13.20 Target Dummy

A runed target dummy is a special type of training tool that allows you to practiced your PVP abilities against a simulated opponent. Ordinarily, your PVP abilities can only be used upon other players, so a dummy presents an opportunity to test things out before you get into a real combat situation.

When you find a room containing a runed target dummy, you can manifest a spirit within it, creating a fully functional sparring partner that can be configured with different classes, statpacks, and equipment.

The Sect of Blades has a runed target dummy available to all its members, located at v84268 in the Sect Hall.

COMMANDS
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DUMMY MANIFEST
Bring the dummy to life by manifesting the spirit within it. This must be done before any other commands can be used. The dummy will appear in the room as a player and remain until it is 'killed' or times out.
 
DUMMY CLASS <class>
Change the dummy's class. The dummy will be given transcendent skills in all of the class's skill trees.

DUMMY SHAPESHIFTER <WEREWOLF/WEREBEAR/WERECROC/WEREBOAR/WERERAVEN>
Changes the type of shapeshifter the dummy is (note, does not swap the dummy to shapeshifter class, use the DUMMY CLASS command for that).
 
DUMMY STATPACK <statpack>
Change the dummy's statpack to the specified option (e.g. strong, agile, intelligent).
 
DUMMY RESET
Fully heal and cure the dummy, restoring it to pristine condition.

DUMMY AFFS
View a list of all afflictions currently affecting the dummy.
 
DUMMY REPORT AFFS <ON|OFF>
Toggle whether the dummy announces each affliction it receives and each cure it applies.
 
DUMMY REPORT DAMAGE <ON|OFF>
Toggle whether the dummy announces the amount of health it loses from each hit

DUMMY REPORT LIMB DAMAGE <ON|OFF>
Toggle whether the dummy announces its limb damage taken on hit.
 
DUMMY FIRSTAID [...]
View or configure the dummy's firstaid settings.
 
DUMMY FIGHT
Order the dummy to actively fight you. The dummy will use its class abilities to attack you as a real opponent would. Currently only Templar and Revenant classed dummies are able to fight.
 
DUMMY PASSIVE
Order the dummy to stop fighting and return to a passive state.
 
DUMMY FORCE <command>
Force the dummy to execute a specific command. Not all commands are available through this method, and this is largely intended to allow you to test class abilities on yourself. You should report anything you can force the dummy to do that you think shouldn't be intended.

DUMMY RESIST <dtype|ALL> <amount>
Increase the resistance amount for the specific damage type to the dummy. This adds to any other resistances the dummy might have active from defences, etc, rather than setting it to that value directly. You can supply ALL to set all resistances at once.

NOTES
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* A dummy's spirit is tethered to its vessel. If it moves away from the dummy object, it will be pulled back.

* It shouldn't be possible to die to the dummy under most means; you'll be given temporary grace and healed when it defeats you. That said, certain afflictions or abilities might bypass this. We will not refund your lost experience if this happens, but please submit a bug so we can look into fixing it.

* The dummy will be dismissed if left idle for too long.

* Most abilities will let you target the dummy through just 'dummy'. For those that can't, you'll have to use its exact number, i.e. Dummy503601
  - This includes enemying/allying, ENEMY DUMMY503601 will be the correct syntax.