The Monk of Aetolia

Monk of Aetolia class portrait

The Monk is Aetolia’s martial-arts class, an untethered class in Duiran trained in the Sentaari monastery to wield Tekura (the body), Kaido (the manipulation of Kai energy), and Telepathy (the mind).

At a glance
TetherUntethered (Sentaari guild aligns Spirit; class is mechanically free)
CityDuiran
GuildSentaari (Patron: Lexadhra, the Indelible)
Skill setsTekura, Kaido, Telepathy
Mirror classNone. Monk is mechanically untethered.
Sister class in guildVoidseer
Signature mechanicKai energy generated by combat, spent to strike, heal, or stun
Best forPlayers who want disciplined martial-arts combat with mental and energetic depth

The Sentaari Monastery houses a sect of Duirani monks dedicated to the defense of Dia’ruis, the Plane of Life. They train in martial arts and harness Kai, energy born from the clash of Shadow and Spirit. They are merciless when facing any that threaten the wilds or Duiran.

This is the martial-artist class of Aetolia. If you want to play a disciplined fighter who builds energy by fighting and spends it to break bones, heal allies, or unravel an enemy’s psyche, the Monk is the most direct expression of that fantasy in the game.

Origin and lore

Founded centuries ago, the Sentaari are an order of monks whose traditions center on balance: in the self, through the honing of mind, body, and spirit; and in the universe at large, through the safeguarding of the Cycle. From their Monastery in the Duiran Heartwood, the Sentaari live a life free of civilization’s influence, one in which the Cycle is paramount and the protection of Dia’ruis, Duiran, and Sapience as a whole takes priority.

What separates the Sentaari from hedge monks and wandering pilgrims is their focus on discipline. The rigorous training the Sentaari undertake renders them uniquely qualified to interact with the Void, the place of emptiness between the planes. Using skills practiced only at the Monastery, the Sentaari alone are capable of banishing things to the Void and drawing things out of it that were once lost, all in order to remedy imbalances in the world.

Prolonged interaction with the Void takes a significant toll on the psyche. One of the greatest challenges facing the order is to avoid succumbing to this mental threat through meditation, constant vigilance, and a stable mind.

The Sentaari guild aligns with Spirit, but the Monk class itself is mechanically untethered. This is unusual in Aetolia. It reflects the order’s role as a balance-keeper: they stand for the Cycle, not for Spirit’s victory over Shadow.

Skill sets

The Monk skill sets are Tekura, Kaido, and Telepathy. Each skill aligns with one part of the body-mind-spirit balance the Sentaari teach.

Tekura is mixed martial arts. It covers punches, kicks, throws, and stances, with a ranked progression by belt color that ends in the black belts of master Tekura practitioners. The art strengthens the body and disciplines the strike.

Kaido is the manipulation of Kai and the body’s internal energies. Kai is energy created when there is combat, specifically defined as the clash of Shadow and Spirit. It gathers up as the Monk fights and can be unleashed in many ways: to break bones, to heal allies, to stun enemies. Through Kaido, the Monk can also harden their own resilience by sheer will. The skill is what makes a Monk feel like more than a martial artist.

Telepathy is the mental art. The Monk invades the mind of another, seeing as they see, implanting fears and afflictions, and destroying their psyche by unlacing it from the inside. Telepathy is the parallel to a Shadow class’s afflictions, channeled through mental rather than magical means.

Sentaari monks carry a balance of body, mind, and spirit in their three skills, all of which require discipline and deep focus to master.

Skill abilities

Tekura

Kaido

Telepathy

Visual style and identity

The Monk class is centered on the body and on martial arts, producing an aesthetic of high physical prowess and clothes designed for movement. Sentaari typically wear loose, flexible attire that allows the full range of Tekura, with accessories carried for utility rather than ornament. Belt color signals Tekura rank. The visual identity is muscular, calm, and focused: a fighter who has trained for years and carries the work in their bearing.

Side effects of the work

Practitioners of Tekura spend their entire lifetimes in training, hardening their bones and growing more and more proficient. The body keeps the record. Calloused or scarred skin is common. Limbs may be gnarled from repeated breaks. A generally muscular frame develops from constant practice. The wielding of Kai also carries risk. It requires ultimate focus, and misuse may cause scars and burns on the extremities.

