The Ravagers of Aetolia
Ravagers are bruisers, bullies, and brawlers, combining a martial style of hand-to-hand and foot-to-face combat that can only be described as 'fighting as dirty as possible'. Eschewing such trivial notions as honour and chivalry, instead Ravagers seek one thing and one thing alone: the glorious dance that is carnage.
In the Year 504 of the Midnight Age, deep in the midst of the Second War of Night, the Carnifex led by Bamathis, the Warlord, entered and laid siege to the sinister realm of Perdition. This pocket realm, created by Shadow General Sanaz as a secret place of torturous fire and brutal interrogations, was instead conquered by the invading Carnifex and bent to their own gruesome will. So were the first Ravagers baptised in the crucibles of savagery and hellfire.
Ravager Skills
Ravagers are doughty bruisers, ruthless bullies, and rowdy brawlers; nowhere better is this distinctly Carnifexian attitude expressed than through the skill of Brutality. These martial abilities are more a mindset than a true technique. Fighting fair is for soldiers and honourable knights, and Ravagers are neither, preferring instead to brutalise their enemies through any means necessary.
Much of brutality involves making one's physical body into a weapon, combining a series of fist-based and foot-based moves into deadly results. Ably supporting this quest for maximum carnage, the Ravager's weapon of choice is the butcher's hook. After all, what is flesh but meat? Rounding out the skill are numerous feats enabling greater physical acuity, some calling upon rage itself to visit incredible punishment on the weak and the pitiful.
Brutality
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Bully
DescriptionSyntax: BULLY <target> [LEFT|RIGHT]
Bully your victim with a relentless strike to the arm, so long as you have a hand free. This will deal blunt damage and inflict trauma to the arm in the process.
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Wounds
DescriptionSyntax: WOUNDS [target]
This ability will allow you to determine how badly damaged the limbs of your opponent are. If you specify no target, then you can check your own limbs.
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Attitude
DescriptionSyntax: ATTITUDE <type>
With the right attitude, you can receive a damage boost to a subset of abilities within the Brutality skillset.
The following attitudes are available to you:
Aggressive: Increases the damage of fist-based abilities.
Decisive: Increases the damage of foot-based abilities.
Cruel: Increases the damage of hook-based abilities. -
Oppose
DescriptionSyntax: OPPOSE <limb> or OPPOSE NOTHING
Using nothing but your raw strength, you can oppose attacks aimed at a specific limb. Both your hands must have nothing in them in order to oppose an attack.
You can oppose attacks to either the head, torso, left arm, right arm, left leg, or right leg.You will be unable to oppose attacks if you have paresis or become prone (see HELP PRONE). Being fallen is excluded from this list.
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Sprint
DescriptionSyntax: SPRINT <direction>
It is unavoidable that people will flee from your might. Chase after them by quickly sprinting in a particular direction until there is nowhere left to go.
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Premeditation
DescriptionSyntax: PREMEDITATE <hook> WITH <EDGE|STOPPER>
Decide in advance how best to brutalise your victim by adjusting your hook to suit. You will need a piece of iron in your inventory, allowing you to either sharpen the edge of your hook to deal cutting damage, or blunt it with a stopper to deal blunt damage.
Without first preparing your hook in this manner, you will be unable attack with it.
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Clobber
DescriptionSyntax: CLOBBER <target> [PUNISH]
Viciously clobber your victim in the chest with a hard strike, knocking them to the ground with the force of the blow.
You may choose to follow up with a punishing blow after knocking your opponent to the ground. This is a channeled action, and if they remain upon the ground when it completes, you will strike them in the face and daze them.
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Kneecap
DescriptionSyntax: KNEECAP <target> [LEFT|RIGHT]
Deliver trauma and blunt damage to your victim's leg by way of a harsh strike at their kneecap.
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Hobble
DescriptionSyntax: HOBBLE <target>
Hobble your victim with a fierce blow to the feet, ensuring they have difficulty getting away from you. This will strain the ankle, causing trauma to both of their legs when they move between locations.
