The Carnifex of Aetolia

The Carnifex are Aetolia’s death knights, a Shadow-tethered class in Bloodloch that wields Savagery (heavy martial combat), Deathlore (soul magic powered by a soulstone), and Warhounds (trained war beasts).
| At a glance | |
|---|---|
| Tether | Shadow |
| City | Bloodloch |
| Guild | Carnifex (Patron: Bamathis, the Lost) |
| Skill sets | Savagery, Deathlore, Warhounds |
| Mirror class | Warden (Spirit) |
| Sister class in guild | Ravager |
| Signature mechanic | Soulstone economy (capture and spend souls) |
| Best for | Players who want heavy melee, ritual lore, and serious moral weight |
The modern Carnifex emerged from the ritual at the village of Jaru, when the returned soul of Lord Roan Seluno renamed and remade the old Infernal Knights, ordering them to shed their chivalric ideals and feed on the souls of those they kill.
This is one of Aetolia’s signature classes. If you want to play a warrior with deep ritual lore, soul magic, and the moral weight that comes with literally hostage-taking dead souls, the Carnifex is one of the most iconic picks on the Shadow side of the game.
Origin and lore
Centuries ago, the Infernal Knights came into existence under the tutelage of Lord Roan Seluno. Through the decades, they grew renowned for wielding Necromancy alongside their blades. When Verkai the Usurper shattered the barrier between the Soul plane and the Prime Material, souls began to flood free of their exile, though no one understood the full consequences yet.
Twenty-five years after the Usurper’s defeat, the soul of Lord Roan appeared among the present-day Infernals. He led them to the village of Jaru and gave the order. Every villager died that day except four. As Roan began the ritual, the slaughtered souls rose to the sky. He then ordered the four spared villagers killed, their blood completing his ascension back into corporeal form.
Roan instructed his followers to abandon the name of the Infernal Knights and to cast aside chivalry. He renamed them Carnifex: bringers of death who scoff at the Underking’s authority and feed on the souls of those they kill. The modern Carnifex guild carries that mandate forward in Bloodloch.
Skill sets
The Carnifex skill sets are Savagery, Deathlore, and Warhounds.
Savagery is the martial discipline. Carnifex fight with halberds, bardiches, and mauls, leaning on brute strength rather than finesse. The class is built for heavy, forceful movements: the satisfying crack of bone, the visceral end of a fight.
Deathlore is the soul magic. A Carnifex carries a soulstone, a magical device that captures souls skimmed from the space between the Prime Material and Dhar’s realm. Captive souls become a power reservoir, fueling attacks and weakening enemies through pain inflicted at distance. The master soulstone in the Carnifex hall was forged in the original ritual of Jaru, and every individual stone is bound to its bearer for life.
Warhounds rounds out the kit. Trained war beasts fight alongside the Carnifex on the battlefield. They are living weapons, varying by lineage and honed through intense, brutal training.
Skill abilities
Savagery
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Raze
DescriptionSyntax: POLE/HAMMER RAZE <target>
With raze, your weapons will become a tool of destruction, removing the protective auras and barriers that would turn away your blade.It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence -
Fearless
DescriptionSyntax: FEARLESS
This ability will allow you steel your resolve and render you immune to the effects of fear.
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Fluidity
DescriptionSyntax: WEAPON FAVOR <polearm> <hammer>
As a master of both bladed and blunt weapons, you are now able to reserve a second weapon in either your inventory or a weaponbelt that can be drawn effortlessly. When wielding one of your two favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, you will draw the second weapon and strike automatically.
There is a slight balance penalty associated with this usage if drawn from your inventory instead of a weaponbelt.
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Block
DescriptionSyntax: BLOCK <direction> and UNBLOCK
Move into a position that blocks others from leaving your location, providing you are not incapacitated or feared. Should you move, you will cease to block. -
Envenom
DescriptionSyntax: ENVENOM <weapon|LEFT|RIGHT> WITH <venom>
WIPE <weapon>With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
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Irongrip
DescriptionSyntax: IRONGRIP and RELAX IRONGRIP
By gripping your weapons tightly, you can prevent others from disarming you of your precious weapons. -
Mastery
DescriptionUsage: MASTERY SHOW
MASTERY WEAPON <weapon>
MASTERY TALENT <talent>
This grants you the ability to select a hammer or polearm you wish to become proficient in, and a talent you wish to focus your abilities upon. Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen.You can choose to master the halberd, bardiche, warhammer, or greatmaul.
