The Voidseers of Aetolia
Representing a unity of three disparate disciplines, Voidseers stand as the culmination of centuries of philosophical pondering, telepathic mastery, and occult pursuits.
Delving the Void in search of the deepest mysteries of Creation and the Planar Spiral, these maddened prophets and eruditious scholars seek now to spread the fruits of their long labours - whether the world is ready to receive such revelations or not.
Voidseer Skills
Root. Sap. Trunk. Heartwood. Leaf. Branch. Canopy. Known as the seven sacred gates of enlightenment, these septenary points upon the body, mind, and soul are claimed as focal points by esoteric philosophical schools. By attuning oneself to these vast wells of possible might and achieving harmony with its energies, sages claim that practitioners are capable of feats far beyond mortal ken. Hushed tales within windswept monasteries and distant martial arts schools speak of warriors capable of truly breathtaking displays of supernatural power, including flight, endurance against pain, and even the absolute dissolution of a foe's fighting spirit.
Practised in the modern era by the dreaded Voidseers of the Sentaari Monastery, Enlightenment serves as the basis for their quest for inner peace in the face of the Void's immaterial truths.
Enlightenment
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Constrain
DescriptionSyntax: CONSTRAIN <chakra>
This will lock away one of your unleashed chakras.
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Quietude
DescriptionSyntax: BLOSSOM <chakra>
Additional syntax: CHAKRASWith Quietude, you now have the ability to unleash the full power of one of your seven chakras.
The seven chakras are as follows:
Root, concerning one's connection to the world around them.
Sap, concerning one's capacity for emotion and connection.
Trunk, concerning one's location within reality.
Heartwood, concerning one's physical form and strength.
Leaf, concerning one's foresight and perception.
Branch, concerning one's balance and spiritual truth.
Canopy, concerning higher order and one's place within it.Unleashing the potential of each chakra is a journey unto itself and possesses its own lessons that you can review via AB ENLIGHTENMENT <chakra>. You will not be able to unlock multiple chakras at first, but as you learn more you will begin to understand the process behind transcendental ascension.
You can check CHAKRAS any time to remind yourself of what steps you have taken towards enlightenment.
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Enroot
DescriptionSyntax: CHAKRA ENROOT
Required chakras:
Trunk.By emulating the mighty trees of the Ithmia through your Trunk chakra, you can prevent yourself from moving from a location by your own means or another's, provided you are not prone. Simply recast this ability in order to release yourself.
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Project
DescriptionSyntax: CHAKRA PROJECT
Required chakras:
Trunk.If there is obscuring fog in the atmosphere around you, you may send your chakra outward and use it to settle the air. This will cause the fog to disperse.
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Wayfind
DescriptionSyntax: CHAKRA WAYFIND <target>
Required chakras:
Sap.This expression of your chakra will inform you of an immediate direction to travel to find another adventurer within a large radius.
Affirm effect (Sap):
By empowering your Sap chakra, this technique will additionally reveal their location to you. -
Finality
DescriptionSyntax: CHAKRA FINALITY <item>
Required chakras:
Heartwood.All things must end, from the mightiest empires to the most enlightened of monks. Objects are no different and thus you may utilise your chakra to delicately pluck the threads tethering it to existence, destroying it in the process. This can only be used on items that are being held by you.
Affirm effect (Heartwood):
The leftover energy will be entwined into your own physical being, restoring a small portion of health. -
Solemnity
DescriptionThis ability is passive.
Your enlightenment has reached such a state that you may take a second step towards spiritual perfection, resulting in a second unlocked chakra.
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Ensnarl
DescriptionSyntax: CHAKRA ENSNARL <target>
Required chakras:
Leaf, Trunk.Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence.
Affirm effect (Leaf):
Bring clarity to a target's existence if successful, removing defences that might hide them. -
Introspection
DescriptionSyntax: CHAKRA INTROSPECTION [END]
Required chakras:
Root.By uniting your body with your mind into a single introspective force, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind.
