The Carnifex of Aetolia
Centuries ago, the Infernal Knights came into existence under the tutelage of Lord Roan Seluno, of the three Seluno brothers. As the decades passed, the Infernals became renowned for their wielding Necromancy alongside their blades, bringing many to their ends and leaving destruction in their wake. Although none knew it at the time, change was in the winds when Verkai, the Usurper broke free of the Underking's halls and shattered the thin barrier between the Soul plane and the Prime Material, souls flooding free of their exile.
The full effects were not known until the year 343, twenty-five years after the Usurper was slain. A call was issued to the present Infernals, led by their Commander, who were shocked to find the soul of Lord Roan amongst them as they gathered. Seeking a body to complete his return, he led them to the village of Jaru and gave instructions as to the massacre that was to follow. Not a single villager survived that day, the village's streets flooded with blood and gore, save for the four he directed to be spared. Their purpose, however, was nigh: as Lord Roan began the ritual, the souls of the slaughtered denizens rose to the sky and he shortly gave the order to spill the blood of those four thus spared, lending the final power to seal his ascension to corporeal form once more.
Taking the mantle of the guide to the Infernals once more, Roan bid them to shed the shackles of their old namesake and to cast aside the meaningless notion of chivalry, heralding the new age of the Carnifex, bringers of death who scoff at the Underking's influence and harness the souls of the very innocents they butcher, ripping them from the Underhalls to further their own cause and power.
With Savagery the Carnifex uses every means at his disposal to bring death to those who oppose them, via steel and fists alike. Deathlore allows one to use the souls of the dead for his or her own purpose, augmenting their attacks and gaining strength from the suffering of those who fall under their might. Bloodshed is wrought with warhounds by their sides, the beasts trained for battle to help their masters spread carnage across Sapience.
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Carnifex Skills
As a Carnifex, the most common weapons one wields are the warhammer and the polearm. With the warhammer, brute force and devastating blows rain destruction down upon the unworthy, pulverizing those who stand in your way to a bloody pulp. Alternatively the polearm can also be used to deadly effect, slicing open your enemy and hacking off their limbs in mighty cleaving strikes. Savagery also leaves the option of attacking a foe with what nature has given, beating them into submission with your own two fists.
Savagery
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Raze
DescriptionSyntax: POLE/HAMMER RAZE <target>
With raze, your weapons will become a tool of destruction, removing the protective auras and barriers that would turn away your blade.It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence -
Fearless
DescriptionSyntax: FEARLESS
This ability will allow you steel your resolve and render you immune to the effects of fear.
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Fluidity
DescriptionSyntax: WEAPON FAVOR <polearm> <hammer>
As a master of both bladed and blunt weapons, you are now able to reserve a second weapon in either your inventory or a weaponbelt that can be drawn effortlessly. When wielding one of your two favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, you will draw the second weapon and strike automatically.
There is a slight balance penalty associated with this usage if drawn from your inventory instead of a weaponbelt.
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Block
DescriptionSyntax: BLOCK <direction> and UNBLOCK
Move into a position that blocks others from leaving your location, providing you are not incapacitated or feared. Should you move, you will cease to block. -
Envenom
DescriptionSyntax: ENVENOM <weapon|LEFT|RIGHT> WITH <venom>
WIPE <weapon>With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
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Irongrip
DescriptionSyntax: IRONGRIP and RELAX IRONGRIP
By gripping your weapons tightly, you can prevent others from disarming you of your precious weapons. -
Mastery
DescriptionUsage: MASTERY SHOW
MASTERY WEAPON <weapon>
MASTERY TALENT <talent>
This grants you the ability to select a hammer or polearm you wish to become proficient in, and a talent you wish to focus your abilities upon. Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen.You can choose to master the halberd, bardiche, warhammer, or greatmaul.
The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no bonus will be bestowed.Polearms
* Shocking : Upsets the balance of players when using Hook.
* Expertise : Decreases the balance penalty from Furor.Hammers
* Demolishing : Lowers the balance recovery of the Raze ability.
* Rattling : Increases the chance of Herculean rage to proc.Cooldown (mastery): 60 minutes
Cooldown (talent): 60 minutes -
Stalwart
DescriptionThis ability is passive.
When blocking a direction and an enemy attempts to walk past you, you will shove them to the ground and knock them off balance, causing a small amount of blunt damage.
You can refer to AB SAVAGERY BLOCK for more information.
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Cruelty
DescriptionSyntax: CRUELTY
Providing you are wearing suitable armour, you may let out a battle shout and rattle your armour. This will bolster your strength for a limited time.
Anyone within three rooms of your current location will be able to hear your warcry when you use this ability.