The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no bonus will be bestowed.Polearms
* Shocking : Upsets the balance of players when using Hook.
* Expertise : Decreases the balance penalty from Furor.Hammers
* Demolishing : Lowers the balance recovery of the Raze ability.
* Rattling : Increases the chance of Herculean rage to proc.Cooldown (mastery): 60 minutes
Cooldown (talent): 60 minutes -
Stalwart
DescriptionThis ability is passive.
When blocking a direction and an enemy attempts to walk past you, you will shove them to the ground and knock them off balance, causing a small amount of blunt damage.
You can refer to AB SAVAGERY BLOCK for more information.
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Cruelty
DescriptionSyntax: CRUELTY
Providing you are wearing suitable armour, you may let out a battle shout and rattle your armour. This will bolster your strength for a limited time.
Anyone within three rooms of your current location will be able to hear your warcry when you use this ability.
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DoubleTarget
DescriptionSyntax: TARGET <bodypart> WITH <RIGHT|LEFT>
This ability will allow you to target two separate body part locations with the Doublebash and Spinning abilities.
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Furor
DescriptionSyntax: FUROR
You may throw yourself into a blood furor, causing your attacks to temporarily deal significantly more damage against adventurers, but strike with decreased speed. While active, your strikes will also drain twice as much soul.
Cooldown: 60 seconds
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Charging
DescriptionSyntax: PREPARE TO CHARGE <target>
CANCEL CHARGEPrepare yourself to charge after your opponent should they attempt to flee before your might, causing you to strike them with your weapon and knock them off balance.
If your opponent attempts to fly away from you, you will jump up after them and knock them back to the ground, skewering them if wielding a polearm.
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Reveling
DescriptionSyntax: REVELING <ON|OFF>
At a moderate willpower drain, you may learn to truly savor your victim's agony - whenever the damage you have done reaches a threshold, you will be invigorated and refreshed of health. -
Reckless
DescriptionSyntax: RECKLESSNESS <ON|OFF>
You may enter a state of reckless rage in battle. While in this state, paresis will take twice as long to transform into paralysis and you will be able to use two-handed weapon attacks even with a crippled arm.
- You can use the following hammer attacks
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Bash
DescriptionSyntax: HAMMER BASH <target>
Smash your opponent with a basic hammer attack.
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Swatting
DescriptionSyntax: HAMMER SWAT <target> <direction>
Knocks a target towards the specified direction. If there is an obstruction in the way, then the target will slam into it.
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Crush
DescriptionSyntax: HAMMER CRUSH <target> <ELBOWS|KNEECAPS|CHEST>
Only when your target has fallen or is frozen, you can slam your hammer into a specified location, causing a variety of effects. This attack cannot be parried.
Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over if one of their legs is crippled.
Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to occasionally fail and hurt them in the process.
Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured upon a second strike. Crushing their chest will periodically cause asthma.
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DoubleBash
DescriptionSyntax: HAMMER DOUBLEBASH <target>
Strike your opponent twice in succession with your hammer. There is some additional bonus limb damage applied that will scale with the base damage stat of your weapon.
DetailsTarget Location Same location
Weapon Damage Modifier 55%
Weapon Damage Modifier (Denizen) 42%
Base Weapon Trauma 5.50%
Bonus Damage Stat Trauma +5/3rds of damage stat to percentile
Endurance Cost (Per Bash) 20
Set Weapon Speed Range 2.70 to 3.30 seconds
RequirementsRequires balance and equilibrium.
Requires both arms functional.
RestrictionsConsidered an aggressive action.
Considered a basic attack against denizens.
Cannot be entangled, paralysed, or fallen.
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HammerThrow
DescriptionSyntax: HAMMER THROW <target>
Hurl your hammer towards a target with great speed, slamming into them and briefly stunning them. You can throw your hammer at a target in an adjacent location to you as well as in your current location.
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BruteForce
DescriptionSyntax: HAMMER FORCE
For a limited time your hammer blows will become so powerful, that even if they are parried, the enemy will still be harmed. Additionally, your Swatting ability will be able to move those with the density defence for a single use.
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GutCheck
DescriptionUsage: HAMMER GUTCHECK <target>
Slamming your weapon into your target's gut will cause them great pain and upset their stomach.
A few seconds later, they will collapse to the ground and develop gnawing and anorexia. If they are also frigid, it will upset their balance.