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Espy
DescriptionSyntax: CHAKRA ESPY <target>
Required chakras:
Trunk, Leaf.Look upon the physical world from your spiritual heights and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe.
Affirm effect (Trunk):
If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there. -
Transpiration
DescriptionSyntax: CHAKRA TRANSPIRATION
Required chakras:
Sap, Heartwood.This technique will absorb an affliction from each ally within your location and convert them into a small amount of mana for each one removed.
Affirm effect (Heartwood):
Increases the amount of mana restored for each affliction absorbed. -
Skywalk
DescriptionSyntax: CHAKRA SKYWALK and LAND
Required chakras:
Heartwood.Render yourself as light as a feather by shedding all doubt and worry, allowing you to ascend to the skies.
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Shelter
DescriptionSyntax: CHAKRA SHELTER
Required chakras:
Trunk, Root.Your spiritual mastery is so immense that you can conceal your physical presence within the shadow cast by your enlightenment. Should you move, your shelter shall disperse.
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Impel
DescriptionSyntax: CHAKRA IMPEL <target> <ALLY|ENEMY|NEUTRAL>
Required chakras:
Sap, Root.This will allow you manipulate an individual's Root chakra, effectively changing how they perceive their relation to you.
Affirm effect (Sap):
Forcing allyship will also afflict them with infatuation, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference. -
Staunch
DescriptionSyntax: CHAKRA STAUNCH
Required chakras:
Heartwood, Root.Through sheer will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low.
Cooldown: 30 seconds
Affirm effect (Heartwood):
Should you be bleeding, then you will find yourself bleeding for less. -
Serenity
DescriptionThis ability is passive.
You are now so enlightened that you may stand three steps towards spiritual perfection by unlocking a third chakra simultaneously.
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Withstand
DescriptionSyntax: CHAKRA WITHSTAND [target]
Required chakras:
Root, Trunk, Leaf.Mitigate psychic damage directed at you through an awakening of spiritual and mental clarity. You can also protect the mind of another in a similar manner if you so choose.
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Infirmity
DescriptionSyntax: CHAKRA INFIRMITY <target>
Required chakras:
Heartwood, Canopy.By considering someone's chakral flow, you can determine their weakest resistance and further reduce it for a limited time.
Cooldown: 30 seconds
Affirm effect (Canopy):
Increases the amount of time the infirmity will linger for by a random amount. -
Architect
DescriptionSyntax: CHAKRA ARCHITECT <environment>
Required chakras:
Trunk, Heartwood, Canopy.You can now become one with the land and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body. This change to the environment is temporary and will eventually revert to its true form without your chakral power.
You can choose from the following environments:
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern.Cooldown: 120 seconds
Affirm effect (Trunk):
Increases the radius of your landscape to the surrounding locations. -
Furrow
DescriptionSyntax: CHAKRA FURROW <target>
Required chakras:
Sap, Leaf.By forming a mental link between yourself and another, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the imposing drain will be broken.
Affirm effect (Sap):
Increases the range of the effect so that it will continue to draw mana even if the target leaves to an adjacent location.Affirm effect (Leaf):
If the target leaves the location, then it will cause a brief stun when the furrow breaks. -
Disorder
DescriptionSyntax: CHAKRA DISORDER <target>
Required chakras:
Heartwood, Leaf, Canopy.Through subtle manipulation of someone's chakral flow, you can bend their well-being in a harmful manner. This will cause them to suffer from a random hidden affliction. You can also do this from afar, providing you stay within line of sight.
Affirm effect (Leaf):
The affliction that you impress upon your target will be revealed to you. -
Lucidity
DescriptionSyntax: CHAKRA LUCIDITY [target]
Required chakras:
Branch, Canopy.By bringing purity to your chakral centers, you can increase the magnitude of the stars' influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another, but the duration will be much shorter.
You can read HELP ASTRONOMY for more information on the stars and their effects.
