The Sciomancers of Aetolia
Residing in the frozen north, the Sciomancers have bonded together in the common pursuit of control and power. Gifted with a direct link to the dark realm of Shadow, they focus their training on controlling and shaping its destructive energies into weapons to destroy their enemies and safeguard their home, Spinesreach.
Through their skills in Sciomancy, these Mages of Shadow harness the raw fury of Shadow into a tremendous force of elemental might. They control illusions and create aegis' with powerful glyphs thanks to their knowledge in Sorcery, causing a multitude of effects meant to bring their enemies to their knees. They also have the ability to control and bend gravity at their will with their skill in Gravitation.
Despite having once held all elements in their hands, they consider themselves enhanced rather than crippled by the loss of all the other elements. Instead, they revel in experimenting and testing the limits of their connection with the Shadow Plane. The Sciomancers are a force to be respected and woe to those who would cross their path.
Sciomancy is the dangerous art of channeling Czjetija, the Plane of Shadow through one's own body. At considerable risk to their self, a trained Sciomancer can exert control over this potent power of shadow and use it to devour their enemies.
One can never be too careful when using the powers of Shadow, for reckless misuse of the power may turn them Shadowbound.
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Roleplaying a Sciomancer
The Sciomancers are mages trained in the dangerous but powerful manipulation of shadow.
What is Shadow?
Czjetija, the Plane of Shadow, is the source of the elemental shadow that naturally weaves part of the Prime Material Plane. A dangerous and treacherous element, its nature is consumption and corrosion, entropy, and insatiable hunger. Its imbalance in mortals is what allows for Undeath. Access to Czjetija is gated through Severn, the Manipulator, who wards off the Shadow Mother, Ohlsana, imprisoned within.
Where do Sciomancer skills come from?
How you access the elements:
- Direct channel to Shadow (limited through Severn)
- Singularity manipulation
- Ambient elemental manipulation
- Focus embedded within a staff, crozier, or shortsword
Sciomancers are first and foremost masters of the element of shadow, manipulating it directly and with greater potency than other mortals. Through their training, they can create stable singularities and control their phenomenons, as well as curse others with different applications of maddening, corrosive shadow. They bargain with their own wellbeing for power.
Visual style of the class:
Repeated use of shadow would darken the skin. Notably, eyes blacken, especially when actively using certain skills. There are martial, forceful gestures indicative of intense willpower, as well as a frequent trailing black miasma reminiscent of smoke.
Side effects of the class skills
Shadow is by far the most temperamental and dangerous element to directly manipulate. Repeat use and exposure can both grow beyond the wielder's control to devastating effect, as well as risk corrupting the user to Ohlsana's influence. Those who become inflicted with the shadowplague will slowly become one of the Shadowbound, a facsimile of who they were, grown monstrous and under Her control.
** Note: This is a mechanical disease!
Repeated use will have physical changes that cannot be easily hidden. The eyes will become black and nearly solid, and the corruption will be visible in the veins sprawling outwards from them. Fingertips will also darken, and skin texture may change from something porous and organic to something strange and irregular. There are chances of whispering voices becoming more present in the back of the head, in a language you don't understand, and the world losing the vibrancy of its colour. Personality may reflect a more reserved set of mannerisms and mindset as the mage exerts the guild's focus of control to ignore the temptations shadow offers.
Roleplaying the class
It is important to understand and recognize the pendulum tradeoffs of a Sciomancer. To take the risks with the environment and with themselves that they do, to use such a dangerous and volatile element so wantonly, is no small feat. It is not something any should take on lightly, for a weak will shall surely succumb to Ohlsana.
The Plane of Shadow is a voracious place, seeking to devour everything that would venture into it. Those mortals foolish, or unlucky, enough to venture into the dangerous plane will find that their soul is forever trapped, unable to escape its pull in order to reach the Plane of Death. Over time, these souls become pulled apart and remade, turning into the amorphous shadeling with no memory of its former life that can be summoned to the Prime Material Plane as an extension of the summoner's own soul. Of note, a disproportionate amount of summoned shadelings will have a vague resemblance to a Minotaur. When customizing the shadeling, its colour can only be in shades of black. It's an amorphous, almost fluid-like creature, that bears a vague resemblance to a mortal Sapience race.