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HerculeanRage
DescriptionSyntax: HAMMER RAGE <ON|OFF>
At a willpower drain, you will give your hammer attacks the chance to bring your opponent to their knees. If they are already prone, they will be knocked off balance, or further off balance.
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Batter
DescriptionSyntax: HAMMER BATTER <target>
Batter the target's head with your hammer. This will initially afflict them with watery eyes.
For each 20% of the target's health that is missing after the damage is dealt, you will deal an additional affliction in the following order:
20% Indifference
40% Stuttering
60% Blackout -
Pulverize
DescriptionSyntax: HAMMER PULVERIZE <target>
If your target is fallen or frozen, and has a crushed chest, then you may finish them off by pulverizing them into pulp. This will instantly kill your target.
- You can use the following polearm attacks
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Hack
DescriptionSyntax: POLE HACK <target>
Rend your enemies apart with the most basic of polearm attacks.
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Carve
DescriptionSyntax: POLE CARVE <target>
You may drive your polearm through a target's arteries, causing them to bleed and delivering a venom. The amount of bleeding done will be determined by the penetration stat of your weapon.
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Sweep
DescriptionSyntax: POLE SWEEP [ALL]
Sweep your polearm in a low arc, tripping everybody too close to you with the pole's shaft. This will only hit people who have attacked you recently unless you choose otherwise.
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Spinning
DescriptionSyntax: POLE SPINSLASH <target>
Attack your target twice with two slashes from your polearm.
DetailsTarget Location Same location
Weapon Damage Modifier 42%
Weapon Damage Modifier (Denizen) 45%
Weapon Trauma Modifier 42%
Endurance Cost (Per Slash) 20
Set Weapon Speed Range 2.50 to 3.20 seconds
RequirementsRequires balance and equilibrium.
Requires both arms functional.
RestrictionsConsidered an aggressive action.
Considered a basic attack against denizens.
Cannot be entangled, paralysed, or fallen.
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Razehack
DescriptionSyntax: POLE RAZEHACK <target>
Like raze, this will destroy any protective auras and abilities that may prevent you from striking your target. However you will additionally strike at them afterwards with your polearm.
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence -
Skewer
DescriptionSyntax: POLE SKEWER <target>
POLE WRENCH
WITHDRAW POLEWhen an enemy is prone, you can skewer them upon your polearm. You may then wrench your pole, brutally shredding their insides for heavy damage. The damage will be increased based upon how much trauma their torso has suffered.
If they are entangled or bound, then your blade will cut through their bindings and free them when you wrench your polearm.
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Precision
DescriptionThis ability is passive.
When an enemy that is afflicted by dizziness dodges your polearm, you will have a chance to nick them with the tip of your blade. This will deliver any effects upon the blade.
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Hooking
DescriptionSyntax: POLE HOOK <target>
Drive your polearm between a target's legs and trip them with its shaft. If they are mounted, you pull them from the mount to the ground.
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Whirlwind
DescriptionSyntax: POLE WHIRLWIND
A crude, yet effective technique allowing you to spin with your polearm, becoming a whirling tornado of death. You will hit everybody in the room three times over a short duration.
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Dismember
DescriptionSyntax: POLE DISMEMBER <target> <LEFT|RIGHT> <ARM|LEG>
In a show of true cruelty, you can simply lop your foe's limb off, leaving behind a bloody stump. Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding. Your target must have a mangled limb in order to amputate it.
Deathlore
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Summon
DescriptionSyntax: SOUL SUMMON
Your soulstone is bound to you for life. Should you happen to lose it, it is a simple matter to call it back to you.
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Gaze
DescriptionSyntax: SOUL GAZE
Gaze into your soulstone and determine the depths of its power.
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Consumption
DescriptionSyntax: SOUL CONSUMPTION
Additional commands:
SOUL CULL
SOUL STRIKE <target>
SOUL EXPELBy feeding your own soul to your soulstone, you can utilize it to summon nearby souls to your location, ripe for the harvest to increase your soulstone's reserves.
There are two types of souls known to appear:
- Swarms of weak souls
- The deadly wraithsIn order to combat them, you have three skills:
Culling - This will hit up to five random souls in the location.
Strike - This will hit a single target and heavily harm them.
Expel - This will drive away all weak souls from your location.Culling is better suited to swarms of souls, while Strike will be more effective against wraiths. Note that in order to use Cull, Strike, and Expel, you will require a soul cleaver.
Additionaly, utilizing this method of reaping souls while in a graveyard environment will add a small bonus to your gathering.
