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A dark-fantasy world, running since 2001 and played entirely in text. Create a character and join the war.
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Home » The Races of Aetolia » Grecht

Grecht

A Grecht stone skinned humanoid figure with chiropteran wing flaps

The chiropteran Grecht inhabit the distant Dehkay Plateau, hidden high above the icy reaches of the Northern Tundra. Stark black to slate-grey in appearance, the Grecht have limited powers of flight, able to soar thanks to the thin wing-flaps connecting their arms to their bodies.

At a glance

FeatureDetails
AppearanceLithe, bat-like humanoids with dark colouring and wing-flaps connecting their arms to their bodies.
Origins and communitiesThe Dehkay Plateau above the Northern Tundra; Sapient communities also inhabit the Siroccians and various cities.
CultureHigh-altitude origins, related dialects, and differing degrees of assimilation into Sapient society.
Racial abilitiesDeep Sleeper; Bodyheat; Flight

Appearance and communities

Lithe and thin, the Grecht are well-adapted to the atmospheric reaches of their homeland. Grecht who reside on the continent of Sapience tend to hail from the Siroccians or one of the cities, speak a mutually intelligible dialect of the Grecht tongue, and have begun to assimilate into the continent’s culture.

Racial abilities

Level 1: Deep Sleeper

Syntax: SLEEP and WAKE

While sleeping, your tiredness lifts faster, and you gain additional health and endurance regeneration compared to others.

Level 31: Bodyheat

This ability is passive.

Your body produces extra warmth, giving you an extra 2% resistance to cold-based damage.

Level 61: Flight

Syntax: FLY and LAND [TREES]

Your glorious wings have granted you the ability to fly, as long as there is room to do so.

Class ideas for roleplay

These are potential starting points for a character’s story and are offered as suggestions only. You can make almost any class or race combination work in Aetolia as your race gives no special advantage with these classes; availability follows the usual class and guild rules.

Wayfarer

A Grecht traveller could connect remote highland communities by carrying news and supplies between them. The Wayfarer’s survival training and independent camps suit a life spent crossing difficult terrain without a city or guild choosing the route.

Bard

A Grecht performer might preserve the dialects and stories of communities becoming absorbed into Sapient society. Studying at Djeir’s Theatre of Shadows would give them an audience and a new profession, including the much less innocent work expected of its performer-assassins.

Sciomancer

A Grecht who settles in the northern citadel could pursue the dangerous study of Shadow among Spinesreach’s Sciomancers. Their research would serve the Theocracy’s ambitions, with the risk of being consumed by the very force they hope to master.

See also: The Races of Aetolia · The World of Aetolia · Character Classes