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10.4.3.3 Guard Layouts

This system will allow the Security ministry to save guard layouts on an
individual room basis, allowing for easy recover of guards after a loss.
A brief summary of the commands and how they work follow.

GUARDS by itself will list the syntaxes for you.

GUARDS VIEW
   - This will display the guard layout for your current room.

GUARDS ASSIGN <#> <type>
   - This will assign # of a specific guard type to be placed in
     the room.
   - For type, use HighGuard, HighMage, MedGuard, LowMage, or
     LowGuard.

GUARDS CLEAR
   - Clear the guard layout for your current room.

The following commands only work from the city barracks:

GUARDS LIST
   - A list of each room with a layout and its totals.

GUARDS SUMMARY
   - A summary showing the sums of your planned guards vs actual
     guards.

GUARDS RETURN
   - This command will attempt to move guards into rooms that have
     planned their presence via layout.
   - Please note that it may shuffle ANY guard in the city when
     used, so any guards that have been set to manually guard a
     room without a layout will most likely need to be reassigned.
   - Guards will be set to 'Guard' mode. If you want them to
     patrol or sentinel, you will need to set that manually
     afterwards.
   - Using this command will cause all guards in your city to not
     attack enemies for 30 minutes. Be wary.

GUARDS RECRUIT
   - If your actual guards are less than your planned guards, this
     command will automatically hire the remaining guards you
     need.
   - Guards will be placed in the barracks.


See also: HELP SECURITY

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