13.6.1 First Aid
Aetolia has a deep and complicated combat system that can often be overwhelming
for those who are new to it. Thankfully, we have a system in place to help ease
you into it!
Use FIRSTAID or FA for short to interact with it. Here is an overview of the commands available:
FIRSTAID - An overview of your config.
FIRSTAID HELP - A syntax overview.
FIRSTAID ON|OFF - Enable or disable First Aid.
FIRSTAID CURING ON|OFF - Enable or disable affliction curing.
FIRSTAID DEFENCE ON|OFF - Enable or disable defence maintenance.
FIRSTAID REPORTING ON|OFF - Enable or disable the display of
commands.
FIRSTAID HEAL HEALTH ON|OFF - Turn on or off health healing.
FIRSTAID HEAL MANA ON|OFF - Turn on or off mana healing.
FIRSTAID USE ANABIOTIC ON|OFF - Turn on or off usage of anabiotic.
FIRSTAID AUTO STAND ON|OFF - When turned on, will attempt to make you
stand if prone.
FIRSTAID AUTO WAKE ON|OFF - When turned on, will attempt to wake you
up if asleep.
FIRSTAID USE RENEW ON|OFF - When turned on, will make use of endgame
affliction curing skills such as renew.
FIRSTAID USE FOCUS ON|OFF - When turned on, will make use the focus
skill to cure afflictions.
FIRSTAID USE TREE ON|OFF - When turned on, will make use of tree
tattoo to cure afflictions.
FIRSTAID USE CLOT ON|OFF - First Aid will use clot to stop bleeding.
FIRSTAID CLOT AT <bleedlevel> - First Aid will only use clot if your
bleeding is above the specified level.
FIRSTAID STUPIDITY DOUBLE ON|OFF - First Aid will send commands twice if
afflicted with stupidity.
FIRSTAID PRECACHE <0-10> - Sets how many herbs First Aid should make
sure you always have out of the cache.
FIRSTAID HEALTH <%> - Set what percent you should start using
health elixirs.
FIRSTAID MANA <%> - Set what percent you should start using
mana elixirs.
FIRSTAID ANABIOTIC HEALTH <%> - Set what percent your health should be
below to eat anabiotic.
FIRSTAID ANABIOTIC MANA <%> - Set what percent your mana should be
below to eat anabiotic.
FIRSTAID FORCEMANA <%> - Set what percent mana should be to
prioritize it over health.*
FIRSTAID FORCEHEALTH <%> - Set what percent health should be to
prioritize it over mana.*
FIRSTAID STOP MANA BELOW <%> - Stop First Aid from using mana-consuming
commands when your mana is below the
specified percent.
FIRSTAID CLOT ABOVE <%> - First Aid will only use clotting if mana
is above the specified percent.
FIRSTAID CLOT AT <bleeding #> - First Aid will only use clotting if you
are bleeding above the specified amount.
- It won't clot down your bleeding below
the value either.
FIRSTAID VITALS PRIORITY <type> - Set to either HEALTH, MANA, ALTERNATE,
or DEFENCES.
- If set to health/mana will prioritize
healing that over the other, if both are
low.
- If set to alternate, will switch between
them each sip.
- The forcemana/forcehealth First Aid option
will always override this.
- When using defences, you will need to
configure when to sip through FIRSTAID
PRIO DEF <health, etc> <1-26>.
FIRSTAID PREDICT <aff> - Predict a hidden affliction you have. This
make First Aid act as though you have been
afflicted by it.
FIRSTAID UNPREDICT <aff> - Remove a predicted affliction.
FIRSTAID PREDICTIONS - View a list of afflictions you have
predicted.
FIRSTAID HALT FOR CHANNEL ON|OFF - Prevents First Aid from interrupting a
channeled ability, such as CLEAVE or BEHEAD.
FIRSTAID STORMTOUCHED ON|OFF - Prevents First Aid from using the same pill
cure twice in a row, avoiding the
Stormtouched affliction.
* Should both health and mana be below their force percent, then whatever you have set for your vitals priority will take precedence.
