The Executor of Aetolia

Executor of Aetolia class portrait

The Executor is Aetolia’s Shadow-tethered Syssin class, an ancient assassin cadre wielding Shadowdancing (ringblades and partner-paired killing work), Artifice (inked creatures and stealth charms), and Subversion (traps, bolts, and ambush craft) from Spinesreach.

At a glance
TetherShadow
CitySpinesreach
GuildSyssin (Patron: Tanixalthas, the Sun Drinker)
Skill setsShadowdancing, Artifice, Subversion
Mirror classSentinel (Spirit)
Sister class in guildInfiltrator
Signature mechanicInked creatures summoned from primal fears
Best forPlayers who want graceful, partner-paired killing and shadow-magic stealth

As the final years of the Age of Conflict closed, Severn engineered the Second Ankyrean War to exterminate the Ankyreans. The Executors were his cadre of assassins, assigned to hunt down those Ankyreans who fled or saw through his deceit. When the work was done, Severn enacted the Grand Artifice, robbed the world of its memory, and granted his killers a quiet new life in the village of Nuunva as Indyuk warriors.

After Severn’s demise centuries later, the inheritance he left to Spinesreach guided the mortals to Nuunva. The Executors’ dormant memories were unearthed and rekindled. The trade is back.

Origin and lore

For most of recorded Aetolian history, the Executors did not exist as a known order. Severn’s veil hid them. The Grand Artifice that ended the Second Ankyrean War also erased the cadre from collective memory, and the few who remained settled into the Indyuk warrior tradition of Nuunva for centuries.

When Severn finally fell, his legacy did not vanish with him. The trail he left for his city of Spinesreach pointed mortals to Nuunva, where the buried memories were dug up. Modern Executors carry the same purpose as their predecessors: they hunt with precision, and they do so on behalf of the Theocracy.

They are not part of the citywide militia. They do not lead crusades. They are sent out, by name, against quarry that requires Shadowdancing’s grace and Artifice’s psychological warfare to bring down.

Skill sets

The Executor skill sets are Shadowdancing, Artifice, and Subversion.

Shadowdancing is the martial discipline. Executors wield ringblades, annular weapons unique to the class, and practice the art seamlessly with partners. Each strike positions the user’s shadow to lash out and aid the attack. Consummate masters can separate from their shadow for a brief time, effectively doubling their killing prowess in legendary displays of bellicosity.

Artifice is the deceptive-charm and creature-conjuring side. An Executor renders accomplices through ambient shadow and mental imagery, fabricating terrifying beings rooted in mortal minds’ deepest psychological fears. The conjured creatures are unstable and vicious, never considered friends or allies, controlled through banishment and binding charms rather than trust.

Subversion rounds out the kit. This is the ambush, trap, and toxin school. Archery techniques, mechanical traps, and alchemical poisons all fall under it. The doctrine is to bleed an enemy into weakness before engaging directly, ensuring no Executor is ever locked into a fair fight.

Skill abilities

Shadowdancing

Artifice

Subversion

Visual style and identity

Executors clothe themselves for clandestine operations. No hanging fabric, nothing that snags during infiltration, sturdy footwear meant for long journeys. Jewellery and trinkets that make a wearer identifiable were forbidden in the elder days. The modern era allows magical rings or amulets as a compromise, but cosmetic embellishment stays minimal. They favour dark materials that blend into the shadows they manipulate, including the metal of their ringblades.

In combat, an Executor moves with chilling grace and terrifying efficiency. Every movement serves a purpose, because each movement manipulates the shadow that is their silent companion. Flourishes, heel turns, clever feints, and trickster slashes conspire into the ancient shadowdance, tearing an opponent into bloody tatters with successive strikes. The fighter’s shadow shifts independently, creating distractions and confusion that allow yet more dangerous assaults.

Each Executor is accompanied by constructs born from mortality’s primal fears. They lurk within the master’s shadow as a fierce coterie, capable of breaking the body, mind, and spirit of whomever the Executor stands against.

Side effects of the work

The constant association with primal embodiments of terror takes a toll. An Executor might display behaviour others would describe as unnerving or on edge. Haunted by the constant presence of these beings, they often grow desensitised to normally terrifying displays or topics. They are utterly at home in darkness and might recognise shapes or patterns where there is naught but absolute black.

Subversion’s constant ambush-craft means Executors tend toward single-minded, mechanical thinking. Early students find their hands burn or scar from freshly concocted toxins, or they injure their fingers when catching them in trap components.

The need for stealth and subtlety often leaves Executors as private, closed-off individuals who divulge very little of their feelings, thoughts, or plans. This can make them standoffish in social situations.

Who plays this class

The Executor suits players who want a fluid, partner-based fighting style and don’t mind the psychological dressing of summoned terrors. The kit is graceful where the Carnifex is brutal. Both kill efficiently, but the Executor does so with grace.

Roleplay-wise, Executors are soldiers in service to the Theocracy. They are not chivalrous. They do not negotiate. They are dispatched, and they finish the job. Some Executors maintain ties to a god or goddess as an echo of the days when Severn dictated every move. Others operate freelance within the guild’s broader mandate.

If you want a frontline brawler, look at the Carnifex or the Ravager. If you want to be the surgeon Spinesreach sends after a single named target, this is the class.

City and guild

The Syssin guild is anchored in Spinesreach, the Shadow-tethered Republic of the north. Patron: Tanixalthas, the Sun Drinker. The guild houses both the Executor class and its sister class, the Infiltrator, Severn’s older line of city defenders.

Joining the Executor class means committing to Shadow. You cannot actively hold any Spirit-aligned classes alongside it, though you can multiclass into other Shadow classes or any of the seven untethered classes. Race choice is independent of class, so you can play an Executor of any Aetolia race.

The Executor mirror is the Sentinel, Duiran’s forestal hunter. Both are graceful, mobile killers with companion mechanics. Executors use ringblades, partner-paired shadow work, and inked creatures from primal fear. Sentinels use the dual-bladed dhurive, bows and traps, and feral animal companions from the wild. Same combat chassis, opposite ideology.

Frequently asked questions

It can be, but the Shadowdancing partner-paired combat takes more setup than a solo melee class. If you have a friend playing another Syssin, the partner mechanics shine. Solo, the kit still works, but it is harder to learn. The trial system lets you test it free.

Both share the Syssin guild and Spinesreach home. Infiltrators wield dirks, whips, and Hypnosis, and the class is untethered. Executors wield ringblades, conjure inked creatures, and the class is Shadow-tethered. Many Syssin members hold both.

No. Executor is Shadow-tethered, so joining a Spirit city quits the class. You can hold Executor while holding any other Shadow class or untethered class.

Other classes to consider

Three classes worth a look if you like the Executor profile. Or see every Aetolia class for the rest of the roster.

Infiltrator

Executor’s sister class in the Syssin guild. Pick Infiltrator if you like Spinesreach and the Syssin culture but prefer the untethered Hypnosis-and-bow style over Shadowdancing ringblades and inked-creature conjuration.

Sentinel

The Executor mirror on the Spirit side, anchored in Duiran’s forests. Pick Sentinel if you want graceful skirmisher combat with an animal companion but prefer the wild and the Cycle to Shadow and Severn’s legacy.

Bard

Untethered performer-assassin from Djeir’s Theater of Shadows. Pick Bard if you like the assassin frame and acrobatic combat but want falchion work, Songcalling magic, and the Grace of the Empress instead of shadow conjuration.

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