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DoubleTarget
DescriptionSyntax: TARGET <bodypart> WITH <RIGHT|LEFT>
This ability will allow you to target two separate body part locations with the Doublebash and Spinning abilities.
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Furor
DescriptionSyntax: FUROR
You may throw yourself into a blood furor, causing your attacks to temporarily deal significantly more damage against adventurers, but strike with decreased speed. While active, your strikes will also drain twice as much soul.
Cooldown: 60 seconds
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Charging
DescriptionSyntax: PREPARE TO CHARGE <target>
CANCEL CHARGEPrepare yourself to charge after your opponent should they attempt to flee before your might, causing you to strike them with your weapon and knock them off balance.
If your opponent attempts to fly away from you, you will jump up after them and knock them back to the ground, skewering them if wielding a polearm.
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Reveling
DescriptionSyntax: REVELING <ON|OFF>
At a moderate willpower drain, you may learn to truly savor your victim's agony - whenever the damage you have done reaches a threshold, you will be invigorated and refreshed of health. -
Reckless
DescriptionSyntax: RECKLESSNESS <ON|OFF>
You may enter a state of reckless rage in battle. While in this state, paresis will take twice as long to transform into paralysis and you will be able to use two-handed weapon attacks even with a crippled arm.
- You can use the following hammer attacks
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Bash
DescriptionSyntax: HAMMER BASH <target>
Smash your opponent with a basic hammer attack.
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Swatting
DescriptionSyntax: HAMMER SWAT <target> <direction>
Knocks a target towards the specified direction. If there is an obstruction in the way, then the target will slam into it.
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Crush
DescriptionSyntax: HAMMER CRUSH <target> <ELBOWS|KNEECAPS|CHEST>
Only when your target has fallen or is frozen, you can slam your hammer into a specified location, causing a variety of effects. This attack cannot be parried.
Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over if one of their legs is crippled.
Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to occasionally fail and hurt them in the process.
Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured upon a second strike. Crushing their chest will periodically cause asthma.
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DoubleBash
DescriptionSyntax: HAMMER DOUBLEBASH <target>
Strike your opponent twice in succession with your hammer. There is some additional bonus limb damage applied that will scale with the base damage stat of your weapon.
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HammerThrow
DescriptionSyntax: HAMMER THROW <target>
Hurl your hammer towards a target with great speed, slamming into them and briefly stunning them. You can throw your hammer at a target in an adjacent location to you as well as in your current location.
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BruteForce
DescriptionSyntax: HAMMER FORCE
For a limited time your hammer blows will become so powerful, that even if they are parried, the enemy will still be harmed. Additionally, your Swatting ability will be able to move those with the density defence for a single use.
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GutCheck
DescriptionUsage: HAMMER GUTCHECK <target>
Slamming your weapon into your target's gut will cause them great pain and upset their stomach.
A few seconds later, they will collapse to the ground and develop gnawing and anorexia. If they are also frigid, it will upset their balance.
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HerculeanRage
DescriptionSyntax: HAMMER RAGE <ON|OFF>
At a willpower drain, you will give your hammer attacks the chance to bring your opponent to their knees. If they are already prone, they will be knocked off balance, or further off balance.
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Batter
DescriptionSyntax: HAMMER BATTER <target>
Batter the target's head with your hammer. This will initially afflict them with watery eyes.
For each 20% of the target's health that is missing after the damage is dealt, you will deal an additional affliction in the following order:
20% Indifference
40% Stuttering
60% Blackout -
Pulverize
DescriptionSyntax: HAMMER PULVERIZE <target>
If your target is fallen or frozen, and has a crushed chest, then you may finish them off by pulverizing them into pulp. This will instantly kill your target.
- You can use the following polearm attacks
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Hack
DescriptionSyntax: POLE HACK <target>
Rend your enemies apart with the most basic of polearm attacks.
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Carve
DescriptionSyntax: POLE CARVE <target>
You may drive your polearm through a target's arteries, causing them to bleed and delivering a venom. The amount of bleeding done will be determined by the penetration stat of your weapon.
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Sweep
DescriptionSyntax: POLE SWEEP [ALL]
Sweep your polearm in a low arc, tripping everybody too close to you with the pole's shaft. This will only hit people who have attacked you recently unless you choose otherwise.
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Spinning
DescriptionSyntax: POLE SPINSLASH <target>
Attack your target twice with two slashes from your polearm.
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Razehack
DescriptionSyntax: POLE RAZEHACK <target>
Like raze, this will destroy any protective auras and abilities that may prevent you from striking your target. However you will additionally strike at them afterwards with your polearm.