Affliction Priorities
---------------------
For the advanced user, we offer the ability for you to change the priority order for curing afflictions. While the default priorities are a good base, they may be less efficient against certain classes than a custom set of priorities.
The higher an affliction is on the list, the greater its priority, i.e. priority 1 is the greatest priority. First Aid will not attempt to cure any affliction it is unable to (e.g. lack of available herbs) and will attempt to cure the first affliction it can.
Setting an affliction to priority 26 will cause First Aid to not attempt to cure it.
FIRSTAID PRIORITY LIST - List the current affliction priorities.
FIRSTAID PRIORITY LIST HIGHLIGHT - Highlight priorities still set to default.
FIRSTAID PRIORITY RESET - Resets all affliction priorities to
default.
FIRSTAID PRIORITY <aff> <1-26> - Set an affliction's priority.
FIRSTAID PRIORITY <aff> RESET - Reset a single affliction's priority to
default.
FIRSTAID ELEVATE <aff> - Elevate an affliction to maximum
priority until cured.
FIRSTAID UNELEVATE <aff> - Return an elevated affliction to its
original priority.
Pre-restore Priorities
----------------------
First Aid can also have priorities set for pre-restoration (restoring a limb's damage before it reaches broken status).
FIRSTAID PRIORITY PRESTORE
FIRSTAID PRESTORE ON|OFF
For example, FIRSTAID PRIORITY PRESTORE LEFT LEG 15% 7. So, if your limb damage on the left leg is at 15% or above, then FirstAid will apply restoration to it assuming you have no other salve afflictions with priority greater than 7. You can use RESET in place of a priority level to unset pre-restoration for that limb/percent combination. You can also use FIRSTAID PRESTORE ON|OFF to completely disable/enable pre-restoration without needing to adjust your priorities.
You can have multiple percent values for the same limb too. This lets you do something such as prioritise restoring your head if its damage is above 20%, followed by restoring your limbs if they're above 20%, followed by restoring your head if it's above 5%.
FirstAid will only attempt to cure damage that it knows about. That is, if you take limb damage through blackout, or mind blank, FirstAid won't know about that and won't attempt to cure it. You can compensate for this by either using the WOUNDS command to reset your known limb damage, or use afflict prediction (described below) to adjust your assumed limb damage manually.
Defence Priorities
------------------
First Aid can also maintain and upkeep various defences at priority levels. Defences at the same priority level as an affliction will always cure after the afflictions, i.e. defence priority 5 will fire after affliction priority 5, but before affliction priority 6.
At this time, only these defences are available for First Aid to maintain: blindness, deafness, density, arcane, fangbarrier, insomnia, levitation, rebounding, waterbreathing, instawake, temperance, speed, antivenin, vigor.
No default defence priorities are provided.
FIRSTAID PRIORITY DEFENCE LIST - List the defence upkeep priority.
FIRSTAID PRIORITY DEFENCE <def> <1-25> - Move an defence's upkeep priority.
FIRSTAID PRIORITY DEFENCE RESET - Reset the defence upkeep priority.
Priority Sets
-------------
FirstAid supports the ability to save and switch between different priority sets. Switching a priority set will switch all your affliction, defence, and pre-restore priorities. You can have a max of 15 named sets, and the default unnamed set makes a total of 16.
Syntaxes as follows: (You can also just do CURESET instead of FIRSTAID CURESET)
FIRSTAID CURESET NEW
Creates a new cureset entry, which will have the game's default priorities.
FIRSTAID CURESET COPYTO
Wipes the target set's priorities and then copies your current priorities from your active set to it.
FIRSTAID CURESET LIST
Lists your sets.
FIRSTAID CURESET SWITCH
Switches your priorities to one of your other sets. Use 'none', 'default', or '0', to go back to the unnamed default set.
FIRSTAID CURESET DELETE
Deletes a set.
FIRSTAID CURESET SHARE
Offer to share your current priorities to a target.
FIRSTAID CURESET ACCEPT
Accepts the share offer, and saves it in a new cure set with the specified name. You need to have a free set slot for this.
FIRSTAID CURESET RENAME <current name> <new name>
Changes the name of your current cure set to a newly specified name.