Monks tend to be high energy, for better or worse. The Sentaari demand extreme discipline, focus, and total commitment to their assigned task, and the physically-focused training drives an outward energy that other Duirani classes do not show.

Who plays this class

The Monk is a class for players who want a serious martial-arts character with mental and energetic depth. The Sentaari demand discipline and total commitment. While the Sentinels and Shamans of Duiran draw on ancestors and direct connections to spirits, the Sentaari have only their community and the skills made through their training. This makes them very attuned to the Council of Duiran and its immediate needs.

Mechanically, the class rewards players who like fast, energetic martial combat with resource management. Kai is generated by combat and spent on a wide range of effects, so Monks operate on a constant cycle of build and release. The class also benefits from the mechanical untethered status: Monks can multiclass into Spirit or Shadow classes alike, giving them flexibility that most tethered classes lack.

A Sentaari monk will spend most of their time training their abilities, and what time remains assisting others, whether by gathering herbs for a ritual or by fighting alongside their allies.

City and guild

The Monk guild home is the Sentaari Monastery in Duiran, the Heartwood city of the Cycle. Patron: Lexadhra, the Indelible. The Sentaari house both the Monk class and its sister class, the Voidseer, which emerged after the Monomachy and focuses on Cultivation, Enlightenment (the seven chakras), and Voidgazing rather than the broader body-mind-spirit balance the Monk teaches.

Joining the Sentaari aligns you with Spirit’s interests in practice, since the guild is Spirit-anchored. The Monk class itself is mechanically untethered. This means you can multiclass into any Shadow class as well as any Spirit class, and you can move between Spirit and Shadow cities without losing access to the Monk discipline. Race choice is independent of class, so you can play a Monk of any Aetolia race.

The Monk has no mirror class in the Shadow/Spirit table. Most Aetolia classes pair across the tether, but the Sentaari sit outside that system. Monk and Infiltrator are both classes whose city-anchored guild aligns one way while the class itself is mechanically untethered. They have no mirror.

Frequently asked questions

Yes, mechanically. The Sentaari guild is Spirit-aligned in its values and politics, but the Monk class itself is not gated to Spirit. A Monk can multiclass into Shadow classes (which most Spirit-tethered classes cannot do) and can be played out of any city without losing the class. The hub treats Monk as one of seven mechanically untethered classes.

Kai is energy created when there is combat, more specifically defined as the clash of Shadow and Spirit. It gathers up as you fight, and Kaido is the skill that lets you spend it. You can release Kai to break bones, heal allies, stun enemies, harden your own resilience, or perform any of the discipline’s other effects. Managing the Kai economy is part of the class’s combat loop.

Yes. The class has clear combat progression (belt ranks in Tekura, which give a familiar sense of advancement), active Sentaari guild leadership, and the mechanical-untethered flexibility means you can experiment with multiclass picks without retiring the Monk. Many veterans recommend Monk as one of the most approachable starting classes alongside Carnifex, Templar, and Luminary.

Other classes to consider

Three classes worth a look if you like the Monk profile. Or see all 32 Aetolia classes for the rest of the roster.

Voidseer

Monk’s sister class in the Sentaari. Cultivation (psychic emotional manipulation), Enlightenment (the seven chakras), Voidgazing (drawing power from the Void). Pick Voidseer if you like the Sentaari frame but want to specialize in mental and void-touched magic rather than the broader Tekura-Kaido-Telepathy balance the Monk teaches.

Zealot

Enorian’s martial-discipline class in the Illuminai, descended from the Daru monastic tradition. Zeal, Purification, Psionics. Pick Zealot if you like martial-arts combat but want a holier, Light-aligned frame and a clearer side in the Spirit-Shadow conflict.

Wayfarer

One of the other untethered classes. Hardy warriors from the wastelands of Albedos. Tenacity, Wayfaring, Fury. Pick Wayfarer if you like the freedom of an untethered class but want a rough, axe-and-leather warrior rather than a disciplined monastic fighter.

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