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Concussion
DescriptionSyntax: CONCUSS <target>
Introduce your victim to your foot by way of a brutal high kick to the face. This will leave them dizzy, stupid, and plodding, and then will deal trauma to the skull.
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Onslaught
DescriptionSyntax: ONSLAUGHT <target> <[ab] [param]> <[ab] [param]>
Savage your victim with a vicious onslaught of attacks at a reduced balance cost. You may optionally include a secondary parameter, such as left or right, when the ability requires one. Only two abilities may be used at once.
Example: ONSLAUGHT BULROK BULLY LEFT CLOBBER PUNISH
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Slug
DescriptionSyntax: SLUG <target>
Catch your victim off-guard with a sudden slug to the face with your hook. This heavy attack will give them watery eyes.
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Plexus
DescriptionSyntax: PLEXUS <target>
Drive a merciless fist into the plexus of your victim, dealing significant trauma to their torso. Should their torso be broken, it will aggravate the wound and cause extra bleeding.
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Velocity
DescriptionSyntax: VELOCITY [OFF]
Your bloodlust allows you to increase your celerity greatly, allowing you to move quickly across the land. This will slowly drain your endurance while it is active however.
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Predation
DescriptionSyntax: PREDATION [EXTEND]
Close in on your victim, observing the subtle shifts in their defences that will allow you to brutalise them without obstruction. When someone changes their parry within your location, you will see to which limb it is shifted to.
If you choose to extend this ability, the length it'll remain in effect is doubled, however it will drain your strength temporarily by 1 point as an additional cost.
If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist.
Cooldown: 30 seconds
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Flog
DescriptionSyntax: FLOG <target>
Leave your victim in excruciating pain by scourging their back with your hook. The pain inflicted will place a strain upon their back, dealing trauma to their torso when they stand up from the ground.
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Exhilarate
DescriptionSyntax: EXHILARATE and SOBER
Allow yourself to become lost to bloodlust and push your body beyond its limits in order to satisfy your cravings for carnage. This will allow you to periodically recover some of your lost balance or equilibrium, while draining your health slowly over time.
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Bustup
DescriptionSyntax: BUSTUP <target> [LEFT|RIGHT]
In a cruel motion, you can seize hold of someone's arm and twist it with enough brute force to pop the limb from its socket. If the dislocation is not healed, eventually it will suffer permanent damage and become broken.
While this deals no damage or trauma from attack itself, it cannot be parried by your opponent.
This skill has no effect upon a limb that is already damaged.
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Rebound
DescriptionSyntax: REBOUND [target]
A momentary setback is not without an opportunity to inflict suffering upon your opponent. If you have been tripped or otherwise fallen to the ground, you may quickly rebound to your feet, delivering a swift knee to your victim's torso as you do so. This will upset their balance and deliver a small amount of trauma to the torso.
If you supply no target, then you can simply rebound from the ground, regardless if you were tripped or not.
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Maim
DescriptionSyntax: MAIM <target>
Maim the hands of your victim, causing such pain that they will no longer be able to hold their weapons properly. When they parry an attack, it will cause trauma to both of their arms.
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Contempt
DescriptionSyntax: CONTEMPT
Show your contempt for your lessers by refusing to be held down, curing the paresis affliction or granting you a defence against it if you are not afflicted. However, this will strain your body in a way that it will reduce your strength temporarily by 1 point each time this ability is used.
If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist. Contempt will also become unusable.
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Overpower
DescriptionSyntax: OVERPOWER <target> <bodypart>
Ruthlessly overpower your victim with a series of three damaging kicks aimed at a bodypart of your choice, dealing trauma to it. You may not perform any action that utilises balance or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will deal more damage and trauma than the last, and the final hit will leave them stunned.
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Physique
DescriptionSyntax: PHYSIQUE
PHYSIQUE TRAIN
GRADE <person> PHYSIQUEThere is one true, time-tested way to improve your body: training. Push your body to the limit by undergoing a harsh training regime. Once your physique has been fully honed through this training, and graded by a veteran Ravager, you will find that your fist and foot techniques extra damage against adventurers when used.
Only someone who has already fully honed their physique may grade you.
