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Grook

Scattered from the isle of Ulangi following its destruction by the Horkval, the Grook are a diasporic population of amphibious, frog-like creatures. No central Grook settlement exists, but members of the race are more commonly found in cities than in the less populous parts of the continent, with high rates of literacy and scholarly achievement making them ideal for service to the continent’s city-states and centres of learning.
At a glance
| Feature | Details |
|---|---|
| Appearance | Amphibious, frog-like people, usually green, brown, or grey, with widely varying heights. |
| Origins and communities | A diaspora from the destroyed isle of Ulangi; many live in cities and centres of learning. |
| Culture | Education, literacy, scholarship, magic, and mysticism. |
| Racial abilities | Aquatic; Scholar; Arcanist |
Culture and appearance
Their insular culture favours education, including the practice of magic and mysticism. Grooks vary widely in height and their colouration is generally green, brown, or grey, or some combination thereof.
Racial abilities
Level 1: Aquatic
Syntax: SWIM <direction>
You can now naturally swim across bodies of water and tread upon the surface without fear of drowning.
Additionally, while underwater, you won’t drown from a lack of air.
Level 31: Scholar
This ability is passive.
When learning new skills from a teacher, your scholarly mind can learn an extra 10 lessons at once.
Level 61: Arcanist
This ability is passive.
You have a natural affinity for magic, increasing any arcane-sourced damage you deal by 1%.
Class ideas for roleplay
These are potential starting points for a character’s story and are offered as suggestions only. You can make almost any class or race combination work in Aetolia as your race gives no special advantage with these classes; availability follows the usual class and guild rules.
Archivist
A displaced Grook scholar could build a new academic life among the Spirean Archivists. Numerology and a carefully maintained codex offer a field of study worthy of their education, while the city’s pursuit of ascension invites research far beyond ordinary scholarship.
Tidesage
A Grook researcher could study the ocean surrounding their ancestral homeland of Ulangi through the Tidesage arts taught in Enorian. Curiosity about the sea’s mysteries would sit alongside service to a city opposed to Corruption and the discipline needed to work with dangerous eldritch fog.
Siderealist
A Grook astronomer might seek Heiress Rashemi’s teachings and investigate the newly accessible power of the stars. With no shared Siderealist creed to inherit, they could approach constellations through observation and scholarship, testing claims of prophecy against their own findings.
See also: The Races of Aetolia · The World of Aetolia · Character Classes
