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Rajamala

Rajamala are feline people who most closely resemble upright tigers. Their coats range from black or white to tawny, red and brown with dark stripes. Their ancestral home is the Itzatl Rainforest, with Saluria as its last indigenous Rajamala settlement.
At a glance
| Feature | Details |
|---|---|
| Appearance | Feline humanoids resembling upright tigers, with varied fur colours and patterns. |
| Origins and communities | Ancestral roots in the Itzatl Rainforest and Farsai; Saluria is its last indigenous Rajamala settlement. |
| Culture | Communities shaped by the fall of Farsai and later migration across the continent. |
| Racial abilities | Fur Coat; Grooming; Scent |
Origins and appearance
The Rajamala hail from the Itzatl Rainforest, descendants of imperial Farsai – the Dark Empire, internal corruption, and the malign power of Ati, spawn of the Shadow Mother, destroyed the once-great regime. Most Rajamala descend from immigrants from other parts of the continent, or from natives of the village of Saluria, the last indigenous settlement of Rajamala in the Itzatl. As Human-like felines, they most closely resemble bipedal tigers. Their eyes are bifurcated, and their fur ranges in hue and patterns – sometimes purest black, sometimes white, but most frequently tawny, red, and brown, dashed with dark streaks.
Racial abilities
Level 1: Fur Coat
This ability is passive.
Your fur coat provides you with extra insulation, keeping your body warm. It acts as though you are wearing additional clothing in colder climates.
Level 31: Grooming
Syntax: GROOM [target]
You can groom yourself, or someone else, to remove any stink you may have accumulated on your journey.
Level 61: Scent
Syntax: SCENT
Your nose has evolved to the point that you can now detect individual scents within the same area coming from other adventurers, but not their location.
You cannot sense adventurers who are cloaked from detection, such as those hiding their scent.
Class ideas for roleplay
These are potential starting points for a character’s story and are offered as suggestions only. You can make almost any class or race combination work in Aetolia, as your race gives no special advantage with these classes; availability follows the usual class and guild rules.
Sentinel
A Rajamala with ties to Saluria could join Duiran’s Sentinels to protect the remaining wild places of their people. Tracking and fighting alongside animal allies would put memories of Itzatl and the fall of Farsai into a wider defence of the natural world.
Bard
A Rajamala performer could carry stories of Farsai and migration to audiences across Sapience. Djeir’s Theatre of Shadows offers training in song, illusion and swordplay, but also asks them to enter its much darker tradition of assassination.
Predator
A Rajamala traveller might seek Sigurd Brynja’s teaching in the Augerweald and build a life around testing themselves in hostile country. The Predator’s pragmatic knifeplay and pursuit of ever harder challenges could appeal to someone determined to survive far from an ancestral home.
See also: The Races of Aetolia · The World of Aetolia · Character Classes