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence -
Skewer
DescriptionSyntax: POLE SKEWER <target>
POLE WRENCH
WITHDRAW POLEWhen an enemy is prone, you can skewer them upon your polearm. You may then wrench your pole, brutally shredding their insides for heavy damage. The damage will be increased based upon how much trauma their torso has suffered.
If they are entangled or bound, then your blade will cut through their bindings and free them when you wrench your polearm.
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Precision
DescriptionThis ability is passive.
When an enemy dodges your polearm that is dizzy, you will have a chance to nick them with the tip of your blade. This will deliver any effects upon the blade.
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Hooking
DescriptionSyntax: POLE HOOK <target>
Drive your polearm between a target's legs and trip them with its shaft. If they are mounted, you pull them from the mount to the ground.
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Whirlwind
DescriptionSyntax: POLE WHIRLWIND
A crude, yet effective technique allowing you to spin with your polearm, becoming a whirling tornado of death. You will hit everybody in the room three times over a short duration.
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Dismember
DescriptionSyntax: POLE DISMEMBER <target> <LEFT|RIGHT> <ARM|LEG>
In a show of true cruelty, you can simply lop your foe's limb off, leaving behind a bloody stump. Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding. Your target must have a mangled limb in order to amputate it.
Roleplaying a Carnifex
Aptly named, Carnifex are executioners, indiscriminate and brutal. They are warriors of destruction, culling weakness in a demonstration of primal strength.
What are souls?
While mortals will never truly understand the nature of a soul, a few things are known for certain. They are what house sentience and memory within them, and is what is preserved through the Mirror upon death. New souls are small and weak, while those that gain experience through their adventures become stronger. It is this strength that determines if they are suitable to be used as a vessel for a God. In the Underhalls, souls are purged of their memory so they can be reborn into the world to continue to grow in strength, tempering them as a smith might fold steel. Souls and their vessels are linked by an inexplicable pull, which is why even while Deathlore may sap it of its strength, the grasp is fleeting as it draws back to its mortal creche.
What is a soulstone?
A soulstone is a magical device that captures souls skimmed from the space between the Prime Material Plane and Dhar's realm, before they can pass through the Mirror and be judged or reborn. They become a repository of power. Power is sapped from souls to inflict pain on others, which are then discarded back into the natural flow (unsetting their progress in growth and potentially damaging them, as well as holding them hostage and diminishing the population regrowth during their captivity).
The master soulstone housed within the Carnifex hall is a central point of fel power, created through a ritual, coordinated blood sacrifice and genocide. Roan Seluno sacrificed the tutor of the Infernals to act as host for the crystal, then in one coordinated instant, snuffed out all life within the village of Jaru. The maddened spirits that drifted back to the ruined memory of their former lives took over a decade of active prayer and spellcraft for Enorian to lay to rest.
New soulstones are retrieved from the master, a piece of the bearer given in exchange for the power the stone gives. These stones are bound, eternally, to the Carnifex, and cannot be lost or broken save by giving up the art completely.
How your skills generally work:
- Deathlore is fueled by the energy sapped from captive souls, and that which is leeched from enemies.
- Warhounds are loyal, living weapons within combat, honed through intense, if brutal training and varying by lineage.
- Savagery represents the raw, brutal strength the Carnifex exhibits, executed through the use of halberds, bardiches, and mauls.
Carnifex are warriors that wield both physical dominance and arcane destruction through their application of deathlore, savagery, and the training of their war beasts.
Visual style of the class:
Brutal and domineering, while other warriors may rely on finesse and speed, Carnifex lean on strength and momentum. They do not neatly slash or strike a tender nerve, they pulverize and feast upon the destruction they create with blade, bludgeon, claw, and magic. This lends to heavy, forceful movements and the satisfactory cracking of bone and gutting of organs, as well as the disorienting and invasive weakening of an opponent's soul.
Side effects of the class skills:
Practitioners of deathlore run the risk of madness from the saturation of death and the residual memory of the souls they reap and sap -- nothing distinct, but powerful emotion that rises in those moments.
The impact upon Sapience runs in several directions. Every captive soul cannot be reborn, diminishing the new generation until the soul has returned to the Halls to complete the Cycle. Once released, these souls will have diminished experience, depending on the intensity of how they were used, lessening the effect of the Tempering gained for that Cycle.
Roleplaying the class:
Given the brutality of the class, becoming a Carnifex is not for the squeamish, sensitive, or weak-willed. Whether or not the practitioner acknowledges the risks they undertake -- for themselves and for the world -- they must have the fortitude to withstand the strain of physical exertion and malice of the souls they abuse to fuel their craft.