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Home » The Races of Aetolia » Nazetu

Nazetu

A slimy skinned Nazetu humanoid figure broad and tall born of Chakrasuls corruption

Originating from the Nazedha Isle in the western seas, the Nazetu are slimy-skinned creatures, viscous and foul-smelling, with broad, tall builds and dark, densely coiled hair.

At a glance

FeatureDetails
AppearanceBroad, tall humanoids with slimy skin, strong scents, and dark, densely coiled hair.
Origins and communitiesOriginated on Nazedha Isle; mainland communities include the eastern coast and Bloodloch.
CultureTraditions centred on Chakrasul, with maritime food customs and celebrations during Chakros.
Racial abilitiesTrawling; Enduring; Slime Spit

Origins and communities

Chakrasul created them as agents of corruption and decay, and they arrived on Sapience in 111 MA in a failed attempt to invade Ashtan. Since then, the Nazetu diaspora on the continent has grown apart from its Nazedha source, defined almost solely by a culture and religious practice centred on Chakrasul. Most Nazetu live on the eastern coast, with the largest concentration in Bloodloch, where most have assimilated.

Food and religious traditions

A typical Nazetu’s diet consists largely of the bounty of the sea – shellfish, fish, seaweed, crabs, and whatever else lingers around the coastline are more likely than not to end up in the stew pot. They often accentuate this food with whatever spices are on hand; the more powerful, the better. Nazetu bread tends toward cram and hardtack, a holdover from their naval heritage. Nazetu who have migrated farther inland have altered their diets accordingly, but most still have a keen affinity for red meat.

The month of Chakros is sacred to Nazetu, who consider it a sort of extended holiday wherein revelry, indulgence, wanton destruction, and corruption are the best means of worshipping their Mother and creator.

Racial abilities

Level 1: Trawling

Syntax: TRAWL and EAT <fish>

Your time spent in the water has given you the ability to trawl for edible food in watery environments. If you’re lucky enough to snag something to eat, it will reduce your hunger. If not, try another location.

In fertile locations, you are guaranteed to find something to eat, and it will restore more nutrition than normal.

You can also eat raw fish if you happen to have some on hand.

Level 31: Enduring

This ability is passive.

Your endurance is unmatched by other races, increasing your maximum endurance by 5%.

Level 61: Slime Spit

Syntax: SLIME <target>

The glands in your mouth can produce a lightly acidic slime, which you can then spit at an annoyingly obtuse adventurer.

This will cause one of the following from the slime:

  • Burn them with a small amount of poison damage.
  • Seep into their eyes and cause blurry vision.
  • Emit a foul odour that leaves them stinky.

Class ideas for roleplay

These are potential starting points for a character’s story and are offered as suggestions only. You can make almost any class/race combination work in Aetolia, as your race gives no special advantage with these classes; availability follows the usual class and guild rules.

Indorani

A Nazetu devotee of Chakrasul could bargain with the Lords of Corrupt Chaos and turn religious observance into occult practice. No surviving Indorani guild dictates their path, leaving them to pursue the Dark Mother’s purposes through Bloodloch or another cause of their choosing.

Bloodborn

A Nazetu who has made a home in Bloodloch might study physiology and blood ritual among the Dominion. Their reverence for Chakrasul could inform experiments in decay and bodily manipulation, while their place in the city depends on the power that work produces.

Earthcaller

A Nazetu warrior-priest could take up the Earthen Dirge among Bloodloch’s Apostles. Their Chakrasul-centred upbringing would meet a discipline rooted in Ivoln’s teachings, within a guild now devoted to divine alliances and bringing the world under Bloodloch’s rule.

See also: The Races of Aetolia · The World of Aetolia · Character Classes