10.4.2 Ministry of War

The Ministry of War is responsible for all military matters within a city. It is up to the Minister and his aides, along with volunteers of the city militia, to capture territory and plant the glorious flag of their homeland upon foreign shores. Expansion means prosperity, while contraction will surely result in poverty. Of course, a balance has to be struck between ploys to gain territory and the cost of troops. No nation can afford to fight forever and a diplomatic course is often the strongest.

Each city has a War Room. Certain military commands must be executed from this room. Each city also has a Barracks, from which troops may be recruited.

The commands associated with the Ministry of War are as follows:

WARSTATUS <your city>:            See a basic list of the military status of your 
                                  city. HELP WARSTATUS will explain more about 
                                  the output of this command. Must be done from 
                                  the War Room.

CITY MILITIA PROMOTE/DEMOTE:      Issue promotion or demotion to a citizen 
                                  militia member for meritorious military 
                                  service.

CITY CONSCRIPT TYPES:             View the type of conscript that the city can 
                                  train. The G column indicates guards, which can 
                                  be deployed exclusively by the Ministry of 
                                  Security. All other conscripts are by default 
                                  soldiers, under the authority of the Ministry 
                                  of War.

CITY CONSCRIPT PURCHASE [<howmany>] <conscript type>:
                                  Recruits a soldier (or division of soldiers), 
                                  who will report immediately to the city 
                                  barracks. A division must have at least 20 and 
                                  no more than 100 members.

CITY CONSCRIPT ASSIGN <conscript> TO <person>:
                                  Makes the indicated person that conscript's 
                                  commander. Only the commander, a higher-ranking 
                                  militia member, or a member of the War ministry 
                                  may command conscripts.

CITY CONSCRIPT LIST:              Shows you all conscripts employed by the city. 
                                  There are two types of conscript: (G)uard and 
                                  (S)oldier.

ORDER <division> MARCH <direction>:
                                  Orders a division to march in a particular 
                                  direction. Due to the time it takes to get a 
                                  division moving, you will lose equilibrium for 
                                  a few seconds.

ORDER <division> ATTACK <division>:
                                  Orders a division to attack another division.

ORDER <division> FORTIFY:         Orders a division to entrench in their current 
                                  position, giving them a bonus to defense. This 
                                  takes roughly 1/4 of an Aetolian day. Once 
                                  fortified, the division will not be able to 
                                  move.

ORDER <division> MOVEOUT:         Instructs a fortified division to strike 
                                  fortifications and prepare to leave their 
                                  position. This takes about 1/4 of an Aetolian 
                                  day.

ORDER <division> MERGE WITH <division>: 
                                  Orders a division to merge with another 
                                  division. If the new division would have more 
                                  than 100 members, then the new division will 
                                  have whatever is left over (minimum 20).

ORDER <division> SHED <number>:   Orders a division to shed a specified number of 
                                  members into a new division.

ORDER <division> CAPTURE HERE:    Orders a division to begin capturing a 
                                  location. It will take approximately two 
                                  Aetolian days to entrench and claim the spot. 
                                  Only a location that is either inside your city 
                                  or adjacent to a supply line may be captured. A 
                                  supply line is defined as a series of locations 
                                  you have captured that connect a direct path to 
                                  your city's council chambers.

ORDER <division> BASH <direction>:Orders a division to bash down a door in the 
                                  specified direction. You must control the 
                                  division's current location, and the location 
                                  on the other side of the door must be of 
                                  strategic importance (like a barracks, council 
                                  room, etc.)

ORDER <division> DISBAND:         Disbands the division. Only the Minister of War 
                                  may do this.

TERRITORY <area optional>:        Shows you a list of all the territory that has 
                                  been captured by your city. If you specify an 
                                  area, such as Dakhota, Vashnar, Western Ithmia, 
                                  etc, then it will show you a list of the 
                                  territory you have captured in that area. This 
                                  must be done from the War Room.

TERRITORY CAPTURING:              Shows you a list of all the territory that you 
                                  are currently trying to capture. This must be 
                                  done from the War Room.                                  

READMILLOG <city> <start> <months back>: 
                                  Read the military log for your city. This works 
                                  exactly the same as reading MILLOG <city> 
                                  <start> <months back> the general logs. You may 
                                  omit both the <start> field and <month> field 
                                  if you wish to see the beginning of the current 
                                  month's log. However, to see the beginning of 
                                  yesterday's log, you must do READMILLOG ENORIAN 
                                  0 2, for instance, would read the beginning of 
                                  the log from two months ago. This must be done 
                                  from the Council Room or the War Room.                               

FUNDS WAR:                        See how much money your Ministry has.

LIBERATE HERE:                    Liberate a location from your city's influence. 
                                  Only the Minister of War or the city leader may 
                                  do this. Doing so will cost you a small amount 
                                  of 'war experience,' about the same as you 
                                  would gain capturing a location from an enemy.                        
 
CITYDEPOSIT WAR <amount>:         Adds gold from your hands to the War funds. 
                                  Useful if your city is occupied by an enemy 
                                  force. This must be done from the Council 
                                  Chambers.

CAPTURING TERRITORY
-------------------
Capturing territory is important because your city will earn valuable commodities from the territory it controls. As true military strength can only come of a strong economy, this is vital.

ECONOMICS OF WAR
----------------
It is important to ensure that there are always funds in the Ministry of War's account, as not only do soldiers cost money to recruit, but they are also paid wages each month. It is worth noting as well that all conscripts earn double wages when you are at war with another organization, for hazard pay. Owning more than 300 troops when not at war incurs a 50% penalty to both Security and War conscript wages.

See also: HELP MILITIA and HELP DIPLOMACY