13.7 Cures

There are three main ways of curing afflictions within Aetolia. Most are reactionary to cure an affliction once it is received, while others are temporarily preventative.

AFFLICT LIST, AFFLICT <affliction> SHOW
    Gives more information about the affliction as well as the messages of 
    infliction and curing. 

DEFENCE LIST, DEFENCE <defence>
    Gives more information about a defence, as well as the messages of 
    obtaining it and when it fades.

Pills
-----
Most afflictions are cured by swallowing pills. There are a large variety of pills you will need on hand, however you can easily store them all within your cache.

Pipes
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Certain herbs in pipes will cure some of the more lethal afflictions. This will require you to possess the herb, a pipe, and method of lighting the pipe such as a tinderbox.

Elixirs
-------
Elixirs are a liquid kept in vials that will heal your health or restore mana. They simply need to be sipped or quaffed when needed.

Poultices
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Poultices are a paste of sorts applied to specific body parts generally to cure damage limbs or trauma. They are kept upon bandages to keep the poultice potent.

Here is a list of existing pills, smoked herbs, elixirs, and poultices within the realm:

PILLS              SMOKED HERBS       POULTICES
-----              ------------       ---------
Thanatonin         Willow             Epidermal
Paste              Yarrow             Mending
Antipsychotic      Reishi             Caloric
Euphoriant                            Restoration
Decongestant                          Mass
Depressant         ELIXIRS            Soothing
Coagulation        -------
Steroid            Health
Opiate             Mana
Anabiotic          Levitation
Stimulant          Immunity
Kawhe              Antivenin
Ototoxin           Speed
Amaurosis          Frost
Somnium            Vigor
Acuity
Panacea

If you wish to learn what item cures what, you can look at HELP CURE ORDER.

See also: OLD CURES, AFFLICTION TYPES, LONGFORM AFFS, RANDOM CURES