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Erudition
DescriptionSyntax: PURSUE ERUDITION and RELINQUISH ERUDITION
By achieving full spiritual enlightenment, you can temporarily influence the world with your boundless transcendence. Once your focus has settled, you will be able to harness the powers of Enlightenment without the need to unleash an individual chakra, although this will come at a continuous effort of will to maintain your individuality. Be warned that once you begin, you must see your sage journey through or you will suffer heavily for it.
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Cogitation
DescriptionSyntax: CHAKRA COGITATION
Required chakras:
Trunk, Leaf, Branch.To seek enlightenment is mentally taxing for even the greatest of monks and spiritualists. Thus, to bolster your mental strength and replenish your will in the pursuit of transcendence, you may enter a trance which allows you to further contemplate universal truth.
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Upheaval
DescriptionSyntax: CHAKRA UPHEAVAL <target>
Required chakras:
Branch, Sap, Leaf.Though many mortals fail to achieve even an ounce of enlightenment, all beings eventually find a balance appropriate for their own ends. With this ability, you may disrupt this delicate spiritual balance and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target.
Cooldowns not counted in seconds upon your target will not be affected by this ability.
Look at HELP TYPES for more information on what is regarded as a mental affliction.
Cooldown: 40 seconds
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Synergism
DescriptionSyntax: CHAKRA SYNERGISM <0-50%>
Required chakras:
Leaf, Heartwood, Branch.Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then three quarters of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding.
You can select to reduce 0% of damage in order to turn this ability off if you so choose.
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Resile
DescriptionSyntax: CHAKRA RESILE <ME|target> <seconds>
Required chakras:
Sap, Trunk, Branch.By carefully manipulating an individual's chakras, you can cause them to eventually lose their way and return after 3 to 10 seconds depending on your specification. You can use this ability on yourself if you wish.
Affirm effect (Branch):
The mental fatigue of instinctual navigation will unbalance the mind, giving your target a migraine providing they are an enemy. -
Turmoil
DescriptionSyntax: CHAKRA TURMOIL <target>
Required chakras:
Sap, Heartwood, Branch.By manipulating someone's chakral flow, you can sow turmoil within their mindscape. As a result of such tampering, they will suffer from dementia, hallucinations, and paranoia in one fell swoop.
Cooldown: 8 seconds
Affirm effect (Branch):
This will tear away any psychic resilience the victim might possess, removing the clarity defence first. -
Transcend
DescriptionSyntax: CHAKRA TRANSCEND <target>
Required chakras:
Trunk, Heartwood, Canopy.The greatest gift a spiritualist could provide to the world is guiding others to transcendental clarity. However, many are unwilling to pursue such greatness and thus must be brought to this realisation by more forceful means. To do so, you must have your target in a state where they have three mental afflictions, three physical afflictions, and are experiencing a revelatory vision of your own design. If successful, then they will glimpse universal truth and thus find a fulfilling end.
Affirm effect (Trunk):
You may attempt to guide your opponent to transcendence so long as they remain within the same area as you.Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.
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Zephyr
DescriptionSyntax: CHAKRA ZEPHYR
Required chakras:
Trunk, Sap, Canopy.By enjoining yourself to reality and spreading your influence ouward, you can depart from the location you stand and swap places with another. Anyone across the land who is not safely indoors or standing upon a monolith is vulnerable to the spiritual breeze upon which you cast yourself. There is a moment of delay before this ability activates, during which you may do nothing else.
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Affirm
DescriptionSyntax: AFFIRM <chakra>
You are now enlightened enough that you can bolster the influence of one chakra when utilising a technique to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects affirming a chakra might cause. Note that not all abilities may be affected by chakra affirmation.
In order to affirm a chakra, you must first unleash its power. If you are unable to keep the chakra open, its affirmed power shall be lost.
Cooldown: 16 seconds
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Retrospection
DescriptionSyntax: CHAKRA RETROSPECTION
Required chakras:
Root, Branch, Leaf, Heartwood.This ability will allow you to restore your harmonious being through chakral magic, reducing all abilities on cooldown by three seconds.
The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not be affected by this ability.