When you are finished harvesting souls, simply summon your soulstone back to you to cease the consumption effect.
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Deathsight
DescriptionSyntax: DEATHSIGHT [OFF]
Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish and pass through it. -
Cleaver
DescriptionSyntax: SOUL CLEAVER
An extension of your soul, the soul cleaver is a polearm to serve a Carnifex's basic needs. While nowhere near as effective as a forged weapon, it is a good weapon to fall back on when no other is available.
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Hound
DescriptionSyntax: SOUL HOUND
By parting with a portion of your soul, you can form a simple spirit hound that can perform basic tasks and abilities within the Warhounds skill as long as you possess no active hound. Using HOUND DISMISS upon it will cause it to disperse.
If you are within a fighting pit or using the classpick arena mod, then the hound will have its level boosted to 10 and your spirit hound will have access to any warhound trait.
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Shroud
DescriptionSyntax: SOUL SHROUD
Soulstone cost: 50Obscure your presence by shrouding it with a cloak of souls. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden.
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Wail
DescriptionSyntax: SOUL WAIL [direction]
The piercing wail of souls will strike fear and amnesia into the most hardened of foes. This will affect only your enemies.
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Barrage
DescriptionSyntax: SOUL BARRAGE <target>
Send forth a barrage of souls to rip and tear at a target, dealing magical damage to their body. When used against an adventurer, the damage will be staggered into three strikes.
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Harvest
DescriptionSyntax: SOUL HARVEST <ON|OFF>
SOUL HARVEST <corpse>With this defence on, you will automatically extract the souls of those you slay and store them in your soulstone. You can also choose to directly harvest a soul from one of the dead.
When harvesting denizens, it will only work against those that were sentient.
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Sense
DescriptionSyntax: SOUL SENSE <target>
Soulstone cost: 10Where the soul lays, so does the body. This ability will reveal the location of another, no matter where they might be within the realm.
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Torture
DescriptionSyntax: SOUL TORTURE
Torture your captured souls, inflicting psychic harm upon the enemies within your location. The damage dealt will scale to the amount of soul stolen from your victim, increasing significantly if they are below 50% soul.
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Soulshield
DescriptionSyntax: SOUL SHIELD [target]
Soulstone cost: 50Summon forth several souls to deflect incoming attacks, forming a magical shield of protection. If no target is supplied, then it will be cast upon yourself.
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Rust
DescriptionSyntax: SOUL RUST <target> [LEFT|RIGHT]
Rusts a target's wielded weapon, temporarily lowering the amount of damage it does. This will scale depending on the amount of soul stolen from the target.
Cooldown: 5 minutes
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Enfrost
DescriptionSyntax: SOUL ENFROST <weapon> and EXTINGUISH <weapon>
Soulstone cost: 50Cover your weapon with a layer of souls, causing a 40% chance of frost when you land a blow upon another. This chance will be doubled if they have fallen. You will be unable to make use of venoms while your weapon remains enfrosted.
Anyone may extinguish their weapon if it is enfrosted.
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Taint
DescriptionSyntax: SOUL TAINT <target>
Soulstone cost: 100With your mastery over the soul, it is a simple matter to taint the souls of others. This will purge them of two defences that do not originate from themselves and deal a small amount of magical damage.
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EmbedBody
DescriptionSyntax: SOUL EMBED IN BODY
Embed your soulstone into your body, allowing its power to harden your skin against physical attack. If you wish to retrieve your soulstone, you simply need to summon it.
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Malice
DescriptionSyntax: SOUL MALICE <target> <ARMS|LEGS>
Soulstone cost: 100Call forth a series of spectral hands to grip the arms or legs of your target, and crush them until they are left crippled.
Cooldown: 20 seconds
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Spiritsight
DescriptionSyntax: SOUL SPIRITSIGHT
Soulstone cost: 80Extend your vision to see those who roam the lands as a soul or are being cradled by the earth.
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Soulbind
DescriptionSyntax: SOUL BIND
Soulstone cost: 80With this ability, you may bind your soul to your will, preventing others from forcing you to perform an unwanted action for a single time.
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Consume
DescriptionSyntax: SOUL CONSUME FOR <HEALTH|MANA>
Soulstone cost: 100Pull a soul from your soulstone and snack upon it, restoring either your health or mana. This can raise your health and mana above their maximum, however it will have a diminishing effect the further you extend beyond it.
