10.4.2 Ministry of War
The Ministry of War is responsible for all military matters within a city. It is up to the Minister and his aides, along with volunteers of the city militia, to capture territory and plant the glorious flag of their homeland upon foreign shores. Expansion means prosperity, while contraction will surely result in poverty. Of course, a balance has to be struck between ploys to gain territory and the cost of troops. No nation can afford to fight forever and a diplomatic course is often the strongest.
Each city has a War Room. Certain military commands must be executed from this room. Each city also has a Barracks, from which troops may be recruited.
The commands associated with the Ministry of War are as follows:
WARSTATUS <your city>: See a basic list of the military status of your
city. HELP WARSTATUS will explain more about
the output of this command. Must be done from
the War Room.
CITY MILITIA PROMOTE/DEMOTE: Issue promotion or demotion to a citizen
militia member for meritorious military
CITY CONSCRIPT TYPES: View the type of conscript that the city can
train. The G column indicates guards, which can
be deployed exclusively by the Ministry of
Security. All other conscripts are by default
soldiers, under the authority of the Ministry
CITY CONSCRIPT PURCHASE [<howmany>] <conscript type>:
Recruits a soldier (or division of soldiers),
who will report immediately to the city
barracks. A division must have at least 20 and
no more than 100 members.
CITY CONSCRIPT ASSIGN <conscript> TO <person>:
Makes the indicated person that conscript's
commander. Only the commander, a higher-ranking
militia member, or a member of the War ministry
may command conscripts.
CITY CONSCRIPT LIST: Shows you all conscripts employed by the city.
There are two types of conscript: (G)uard and
ORDER <division> MARCH <direction>:
Orders a division to march in a particular
direction. Due to the time it takes to get a
division moving, you will lose equilibrium for
a few seconds.
ORDER <division> ATTACK <division>:
Orders a division to attack another division.
ORDER <division> FORTIFY: Orders a division to entrench in their current
position, giving them a bonus to defense. This
takes roughly 1/4 of an Aetolian day. Once
fortified, the division will not be able to
ORDER <division> MOVEOUT: Instructs a fortified division to strike
fortifications and prepare to leave their
position. This takes about 1/4 of an Aetolian
ORDER <division> MERGE WITH <division>:
Orders a division to merge with another
division. If the new division would have more
than 100 members, then the new division will
have whatever is left over (minimum 20).
ORDER <division> SHED <number>: Orders a division to shed a specified number of
members into a new division.
ORDER <division> CAPTURE HERE: Orders a division to begin capturing a
location. It will take approximately two
Aetolian days to entrench and claim the spot.
Only a location that is either inside your city
or adjacent to a supply line may be captured. A
supply line is defined as a series of locations
you have captured that connect a direct path to
your city's council chambers.
ORDER <division> BASH <direction>:Orders a division to bash down a door in the
specified direction. You must control the
division's current location, and the location
on the other side of the door must be of
strategic importance (like a barracks, council
ORDER <division> DISBAND: Disbands the division. Only the Minister of War
may do this.
TERRITORY <area optional>: Shows you a list of all the territory that has
been captured by your city. If you specify an
area, such as Dakhota, Vashnar, Western Ithmia,
etc, then it will show you a list of the
territory you have captured in that area. This
must be done from the War Room.
TERRITORY CAPTURING: Shows you a list of all the territory that you
are currently trying to capture. This must be
done from the War Room.
READMILLOG <city> <start> <months back>:
Read the military log for your city. This works
exactly the same as reading MILLOG <city>
<start> <months back> the general logs. You may
omit both the <start> field and <month> field
if you wish to see the beginning of the current
month's log. However, to see the beginning of
yesterday's log, you must do READMILLOG ENORIAN
0 2, for instance, would read the beginning of
the log from two months ago. This must be done
from the Council Room or the War Room.
FUNDS WAR: See how much money your Ministry has.
LIBERATE HERE: Liberate a location from your city's influence.
Only the Minister of War or the city leader may
do this. Doing so will cost you a small amount
of 'war experience,' about the same as you
would gain capturing a location from an enemy.
CITYDEPOSIT WAR <amount>: Adds gold from your hands to the War funds.
Useful if your city is occupied by an enemy
force. This must be done from the Council
Capturing territory is important because your city will earn valuable commodities from the territory it controls. As true military strength can only come of a strong economy, this is vital.
ECONOMICS OF WAR
It is important to ensure that there are always funds in the Ministry of War's account, as not only do soldiers cost money to recruit, but they are also paid wages each month. It is worth noting as well that all conscripts earn double wages when you are at war with another organization, for hazard pay. Owning more than 300 troops when not at war incurs a 50% penalty to both Security and War conscript wages.
See also: HELP MILITIA and HELP DIPLOMACY