The newest addition to Aetolia's classes, the Wayfarers of Albedos traveled to the main continent to spread their methods of brutal warfare and keen-eyed tactics.
Skills: Tenacity | Wayfaring | Fury
Primary Weapon: Axes
Aetolia's monks are highly-physical masters of mind and body.
Guild: Sentaari of Duiran
Skills: Tekura | Kaido | Telepathy
Syssin are stealthy, effective killers who use a variety of venoms to disable their victims.
Guild: Syssin of Spinesreach
Skills: Assassination | Subterfuge | Hypnosis
Primary Weapons: Whip and Dirk
Unlike the skills of other classes, the Shapeshifter's mastery of primal instinct lies latent within him or her at all times. With a moment's notice, Shapeshifters can mutate into wolves, bears, boars, ravens, or crocodiles.
Skills: Shapeshifting | Ferality | Vocalizing
Primary Weapons: Claws or tusks
Spiritual monks driven by piety, Zealots blend personal will, fire, and Spirit. Their foes are left scourged and burnt.
Guild: Illuminai of Enorian
Skills: Zeal | Purification | Psionics
Primary Weapon: Chain
Luminaries are true warrior priests, channeling faith to strike down those who would oppose them.
Guild: Illuminai of Enorian
Skills: Spirituality | Devotion | Illumination
Primary Weapon: Mace
Traditional knights through and through, Templars crusade on behalf of their beloved Divine.
Guild: Templars of Enorian
Skills: Battlefury | Righteousness | Bladefire
Primary Weapons: Large swords
As the Spiritual mages of Sapience, Ascendril use the elements and their unique knowledge of planes to keep the world in balance.
Guild: Ascendril of Enorian
Skills: Elemancy | Arcanism | Thaumaturgy
Primary Weapon: Staff, Dagger, Sceptre
Behind every warrior of nature is a Shaman. As priests of the wilds, Shamans are sworn to protect the Rhythm that powers our world and maintains balance.
Guild: Shamans of Duiran
Skills: Primality | Shamanism | Naturalism
Primary Weapon: Quarterstaff
Sentinels are steadfast protectors of nature. Equal parts outrider and warden, they use physical force, improvised traps, and natural resins to inflict serious harm.
Guild: Sentinels of Duiran
Skills: Dhuriv | Woodlore | Tracking
Primary Weapons: Dhurive
Praenomen is the fighting style of Aetolia's Vampires. While the sanguine forces of Bloodloch can hold any Shadow-aligned class, their instinctive fighting style uses equal measures Blood and Brawn to overpower their foes.
Vampires join the Imperial Dominion of Bloodloch, which transcends and complements guild membership.
Skills: Corpus | Mentis | Sanguis
Indorani are true Demon masters. After forging pacts with each Lord of Chaos, Indorani may call upon those Lords to send manifestations of their power into battle.
Skills: Necromancy | Tarot | Domination
Teradrim are undead earthmages who use the soil and sand beneath them in protection and worship of the Pillars that support reality. When club and rocky form fail, Teradrim create unnatural golems to fight beside them.
Guild: Teradrim of Bloodloch
Skills: Terramancy | Desiccation | Animation
Primary Weapons: Flail
Brutality incarnate, Carnifex drain their enemies' very souls to use against them. With hammer or polearm in hands and a vicious warhound they've bred and trained, a Carnifex is nearly unstoppable in a match of physical strength.
Guild: Carnifex of Bloodloch
Skills: Savagery | Deathlore | Warhounds
Primary Weapon: Hammer or Polearm
The Archivists are a group of Numerologists who were founded upon the 1st of Lanosian, year 464 MA.Comprised primarily of former Cabalists and other Spirean loyalists, the guild's foundational duty is the collection and safekeeping of relics and forbidden knowledge, for the greater good of the Republic of Spinesreach.
Skills: Geometrics | Numerology | Bioessence
The manifestation of darkness itself among Aetolia's mages, Sciomancers use raw Shadow magic to obliterate their adversaries and control the fabric of space.
Guild: Sciomancers of Spinesreach
Skills: Sciomancy | Sorcery | Gravitation
Primary Weapon: Staff, Shortsword, Crozier