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Presences
DescriptionSyntax: SOUL PRESENCES
Soulstone cost: 150Seek out souls that reside in your location, no matter their elevation or how they might choose to hide.
You can also detect beings out of phase with reality using this ability, however you will not know who or how many.
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EmbedWeapon
DescriptionSyntax: SOUL EMBED IN <weapon>
Embedding your soulstone in a weapon will empower that weapon's damage so long as you are the one wielding it. If you wish to retrieve your soulstone, you simply need to summon it.
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Souldrain
DescriptionSyntax: SOUL DRAIN <target>
Soulstone cost per: 50Quickly leech away someone's soul, at a far faster pace than your weapons could steal it. Using STOP or doing most actions will stop process.
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Sacrifice
DescriptionSyntax: SOUL SACRIFICE
Soulstone cost: 100Sacrifice a portion of your health to bolster the next weapon attack you land against an opponent. This will increase the damage of the strike and briefly stun them for one time only.
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EmbedArmour
DescriptionSyntax: SOUL EMBED IN <armour>
Embed your soulstone in your armour to envelop it an aura of magical protection that will reduce incoming magic damage. If you wish to retrieve your soulstone, you simply need to summon it.
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Fracture
DescriptionSyntax: SOUL FRACTURE and SOUL UNIFY
You may neatly split your soulstone into thirds, embedding a part of your stone within your body, weapon, and armour. The effects you would gain from this are, however, halved.
See the abilities EmbedBody, EmbedWeapon, and EmbedArmour for more information on them.
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Fortify
DescriptionSyntax: SOUL FORTIFY
Soulstone cost: 60Fortify your own soul, and in turn strengthen your body. This will increase your constitution by a single point.
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Alertness
DescriptionSyntax: SOUL ALERTNESS <ON|OFF>
Soulstone cost: 50Attune yourself to the movement of nearby souls and detect their passage through surrounding locations.
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Soulstorm
DescriptionSyntax: SOUL STORM <familiar or experiment>
This ability will allow you to try and banish a Shaman's spirit familiar, or an Alchemist's live experiment, providing it is isn't protected from harm. It is most effective when the Shaman or Alchemist are not present.
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Purge
DescriptionSyntax: SOUL PURGE
Soulstone cost: 50Purge your soul of a physical affliction, cleansing the weakness entirely from your body. Once purged, your soul will be charged and grant you a balance reduction for a short period of time depending on how many afflictions remain.
Look at HELP TYPES for more information on what is regarded as a physical affliction.
You may not purge your soul in such a manner if your body is afflicted with paralysis.
Cooldown: 18 seconds
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Erosion
DescriptionSyntax: SOUL ERODE <target>
Soulstone cost: 50Send forth souls to erode the protective barriers surrounding your victim. This will remove prismatic barriers, magical shields, and the aura of rebounding.
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Calling
DescriptionSyntax: SOUL CALL <target>
Soulstone cost: 1000Your power over Souls is so great, you can pull someone's soul back from the brink of death and force it back into their body. You must have the corpse to do this however.
If they choose to not accept the resurrection in a timely manner, then the body will crumble away.
- You may utilize stolen soul for these abilities
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Discern
DescriptionSyntax: SOUL DISCERN <target|ME>
Assess someone's soul to see how much of it has been stolen. You can additionally check your own soul if you wish.
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Soulthirst
DescriptionSyntax: SOUL THIRST
When others think of the Carnifex as an enemy, it is their weapon's hunger for soul that drives fear foremost to their mind.
While this ability is active, each hit your weapon lands upon an opponent will slice and consume a portion of their soul. The amount of soul stolen will scale with the base penetration stat of your weapon, with more soul being stolen the higher it is.
Using this soul, you can then perform a number of abilities to bend their existence to your will. How you choose to utilise their weakened soul is up to you.
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Wraith
DescriptionSyntax: SOUL WRAITH <target>
Target soul: Below 85%
Soul restored: 5%Plant a malicious soul within your opponent that will lie dormant until the next time they protect themselves with a magical shield. Once this occurs, the wraith will strike from within, tearing apart the magical shield.
Additionally, while under the effects of the wraith, soul that you have stolen from the target will not passively return to them due to time.
This ability can be performed off-balance, but consumes equilibrium.
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Poison
DescriptionSyntax: SOUL POISON <target>
Target soul: Below 85%
Send forth a scourge of souls to infect and possess your target. For a short duration, the souls will periodically attack the target, dealing more damaged based on how afflicted he is. The duration is extended should they have less than 50% of their soul.
