The Apothecary skill utilizes knowledge of local fauna, and the medicinal properties of the parts of their body, in order to produce elixirs and poultices. In order to make such curatives, you must first collect the ingredients or otherwise acquire them. These items are collected from the corpses of creatures you can find across Sapience. ou may only collect so many body parts per real-life day, although more experienced Apothecarians may collect a greater amount. * Collecting pieces of corpses requires a scalpel, which is made by a blacksmith. (HELP FORGING, AB FORGING TOOLS) * Animals may take time to repopulate if they have been recently hunted. * Groups of multiple animals may sometimes be found, increasing your yield of collected organs. The following commands detail how to collect organs and use them: AUTOPSY <corpse> Discover what you can harvest from the specified corpse. AB APOTHECARY will list the current materials used in curatives. DISSECT <organ> FROM <corpse> Harvest outdated materials from the designated corpse. *** Materials acquired through dissection are NOT used in curatives, and are retained for crafting purposes. COLLECT [part] FROM CORPSE Collects the desired piece of a creature, such as a rat's tail from a rat. COLLECT AMOUNT See how many parts you have collected this day, as well as the maximum amount you can collect. To collect parts, you must be wielding an iron scalpel. Preparing curatives requires access to an Apothecary preparation room, which contains an alembic for boiling ingredients and distilling curatives, as well as various other tools, chemicals, and implements. In an Apothecary preparation room you can: PREPARE [amount] <curative type> Each individual preparation requires balance, and you will continue preparing until you've finished the specified amount or you prematurely stop. PREPARE STOP Prematurely stop your curative preparations. Once you have fully prepared your ingredients, you must then distill them into a container. DISTILL [amount] INTO <container> The container may be your fluidcache, a barrel, a cask, a vial (for elixirs), or a bandage (for poultices). See also: HELP MERCANTILE, HELP CURES, HELP CURE ORDERS, HELP HERBALISM.