You will be unable to utilize this skill if afflicted by paresis.
Affirm effect (Root):
Increases the reduction of cooldowns to five seconds instead of three.
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Class Overview
In the wake of the transformative events of the Monomachy, the Sentaari Guild, renowned for their pursuit of mental discipline and spiritual insight, heralded the inception of the Voidseers. This new discipline, born out of a deep exploration into the Void's endless mysteries, is unique to the new age that Sapience has entered and is a reflection of centuries of philosophical introspection, telepathic prowess, and occult practices.
The Voidseer's abilities are channeled through three distinct skillsets: Enlightenment, Cultivation, and Voidgazing. Enlightenment taps into the septenary gates of the body, mind, and soul, allowing practitioners to harness extraordinary universal energies powers and achieve a state of harmony and inner peace. Cultivation extends into the realm of the mind, leveraging psychic abilities to influence and manipulate emotional states, creating a mental battlefield where the Voidseer can dominate. Voidgazing, the cornerstone of the Voidseer's arsenal, delves into the unfathomable depths of the void itself, drawing out esoteric knowledge and employing it to impose profound, often unsettling effects on their adversaries.
Voidseers walk a path less traveled, one that weaves through the enigmatic and often perilous realms of mental fortitude and cosmic awareness. They are seekers of truth in its most unvarnished form, daring to confront the emptiness of the Void and harness its latent power. The path of the Voidseer is not for the faint of heart, but for those who dare to gaze into the Void, it offers unparalleled insights into the mysteries of existence and the cosmos.
What is the Void?
The Void is the space between the planes. It is a vast not-space of nothingness - there are no elements, no light, no land of its own, no living beings nor undead nor sentience of any kind known. In recent years, the Sentaari monastery managed to glimpse ruined pieces of forsaken Dendara that had crumbled away and fallen into the Void, but otherwise there remains a complete absence of discoveries within its interminable expanse. Though some might claim they have glimpsed other objects or things within the Void, these are oft the product of madness and mortal impressionism, not actual truth. Rumour has it that distant points of other planes can be spotted within its geographically impossible endlessness, propagating confusion amongst planar physics experts and philosophers alike.
How are the powers of the class accessed?
Voidseers practice a curious blend of telepathy, spiritual reflection, and maddening occultism that exerts influence on a foe's mental and emotional state. The most infamous discipline they utilise to make a name for themselves is the titular practice of 'Voidgazing'. By focusing upon the philosophical meaning of nothingness, as well as the actual nothingness indicative of true Void, a user of this art can thrust maddening visions, vacuous chill, and uttermost madness upon an unfortunate soul that crosses them. Wielding too much of the Void's might weighs heavily upon the Voidseer's mind, however, and thus they practice rigorous exercises to keep their minds sharp and clear.
To balance out this terrifying practice, Voidseers seek inner peace through Enlightenment. By unleashing the potential of their seven chakras, they can balance their body, mind, and soul into harmonious union that ensures they clutch tight their precious sanity. Formed through adherence to ancient sagacity, this school had existed only as a mere philosophical branch, though fables told of enlightened masters who discovered the true essence of its teachings through hard work and dedication. Rumour has it that chakral masters can achieve supernatural feats such as flight, teleportation, and even shaping one's own reality through a simple exertion of the boundless mortal potential in their wise souls. Meditation and deep focus are required to keep a chakra open, necessitating a great deal of practice to achieve complete erudition.
Cultivation focuses upon manipulating the most delicate sections of the mortal mind to subtly adjust their emotional state to something more favourable for the mentalist in question. Unlike Telepathy or Psionics, this school of mental mastery requires a great deal of focus and an external object to channel the necessary energies and evocative imagery, which gave rise to the obsidian seeing stones and tranquil lotus buds emblematic of the pursuit. The foundation of Cultivation is the understanding of five emotions referred to as 'primal emanations' - the most basic instincts and feelings a mortal can exhibit. Masters of the practice find themselves capable of instilling more complex emotions, including misery, longing, spite, and even the self-aware insignificance that comes with complete ego death. These powerful exudations adjust the elemental chemistry of a victim's brain, forcibly inclining them towards these sensations.
