13 Principles of Combat
Combat Principles - Table of Contents 13.1 Combat Principles Some basic information about combat. 13.1.1 Targeting Hit here, not there. 13.1.2 Damage Blunt or cutting. 13.2 Combat Preparation Preparing for combat. 13.3 Weapons Learn about the weapons in Aetolia. 13.3.1 Envenoming Enhance your attacks with venoms. 13.3.2 Proficiencies Weapon Specializations. 13.4 Armor and Shields Armor and Shield information. 13.5 Defending Defending yourself successfully. 13.5.1 Defences Beneficial effects. 13.5.2 Stun How stun works. 13.6 Healing Yourself Learn how to heal yourself. 13.6.1 First aid Aetolia's built-in healing system. 13.6.2 Afflictions Detrimental effects. 13.7 Cures A list of common healing items. 13.7.1 Cure Order Curatives always cure in the same order. 13.7.2 Affliction List Learn how to get details on afflictions. 13.7.3 Affliction Types The various groups of afflictions by type. 13.7.4 LongForm Affs Long-form names for certain afflictions. 13.7.5 Random Cures Afflictions cured by random curing methods. 13.7.6 Old Cures The relics of Concoctions and Reanimation. 13.8 Bodypartdamage The system of body parts and damaging them. 13.9 Writhe Escaping from that which have bound you. 13.10 Prone The state of helplessness. 13.11 Combat Tips Some tips for success in combat. 13.12 Combat Messages Brief combat messages for easy comprehension! 13.13 Spars How to find a sparring partner. 13.14 Sect of Blades The Sect of Blades league. 13.14.1 Combat Rankings What came before the Sect of Blades. 13.15 Mobile Combat Player vs. mobile combat. 13.15.1 Hunting Areas Guide to hunting areas, by level. 13.15.2 Hunting Overhaul Guide to the Hunting Overhaul. 13.15.3 Instances Your own corner of the world to bash. 13.15.4 Longevity Bonus Hunt experienced NPCs for a bonus! 13.16 Safe Rooms Rooms which are safe, by Divine decree. 13.17 Deceit Detecting actions of deceit. 13.18 Battlefields Wage battles against other organisations.