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Hunting for Upgrades

Hunting has long been its own activity, using one or two class skills and disconnected information across helpfiles. No longer! Here comes the new skillset, HUNTING.

War’s Ending, Kobold New Future

Sometimes the best explanation is the events post! The war has ended, long live the Second Ophidian Empire.

War Councils Change Things

Two War Councils have been held, marking what may be a turning point in the direction of the war.

War, War Never Changes

War changes are incoming! It’s taken us some time to get everything working fairly and correctly, but this is a huge system, bear with us.

A Mission of War

The Mitrine, Impire, and Ophidians are locked in a three-way war. With three sides to this battle, what’s a player to do? Utilize our entirely new “mission system” and get to being useful, that’s what!

Impossibly, It Gets More Complicated

The Ophidian Empire reigns once more, and the Beastlords’ cultists went missing. The new normal, it was thought. Unless you’re the Indorani or the Imps!

Player vs Environment, Tiny Pets vs Tiny Environments

Major changes to PvE are rolling out, including the first ones to address balance… and more importantly, GOLD. Not to mention, tiny little worlds contained in terrariums now allow you to send minipets in to challenge them for both fun and profit!

Long Live the Emperor

The Liruma Scrublands were full of activity these last few days! One of the oldest areas in Aetolia seems to have some upheaval in store…

This is your Vault

Bank vaults are here! A vault is item storage at your bank, where you can keep an item in exchange for a daily gold upkeep fee and they won’t decay!

Titles, Fame, and Honors

Titles are a new system to mix with our fame lines and honors. Enjoy new ways to look special! Titles are sometimes included as part of fame, which you can receive from certain quests, organizations or events.

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Intricate

Player vs Player Combat

Aetolia has some of the most detailed and intense PvP ever created.

In addition to traditional RP initiated combat, Aetolia has numerous systems to encourage and reward its most skilled and bloodthirsty:

  • Open PK areas with world altering effects for those brave enough to enter
  • The Sect of Blades, a ranked system of organized combat
  • Twice monthly contests for the Orrery, a powerful location that boosts the faction of the team with the best showing
  • The power of Ylem regularly tears into Sapience, leading to clashes to control these Foci, for personal and organizational gain

Of course, PvP isn't just PK. We also have elected city positions to backstab your way into, rankings of everything from most powerful merchant to best minipet collector, and even racetracks for said pets to earn their owner winnings!

Unique

Character Classes and Skills

We take our skill system seriously, and want every class or talent to feel unique and different. Whether you are an assassin leaping from the shadows to abduct your foe, a powerful knight slashing enemies with your flaming blades, or a monk utilizing your self control to heal wounds and devastate foes, all classes have their own unique mechanisms and abilities.

  • 15+ Unique Classes
  • 12 Guilds
  • 2000+ Different Abilities
  • 80+ Skillsets of Crafting/PvE/PvP
  • 60+ Race skills

Our skillsets each include 30+ skills, varying between general skills, crafting, and class based. Every guild has its own class with unique abilities, modified by a core of abilities common to everyone. And of course, add to that our mercantile, tradeskills, and talents... you get hundreds of possible combinations!

What is Aetolia?

Aetolia is a multiplayer RPG (role-playing game) set in a gothic-fantasy world.

The difference between Aetolia and other games is that Aetolia is played entirely in text with minimal graphics. This genre of games is called MUDs or Multi-User Dungeons.

Characters in Aetolia talk, trade, fight, plot and even kill and eat each other. They roam the continents and explore dungeons, killing (or helping) foul creatures, gather gold and treasure while increasing in power and prestige.

Aetolia is a gothic-fantasy setting, populated by vampires and weres of multiple varieties. Unlike other fantasy settings, Aetolia encourages both sides of the coin, letting players decide whether to help or hinder.

Storytelling

The World and Your Place In It

Aetolia is an entirely unique, ever growing world and storyline. For over 17 years our realm has worked through a player driven storyline, and it has seen some changes no other setting could imagine. Almost 20,000 rooms are explorable to players, and 13,000 more are just waiting for the story to catch up...

The drive for this? Roleplaying. Aetolia has a true player-driven storytelling with depths yet unseen. Regular events keep the story moving, while the Administration supports when our players unseat it all and take the reins! Our stories are crafted from the intricate RP of our players, with a vast overarching plot decades in scope... and all without a cutscene showing some NPC swooping in to steal the show.

Your World

Crafting, Building, Leading

Aetolia is built to let players create and lead. Our organizations are designed with player-led positions, and our crafting skills mean that the clothes you wear, the swords you stab with, even the healing potion you drink from are all player designed and created.

  • 20+ Crafting skillsets
  • Over 100,000 player made designs
  • Castles and Havens for your character's private home
  • 4 Completely player run City/Council/Empires
  • 12 Player led guilds
  • Player run packs of shapeshifters

Our crafting is complex and wide reaching. Cities expand their buildings when their leadership decides to. Characters earn their own Haven and design it themself. And again, everything is player designed and crafted. Start your mercantile empire, then run the Imperial Dominion, build a castle, and corner the market in fancy hats, everything is possible!

What is a Mud?

They're the original massively multiplayer real-time online games. Before there was World of Warcraft, there were MUDs.

They aren't single-player text adventures like Zork or choose-your-own-adventure games. They're very much real-time and multiplayer.

Ultimately, you can think of MUDs vs. graphical games as books vs. movies in some respects. Just as many people feel books are more immersive than a movie, many people feel MUDs are more immersive than graphical games.

Are you one of those people? Only one way to find out. Try out our game world right now!