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PressurePoint
DescriptionSyntax: PRESSURE <target>
Grab hold of your victim's neck and drive your thumbs into the pressure points, causing their body to convulse. This convulsion will stiffen their limbs and cause a ripple of spasms through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent.
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Assail
DescriptionSyntax: ASSAIL <target> <[ab] [param]>
By temporarily extending a portion of your soul, you can use it to manipulate your hook with ease, allowing it to attack independent of your hands. This will allow you to command your hook to assail your victim, using a secondary balance to do so.
You may only use hook-based abilities with this skill and only one at a time.
Example: ASSAIL BULROK WHIPLASH
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Lop
DescriptionSyntax: LOP <target>
Throw forth your hook and let it catch into an arm that is currently mangled. You will then yank the hook back to you, lopping the arm free of the body. This will amputate the arm in question, starting with the left.
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Butcher
DescriptionSyntax: BUTCHER <target>
Carve through flesh as your hook was meant to do, causing your victim to bleed profusely.
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Seethe
DescriptionSyntax: SEETHE [HEIGHTEN]
Your anger makes you strong. Take a moment to seethe and bask in that rage, recovering some of your health in the process.
You can also choose to stew upon your dark thoughts, heightening your anger even further. This is a channeled action that, if uninterrupted, will heal you for additional health and restore your strength to its original might if it has been sapped.
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Windpipe
DescriptionSyntax: WINDPIPE <target>
Drive your foot into their windpipe without mercy, crippling their voice and leaving them a stuttering mess.
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Whiplash
DescriptionSyntax: WHIPLASH <target>
Let fly your hook to ensnare your victim's neck and yank it violently, leaving them with whiplash. This will cause damage to the head each time they sip an elixir.
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Tenderise
DescriptionSyntax: TENDERISE <target>
Properly tenderise your victim's flesh with a direct attack from your hook. If used in tandem with the Assail ability, then the hook will ignite with hellfire and deal fire damage instead.
Please see AB BRUTALITY ASSAIL for more information on the Assail ability.
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Haymaker
DescriptionSyntax: HAYMAKER <target>
Wind back your arm and use the momentum of your body to strike your victim with a powerful torso blow.
This is a channeled action, and should it succeed, it will deliver a deep wound that will turn ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a weaker blow will occur that will leave behind a light wound that will slightly increase the amount of bleeding caused when bleeding occurs.
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Contusion
DescriptionThis ability is passive.
When brutalising your victim with your feet or hands, there is a chance your blow will leave behind a reminder of the pain suffered in the form of a contusion. If it does and you strike that body part with your hook, your hook will deal a small amount of trauma to that limb.
In order to gain the bonus effect from a contusion, you must use:
Concussion -> Whiplash : for a contusion on the head.
Clobber -> Flog : for a contusion on the torso.
Bully -> Maim : for a contusion on either arm.
Kneecap -> Hobble : for a contusion on either leg.Only one contusion will appear on an opponent at a time, and it will naturally heal itself after several seconds if the contusion is left alone.
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Headstomp
DescriptionSyntax: HEADSTOMP <target>
Finish your opponent in a merciless blow designed to crush their skull. They must be fallen and have both arms amputated so that they cannot protect their head.
If you meet the requirements necessary, you will crush their skull between your foot and the ground, ending their life.
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Bait
DescriptionSyntax: BAIT <LEFT|RIGHT> <ARM|LEG>
Leave one of your limbs conspicuously open to an attack, baiting your victim in to strike it. This will protect your limb from the attack while punishing your opponent by knocking them over and stunning them. This effect is single use.
Using an attack that requires your hook while baiting a limb will remove the effect.
Cooldown: 10 seconds
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Reflexes
DescriptionSyntax: REFLEXES [OFF]
By heightening your reflexes, you will no longer suffer a malus to your dodge chance when using an ability that requires a channeling motion. There is an endurance drain associated with this ability.
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Rampage
DescriptionSyntax: RAMPAGE
Give yourself over to the battle, going on a rampage that will leave several of your enemies suffering greatly. When you rampage, you will quickly strike up to five different enemies within your location and adjacent to you over a short period of time, crippling limbs and dealing damage in the process.