Cooldown: 90 seconds
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Disease
DescriptionSyntax: SOUL DISEASE <target>
Target soul: Below 80%
Soul restored: 10%This ability will weaken their immune system, increasing the length of pill balance recovery, including the anabiotic pill. The duration of this effect is extended should they have less then 50% of their soul.
This ability can be performed off-balance, but consumes equilibrium.
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Bloodburst
DescriptionSyntax: SOUL BLOODBURST <target>
Target soul: Below 80%
Soul restored: 8%
Soul restored (when effect is triggered): 20%Raise the blood pressure within your opponent, afflicting them with bloodburst. While affected, the next time they are impaled they will begin to bleed profusely.
This effect may be stacked up to three times, with the entire process being consumed upon a successful impalement. However should they recover their soul in full or a period of time elapses since the first application, then the effect will fade.
The amount of bleeding caused is based upon the amount of soul missing upon the time of application, with the application that had the most amount of soul missing taking priority. It is then increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed more than 2000 health points.
This ability can be performed off-balance, but consumes equilibrium.
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Frailty
DescriptionSyntax: SOUL FRAILTY <target>
Target soul: Below 80%
Soul restored: 8%Make your limbs of your opponent as brittle as glass, increasing the amount of limb damage they will receive upon the next blunt-based attack. This effect will only last for a short period of time and is consumed shortly after a successful blow.
This ability can be performed off-balance, but consumes equilibrium.
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Puncture
DescriptionSyntax: SOUL PUNCTURE <target>
You can puncture a void in your target, causing their soul to rapidly escape. This effect will only work if your target has a broken torso, and will persist until their torso is cured.
You must be wielding a polearm in order to use this ability.
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Soulroot
DescriptionSyntax: SOUL ROOT <target>
Soulstone cost: 1000Target soul: Below 80%
With your knowledge of the soul, you can bind someone to the very area they stand for a limited amount of time. While bound, they will be unable to leave the area boundaries by any means - physical or magical.
Cooldown: 180 seconds
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Distortion
DescriptionSyntax: SOUL DISTORT <target>
Target soul: Below 90%
Soul restored: 6%Distort their soul, causing your next hammer attack to strip their rebounding and bypass their parry. This will last for a limited time or until it is consumed upon attack.
Note that this effect is exclusive from the effects of the Frailty skill, both cannot be used at the same time.
This ability can be performed off-balance, but consumes equilibrium.
Cooldown: 8 seconds
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Implant
DescriptionUsage: SOUL IMPLANT <target> <venom to give> <trigger venom>
SOUL IMPLANT <target> CLEARTarget soul: Below 75%
Soul restored: 15%This ability allows you to place a silent disease in your opponent's soul tuned to a specific venom. When that venom enters the blood stream, the disease will flare up, coming to life, and releasing an extra venom and some poison damage upon your opponent.
This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. This effect is then consumed once it is triggered.
This ability may be performed off-balance, but consumes equilibrium.
Cooldown (when triggered): 30 seconds
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Reave
DescriptionSyntax: SOUL REAVE <target>
With a warhammer or polearm in hand, you can reave the very soul of an opponent in one fell blow. You may not, however, perform any actions while attempting to do so.
If their current health percent is lower than 20% plus the percentage of missing soul, then the duration it takes to reave your opponent will be cut in half.
Warhounds
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Hounding
DescriptionHOUND REQUEST <MALE|FEMALE>
- Request a hound from the kennels. Must be used at a kennel.HOUND LIST [<trait>]
- Lists all Warhounds under your dominion. Optionally filter by trait.
HOUND LIST DETAILS
- See the full overview of all your hounds.
HOUND INFO [<hound>]
- Get detailed information on a specific hound.
HOUND REJECT <hound>
- Destroy an unworthy hound within a kennel.HOUND <MAJOR|MINOR> LIST
- List possible hound traits.HOUND <MAJOR|MINOR> <trait>
- See details about a hound trait.
You may only have up to twenty hounds in your kennel at once. -
Ordering
DescriptionThe below are some basic commands you can do with your hound, once it has been taken out from the kennels and is in your direct care.
HOUND GLANCE [hound]
- Glance to your hound's current location.
HOUND RECALL <hound>
- Recall a warhound from the kennels. Can be used anywhere.
HOUND DISMISS <hound>
- Send a warhound back to the kennels. Can be used anywhere.