Visual style of the class
Voidseers gird their bodies with armour underneath their robes and myriad spiritualist trinkets, as their combat style requires a great deal of stillness that leaves them vulnerable to physical assault. Beyond this, they possess very little in common that would denote them as members of one collective, though the Sentaari monastery possesses their own uniforms, custom, and style that might take precedence over their own individuality. New students will often possess sunken eyes on account of the myriad horrors they must subject themselves to in the pursuit of understanding necessary to gaze into the Void, in addition to the long nights of study by candlelight. This often manifests as gauntness or thinness if they lose themselves to their studies, as they will fail to eat and drink even when their bodies demand it.
The actual techniques of an experienced Cultivator empath often manifest themselves within their obsidian seeing stone, rather than anything overtly evident to mortal perception. The telltale sign of their mastery is not their own focused expression, but the extremity of emotional experience and expression found upon the visages of their victim. Joy, sadness, and disgust reign in equal parts within the hearts of their foes, often to caricatured heights that would unnerve casual onlookers. Psychic imagery often appears at the heart of their foci, serving as the only hint to those that not yet put underneath their mental sway.
Enlightened sages often manifest their unbelievable feats through flashes of pastel lights indicative of chakral mysticism, creating an awe-inspiring display that bestows secondhand tranquility about all who bear witness. Peaceful and content even in the heart of battle, a Voidseer often betrays casual insouciance at odds with the violence at play around them. This chilling clarity extends even to their workings with the Void's fell magics, once more creating a dissonant clash between their demeanor and the crazed screams of those foolish enough to cross them. Much of their advanced arts bespeak a subtlety that ensures their victims find themselves mad or dead before their allies notice that battle is joined.
Side effects of use
As indicated above, Voidseers often lose themselves to the occultist pursuits that form the focal obsession of their profession. This ensures they possess wan expressions or otherwise display signs of utter exhaustion due to their late nights at work with understanding that liminal space's secrets. Adepts in training will oft abstain from food or drink by complete accident as they ceaselessly pursue the unknown or hone their mental craft, leaving them frail or unconscious as they continue the infinite climb to ever greater heights.
Voidseers who fail to exercise proper clarity or gird their psyches properly will oft find that complete sanity and lucidity elude them, for the abyss that stares back does so unnervingly. Prone to philosophising and rambling, these seers reveal their tenuous madness with every alien syllable uttered and every psychic emanation projected. Those that manage to elude this fate due so only by the grace of inspiritment brought by Enlightenment, for chakral magic serves as a natural counterbalance of tranquility.
Some Voidseers will exhibit a fear of the dark if forced to glimpse the Void too often, for it is only deepest shadow that can hold a candle to the vacuity of their true domain. A deep interest in cosmology and planar knowledge often accompanies their studies, as these serve as the closest things to grounding knowledge that a mortal can depend on. As well, experienced students of Cultivation will find themselves more likely to exhibit emotional intelligence due to their natural understanding of instinctual emanations and mental states.
Roleplaying the class
Voidseers one and all find unity in the pursuit of mental and spiritual perfection, if only for the purposes of self-preservation. Owing in large part due to the forbidding occultism they practice, they often engage in intense thought exercises in hopes of keeping their awareness sharp and their minds utterly clear in the face of the Void's utterdark. They often exhibit a hunger for all forms of knowledge, if only for the purposes of comparing its splendour to that of the lightless expanse they call upon.
Tranquility and madness serve as a dissonant duality within most that practice these arts, as there is only so much that a mortal mind can digest before it shatters into myriad maddened fragments. This often means that a Voidseer will exhibit unnerving behaviour or be prone to esoteric mutterings that are typically lost upon the uninitiated. Social interaction with them can often feel intrusive, as they oft display deep understanding of the emotional state of others and their close brushes with insanity might erode their grasp upon the niceties of conversation or behaviour.