10.4.3 Ministry of Security

The Ministry of Security is responsible for the internal security of the city. Its primary function is the protection of its citizens and the dispensation of justice to those who have violated the laws of the city. To achieve these goals, the Ministry of Security employs a force of city guards sworn to defend the city from those who would harm it.

The funds for the city defences come out of the budget of the Ministry of Security, so it is important that it stay funded. 

The commands available to the Ministry of Security are:

BRAND <player> <ENEMY|ALLY> FOR <reason>
 - Brand a player an enemy or an ally of your city.

CITY ENEMIES <ALL|ACTIVE|DORMANT> [player name]
 - Will show you a list of your cities official enemies. Specifying a partial
   player name will allow you to perform a search.

ENEMYSTATUS <person> [SET LENGTH|FINE|OFFENSE <value>]
 - View or edit the records of an enemy. Members of the ruling council
   also possess the ability to update this information.

BOUNTY SET <player> <amount> <reason>
 - Sets a bounty on a player's head. Bounties serve two purposes. First,
   they may put some extra pressure on the criminal. Second, they provide
   another way for citizens to feel that they are a part of things, and
   that they are contributing to a city. The second reason is the real
   reason to put bounties on city enemies. This must be done the
   constabulary of the city.
 - HELP BOUNTIES will tell you more about bounties.

KEYS <direction|item>
 - Inspect a door in specific direction or an item and determine what
   keys will unlock it. Must belong to your city.

CITY PLACE DOOR <direction>
 - For 1,000 gold, build a door in the specified direction. Only works
   in player housing or city buildings.

CITY COLLAPSE
 - While standing just outside of a den or a tent within your city, you
   can collapse it.

FUNDS SECURITY
 - See how much gold the Ministry of Security has.

Guards
------
The Ministry of Security has the authority to purchase and train guards for protection of the city. For more information on city guards, please see HELP GUARDS and HELP GUARD LAYOUT. It is somewhat in depth.

CITY CONSCRIPT LIST [GUARDS|TROOPS|type#]
 - Shows all conscripts employed by the city and current guard complacency.

CITY CONSCRIPT TYPES
 - View the type of conscript that the city can train. The G? column
   indicates guards, which can be deployed exclusively by the Ministry
   of Security.

CITY CONSCRIPT PURCHASE <conscript type>
 - Recruits a guard conscript, who will report to you for duty at the
   city barracks and begin following you.
 - Recently purchased guards are passive for 5 minutes when freshly
   recruited and won't attack enemies.
 - Please read HELP GUARDS for a more detailed view on guards, as they
   are quite complex.

CITY CONSCRIPT RETRAIN <guard> AS <conscript type>
 - After bringing a guard back to the barracks, it can be retrained as a
   new conscript type. This will use the same gold cost as though the
   guard were being trained anew, but will replace the old guard with the
   new directly without needing to dismiss him.

Siege Weapons
-------------
While these weapons can be taken out of the city for siege purposes, they also serve as powerful defensive weaponry in the case of a raid. The Ministry of Security manages their maintenance and construction. HELP SIEGE talks about each siege weapon type and how to use them.

CITY SIEGE TYPES
 - View the siege weapons that can be constructed by the city.

CITY SIEGE LIST
 - List all siege weapons the city has currently constructed, along with its location and remaining health.

CITY SIEGE BUILD <type>
 - Build a siege weapon for the city. You must be in the barracks to do this.
 - A city may only have a maximum of three siege weapons of the same type.

CITY SIEGE REPAIR <type>
 - Repair a siege weapon, returning it to full health. You must be in the barracks to do this.

CITY SIEGE DISMANTLE <type>
 - Dismantle a siege weapon. You must be in the barracks to do this.
          
Sigils
------
The Ministry of Security also has the power to manipulate sigils within the confines of their city. Sigils manipulated this way are drawn from the Quartermaster and can be added to or subtracted from by the Ministry of Trade like any other commodity. Applicable sigils are monolith, cube, key, and flame.

CITY SIGILS VIEW
 - View the sigil layout for current room.

CITY SIGILS SET <MONOLITH|CUBE|KEY> [room]
 - Sets up the supplied sigil in the room. If no room number is supplied,
   your current room is assumed.

CITY SIGILS UNSET <MONOLITH/CUBE/KEY> [room]
 - Removes the supplied sigil from the room. If no room number is supplied,
   your current room is assumed.

CITY SIGILS LIST
 - List which rooms have a sigil layout.

CITY SIGILS LIST MISSING
 - List which rooms have a sigil layout, but are missing sigils according
   to that layout.

CITY SIGILS LIST UNASSIGNED
 - List which rooms have no sigil layout.

CITY SIGILS REPLACE
 - Instantly replace all missing sigils if your quartermaster has the stock. 
 - Requires 1 flame sigil for each missing sigil.
 - You won't be able to issue this command if there are enemies in the city.
 - There is a one hour cooldown after use before you may do this again.

CITY SIGILS SUMMARY
 - View a summary of your city's sigil status.

Houses
------
The Ministry of Security is capable of monitoring player houses within a city, and sealing off access to those deemed a risk.

CITY HOUSES LIST
- View all player houses within the city.

CITY HOUSES INFO <house#>
- View more information on a specific house, including the list of people that have been granted access to enter it.

CITY HOUSES SEAL <house#>
- Seal off access to a specific house. This only blocks the ENTER command, and will not prevent other methods of entering or leaving the home, including things such as wormholes, or any custom entrances the home may have.

CITY HOUSES UNSEAL <house#>
- Undo the sealing of a house, allowing access to it again.

See also: HELP BOUNTIES, HELP GUARDS, HELP GUARD LAYOUTS.