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although they will not attack on their own. They will require special commands on your behalf. -
Naming
DescriptionSyntax: HOUND NAME <hound> <name>
Give your hound a unique name to distinguish it from the other mutts. Renaming it, should it already have a name, will cost 1,000 gold to do so.
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Whistling
DescriptionSyntax: HOUND WHISTLE [ALL|hound]
A sharp, high-pitched whistle that will call your active hound, or the specified hound, to your side. The warhound must be outside of its kennel.
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Scent
DescriptionSyntax: HOUND SCENT <target>
If the target is in the same area, your hound will be able to pick up their scent and discern where exactly they are.
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Bloodtrace
DescriptionSyntax: HOUND BLOODTRACE
If another's blood has recently been spilled in your room, your hound may detect the injured's identity.
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Digging
DescriptionSyntax: HOUND DIG and HOUND BURY <item>
The canine is an experienced digger, and can quickly dig up or bury items for you.
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Preservation
DescriptionThis ability is passive.
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, your warhound will eventually revive after a period of time, however it will lose some of its accumulated experience.
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Flanking
DescriptionSyntax: HOUND FLANK <ON|OFF>
Your hound will intercept cowardly denizens that flee before your blows, preventing their escape.
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Openings
DescriptionSyntax: HOUND OPENINGS <ON|OFF>
When fighting denizens, your hound will create openings for you by attacking their flank. This will allow your next blow to deal bonus damage.
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Rearing
DescriptionSyntax: HOUND REAR <MAJOR|MINOR> <trait>
HOUND MAJOR LIST
HOUND MINOR LIST
Your budding knowledge of hound training will now allow you to rear your active hound to learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor traits of choice.In order to train multiple traits, your hound requires at least one level for each trait that you wish to have. Major traits cannot be learned until the hound reaches level five.
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Initiative
DescriptionSyntax: HOUND INITIATIVE <target>
HOUND INITIATIVE CEASEYour warhound will decide its own attacks, attacking the target without any commands from you.
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Target
DescriptionSyntax: HOUND TARGET <limb|NONE>
Direct your active hound to attack a specific limb when making use of the Bite ability, dealing a small amount of trauma.
You can view AB WARHOUNDS BITE for more information.
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Courser
DescriptionSyntax: HOUND SWITCH <hound>
You are now capable of controlling up to three hounds in the fray at once. Simply make sure you take out additional warhounds from your kennel in order to do so.
Traits will generally work with your active hound only, unless otherwise specified. You will need to switch out your active hound in order to make use of your full rotation.
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Report
DescriptionSyntax: HOUND REPORT
You may not only see through the eyes of your hound, but do so with greater discernment - allowing you to gauge the health of those present as well.
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Deliver
DescriptionSyntax: HOUND DELIVER <item> <target>
Order your hound to carry an item to someone on the same continent as you.
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Sleuth
DescriptionSyntax: HOUND SLEUTH <item> [target]
Your hound will attempt to seek out a specified item in your current location, notifying you if anyone present carries it. You may optionally target a specific person to search.
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Retrieve
DescriptionSyntax: HOUND RETRIEVE <item>
Order your hound to pick up an item from its location.
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Track
DescriptionSyntax: HOUND TRACK <target>
Your hound will ruthlessly track down the victim you specify, moving quietly to their location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches them.
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Soulpact
DescriptionSyntax: HOUND SOULPACT <hound>
Soul cost: 3000Forging a pact between souls will allow you to unlock your warhound's potential, maximising its level, and preventing it from losing experience should it die. It will require a significant amount of souls from your soulstone in order to do so.
Only hounds that have been soulpacted are eligible for customisation. -
Develop
DescriptionSyntax: HOUND DEVELOP <minor physical trait>
HOUND MINOR LISTMutating your hound is not as simple as a quick smack and some harsh words. In order to obtain physical traits, you can now command your active hound to fight with the corrupt hound, Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.
The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.
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Leading
DescriptionSyntax: HOUND LEAD <target>
Order your hound to attempt to lead a target - your hound will first track to that target, and then motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.
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Outfit
DescriptionSyntax: HOUND OUTFIT
Outfit your hound in canine battle armour, increasing the percentage of damage reduced when it is struck by another.
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Sniff
DescriptionSyntax: HOUND SNIFF
Your hound will report the traces of all scents it picks up nearby, showing you all denizens within a five room radius.
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Focus
DescriptionThis ability is passive.
