Game updates, world events, and news from Aetolia - delivered to your inbox.
Name Please enter your name. Email Please enter a valid email address.Unsubscribe at any time via the link at the bottom of any email.
Horkval

Cooperative and disciplined, the Horkval are an insectoid race that has grown powerful in the realm of Aetolia. Their race is known for its determination and teamwork, though most outside the hives have strong individualism and self-awareness.
At a glance
| Feature | Details |
|---|---|
| Appearance | Insectoid people with chitinous bodies and powerful legs. |
| Origins and communities | Hive communities, alongside Horkval who have established lives outside the hives. |
| Culture | Cooperation and discipline within the hives; many outside them value individual identity. |
| Racial abilities | Clicking; Hardy; Leap |
Appearance and racial heritage
Their powerful legs let them reach areas others cannot, and their chitinous bodies give them natural protection unmatched by any other mortal race. These blessings have taken their toll on the Horkvali, however, and they find themselves less prepared to master the magical arts.
Racial abilities
Level 1: Clicking
Syntax: CLICK <message>
You can speak the Horkval clicking language, which lets you communicate with other adventurers who can understand it.
Level 31: Hardy
This ability is passive.
Your tough exterior makes it difficult to bruise or pierce with minor blows. As such, any blunt- or cutting-based attack that would deal less than 30 damage is blocked completely.
Level 61: Leap
Syntax: LEAP <direction>
With your abnormal strength, you can leap over obstructions that would otherwise block your way.
Class ideas for roleplay
These are potential starting points for a character’s story and are offered as suggestions only. You can make almost any class or race combination work in Aetolia, as your race gives no special advantage with these classes; availability follows the usual class and guild rules.
Monk
A Horkval could carry the hive’s habits of cooperation into the Sentaari Monastery. In Duiran, disciplined training of body and mind serves the defence of Dia’ruis, while a life outside the hive leaves room to decide what loyalty means to them personally.
Templar
A former hive guardian might swear a new oath to defend Enorian’s people against Corruption and Tyranny. The Templar code gives that service clear obligations, with choices about justice and self-sacrifice that belong to the individual knight.
Executor
A Horkval committed to Spinesreach could become an Executor tasked with removing threats to the Theocracy. Their sense of collective duty would meet a profession that puts mission completion above chivalry, using ringblades and shadow charms to pursue its quarry.
See also: The Races of Aetolia · The World of Aetolia · Character Classes