During your rampage, others will not be able to target you directly until your rampage comes to an end.
You can only begin this ability with at least one visible enemy within your location.
Cooldown: 8 seconds
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Roleplaying a Ravager
Supporting their bullish, boisterous physical skills, Ravagers also wield soulfire in order to harrow their enemies and visit untold agony upon them. This, bolstered by their ability to channel ego itself - raw conceit - as a palpable force, makes them formidable foes indeed.
What is Perdition?
Perdition is a pocket realm, a depression in the fabric of the Prime Material Plane created by the Shadow General Sanaz. Designed originally as a fiery hellscape of torture and interrogation, the Carnifex subverted the hellfire to their own will, usurping the domain for themselves. Now, Perdition exists as a conduit of power for all Ravagers to channel its harrowing flames to agonising effect, including damning the weakest of their enemies to the very depths of the infernal realm itself.
See HELP COSMOLOGY in game for more information on the concept of realms.
What is Ego?
At its heart, ego is simply will made manifest. Originating from the Court of Chaos, those fragments of collective will that we know as Chaos Lords or Chaos Entities are an expression of egotistical power, drawing upon a well of will and self-certainty so deep that it can shape reality itself. Discovered largely by Xenia Seirath during a battle of wills with Siphelia, the Specter, with the aid of Bamathis, the Warlord, the Carnifex learned to expand and manipulate their own ego by honing it against the very same beings of Corrupt Chaos. By dominating the court the Carnifex discovered that they too could control their ego in tangible, potent ways, and thus the skill of Egotism was born.
The sources of the Ravager's techniques include:
- Brutish tradition, derived from the Carnifex's attitude of strength above all. Brutality involves a variety of punches and kicks, invariably in a "dirty" fighting style, along with the use of a butcher's hook to inflict additional carnage on their enemies.
- Strife, the Virtue of Bamathis, while not explicitly a power source in itself, inspires the ability to channel rage and temper and negative emotions in order to bolster a Ravager's physical abilities.
- Perdition, through which a Ravager may channel the infernal realm's hellfire.
- Carnifexian tradition of soul-magic and deathlore, allowing them to brutalise tormented souls of Perdition.
- Corrupt Chaos, from which the skill of Egotism derives as a representation of will-made-reality.
Visual style of the class
Ravagers are anything but subtle, their primary physical techniques more of a rough style than a disciplined, discrete methodology. Their punches and kicks are savage and cruel, their presence on the battlefield loud, crass, and thoroughly undeniable. Their butcher's hooks swing on a long chain, complementing their boisterous demeanour.
Hellfire follows in their wake, no less deadly and flashy than ordinary flames, and its channelling often invokes flickers of Perdition itself, the screams of tortured souls heard from beyond the veil. Egotism, though a mental art, also eschews much of the subtlety associated with other disciplines; while at times a Ravager CAN direct their mind in more circumspect fashion, more commonly an attack of ego is as brutal and unsophisticated as a boot to the face - something with which all Ravagers are intimately familiar.
Side effects of use
Perdition presents the most noticeable side effect to wielding a Ravager's power. Burn scars are common for those who channel too much too recklessly. Intolerance for weakness, already a common trait in many Carnifex, can become accentuated to extreme levels.
Ego can create so vast a sense of self confidence that the merest sleights can incite terrible rage and anger. And there is always a risk of becoming too intoxicated by oneself that others rebel against you.
Roleplaying the class
Invariably and without exception, Ravagers hold a deep love for battle and revel in any opportunity for maximum carnage. They are unsubtle, loud, and utterly unashamed of either their bully-esque combat style or their massive egos, which they are more than capable of backing up. Savagery and cruelty come easily to a Ravager and they rarely spare the effort of showing mercy or compassion to those they consider weak - which is virtually everyone.
Ravagers are not knights or duty-bound soldiers, and as such have no need for honour. They fight hard. They fight well. And they fight dirty. Tempered in the harrowing flames of a realm born wholly out of a desire to torture and cause pain, even pain rarely stymies them, only stoking their rage and bloodlust to greater levels.