The focus of your warhound has improved to a point where certain abilities now have a secondary effect should the opponent already be afflicted by the primary.
The following is a list below:
Poisonclaw - Causes hypotension if they have blisters.
Shock - Causes hallucinations if they have epilepsy.
Acidspit - Causes lameness if they have weariness.
Stare - Causes impairment if they have mania.
Growling - Causes recklessness if they have dizziness. -
Beastmaster
DescriptionThis ability is passive.
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, increasing the total to a maximum of three major traits and six minor traits.
Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.
- Your hounds may perform the following attacks
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Howl
DescriptionUsage: HOUND HOWL <target>
Your hound's howl will have an adverse effect upon your opponent, draining them of their mana.
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Bite
DescriptionSyntax: HOUND BITE <target>
Order your hound to chomp down on your victim, causing cutting damage.
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Shatter
DescriptionUsage: HOUND SHATTER <target>
Order your hound to go forth and shatter your opponent's magical shield, destroying it in the process.
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Ululate
DescriptionSyntax: HOUND ULULATE
A emotional mourning howl that will cause all those who hear it to tear up, making their eyes water.
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Terror
DescriptionSyntax: HOUND TERROR
Send animals fleeing with a terrifying bellow.
Visual style and identity
Carnifex do not slash neatly or strike pressure points. They pulverize. The class leans into heavy, forceful movements and the disorientation of soul-weakening at range. Where a Templar holds the line with disciplined formation work, a Carnifex breaks the enemy and feeds on the leftovers.
The visual identity is brutal, domineering, often armored. Heavy weapons, a bound warhound at the heel, the soulstone close to the chest. Carnifex are immediately recognizable in a crowd.
Side effects of the work
The class is not free. Practitioners of Deathlore run the risk of madness from the saturation of death and the lingering memory of the souls they reap. The pull is not constant, but the emotional residue of captive souls can surface in moments of stress.
There is a broader cost too. Every soul held in a soulstone is one that cannot be reborn into the Cycle. Souls eventually return to the Underhalls with diminished experience, weakening the Tempering of the new generation. The Carnifex understand this and do not care. Strength matters. The Cycle does not.
Who plays this class
The Carnifex is a class for players who want serious moral weight and heavy lore. The roleplay frame is dark fantasy at its most uncompromising: you are not a misunderstood antihero. You are a Carnifex. You take souls because strength demands it.
Mechanically, the class rewards players who like heavy melee combat with magical depth. The soulstone gives Carnifex a unique resource layer most other martial classes do not have, and Warhounds adds a pet-management dimension that fights alongside your primary attacks.
If you want subtlety, the Carnifex is the wrong class. If you want a death knight that earns the title, this is it.
City and guild
The Carnifex guild is anchored in Bloodloch, the Shadow Tether’s city of undeath. Patron: Bamathis, the Lost. The guild houses both the Carnifex class and its sister class, the Ravager (brutish brawlers who fight with hellfire and ego rather than soul magic and steel).
Joining the Carnifex means committing to Shadow. You will not be able to actively hold any Spirit-aligned classes alongside it, though you can multiclass into other Shadow classes or any of the seven untethered classes. Race choice is independent of class, so you can play a Carnifex of any Aetolia race.
The Carnifex mirror is the Warden, Duiran’s ancestral clan warrior. Both are heavy martial classes built around city-defining lore. Carnifex draw on stolen souls and the legacy of Roan Seluno. Wardens draw on the Bear, Serpent, and Raven clans and the spirits of their dead. Same combat chassis, opposite ideology.
Frequently asked questions
Other classes to consider
Three classes worth a look if you like the Carnifex profile. Or see all 32 Aetolia classes for the rest of the roster.
Ravager
Carnifex’s sister class in the same guild. Where Carnifex is methodical and ritual-heavy, the Ravager is overwhelming. Brutality (dirty martial arts), Ravaging (soulfire from Perdition), Egotism (will made manifest). Pick Ravager if you like the Carnifex city and lore but prefer brawling to soul magic.
Templar
Enorian’s heavy martial knight. Battlefury, Righteousness, Bladefire. Pick Templar if you like the heavy-armor, city-defining warrior frame but want to fight on the Spirit side as a holy crusader rather than a death knight.
Praenomen
Bloodloch’s vampire signature class. Corpus (body), Mentis (mind), Sanguis (blood). Pick Praenomen if you want to stay in Bloodloch and Shadow but trade heavy melee for a deep vampiric magic kit and the ability to Sire others.
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