8.2 Guild Novices

Anyone who does not have a class yet may go to Aaranu, the Guild
Ambassador, in Esterport, and ASK AARANU JOIN <guild>. You will be
inducted into the guild (see HELP NIGHTSTALKERS about becoming a
nightstalker), and will gain two of the three
guild skills of that class. Until you have gained the 31st circle of
experience and learned as much as you can in both of the guild skills
you have gained, your ability to learn those skills further will be
limited to the level of Adept, and you will not be able to use any
guild-related commands.
As a Novice, you may quit or be kicked out of a guild, and you will be
refunded 100% of the lessons that you spent learning the guild skills
that you lost. Further, Aaranu will only grant you entrance to a
particular guild once. If you've left or been kicked out of a guild, you
will have to ask a guild member of the guild to induct you.
Directions to Aaranu may be found in HELP AARANU.
You can graduate out of novicehood in your city once you have reached level 31 and have completed 
your city's Academy.
For reference purposes, the two skills that novices gain are, by class:
Ascendrils:    Elemancy and Arcanism
Archivists:    Geometrics and Numerology
Carnifex:      Deathlore and Savagery
Earthcaller:   Subjugation and Apocalyptia
Luminaries:    Spirituality and Devotion
Monk:          Kaido and Tekura
Oneiromancer:  Oneiromancy and Hyalincuru
Sciomancers:   Sciomancy and Sorcery
Sentinels:     Dhuriv and Woodlore
Shamans:       Primality and Shamanism
Syssin:        Assassination and Subterfuge
Templars:      Righteousness and Battlefury
Teradrim:      Terramancy and Desiccation
Vampires:      Corpus and Mentis
Wayfarer:      Tenacity and Wayfaring
Zealots:       Zeal and Purification
NOTE: Vampires are also known as Consanguine or Praenomen.