The Predators of Aetolia
A clever, covert profession steeped in brutal combat and showings of iron will, Predators are rugged rogues that seek ever greater heights of challenge against which they can test their burgeoning might. Possessed of heroic endurance, feline grace, breathtaking agility, and bone-crunching savagery, these wanderers of inimical climes dance across the battlefield with their signature sitara knives awash in the blood of their enemies, proving their unmatched strength with each fluid strike.
Predator Skills
Knifeplay is martial style that emphasises agility, acrobatics, and raw brutality through the lethal application of small blade known as a sitara. Wrought from the bones of fallen foes, a sitara serves as an osseous testament of the Predator's raw determination and chilling might, its edge cut down to a sharp edge and wielded as a vicious implement of cold, calculating carnage.
Far more than a simple aggressor's art, a Predator learns to manipulate the sitara in both defensive and offensive maneuvers. In so doing, they earn their feared moniker through displays of fluid grace and primal violence, the blood of their foes splattered upon the rocks of the harsh environments they claim as their domain.
Knifeplay
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Knifecrafting
DescriptionSyntax: STRIP <corpse>
CLEANUP <bone>
CARVE SITARA FROM <bone>The sitara is the primary tool of the powerful Predators and the most iconic weapon of their kit. Sitaras may be carved from the bones of almost any animal, although it is a long process that requires precision, time, and focus. You will also need a dagger on hand in order to do so.
Once carved, the sitara is a unique weapon to keep in mind. Due to its smooth bone surface, only a single venom will adhere to it at any time and another one cannot be applied to it mid-attack, however it can make use of the sumac, loki, epteth, and epseth venoms unlike other weapons.
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It is also rumoured that magnificent sitaras with unique properties of ice and fire have been carved in past times, and even more obscure rumours mention the existence of sitaras that cause damage against which there is no protection.
Such rumours appear to hold no basis in reality, despite countless attempts to prove otherwise, and are often discredited as pure myth.
Some colour on the sitara can be achieved through the gutting of an adventurer's corpse, although it is not always guaranteed.
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Stances
DescriptionSyntax: CHANGESTANCE <stance>
Your stance is an important aspect of Knifeplay, helping you strike and flow between each blow without hesitation. These stances will also provide you with a substantial benefit to your attacks as per the list below.
Stances:
None - No benefit.
Gyanis - A stance which improves the trauma dealt by Knifeplay.
Vae-Sant - A nimble stance that speeds up all balance recovery.
Rizet - A powerful stance designed to increase sitara damage.
Ein-Fasit - A stance designed to bolster blunt and cutting resistance.
Laesan - An agile stance enabling an extra strike when it is last.Upon completion of an attack, a sitara wielder will flow from one stance to the next, dependent on their previous stance and the attack used. Not all attacks will be as efficient when used from certain stances.
You can verify your current stance on prompt at any time with the following command:
CONFIG PROMPT KNIFESTANCE <ON|OFF>Flow of stances is listed in the table below. A '---' value means that the attack will be slower while in that stance.
| None Gyanis Vae-Sant Rizet Ein-Fasit Laesan
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Jab | Gyanis Rizet Gyanis --- Vae-Sant Rizet
Pinprick | Gyanis Rizet Rizet Vae-Sant --- Gyanis
Lateral | Gyanis Vae-Sant Ein-Fasit Ein-Fasit Laesan ---
Vertical | Laesan Laesan Rizet Ein-Fasit Vae-Sant ---
Crescentcut | Vae-Sant Ein-Fasit --- Laesan Gyanis Vae-Sant
Spinslash | Vae-Sant Vae-Sant Ein-Fasit Laesan --- Ein-Fasit
Lowhook | Vae-Sant Vae-Sant Gyanis --- Gyanis Gyanis
Butterfly | Rizet --- Gyanis Gyanis Laesan Rizet
Flashkick | Rizet Rizet Laesan --- Laesan Vae-Sant
Trip | Ein-Fasit Vae-Sant --- Gyanis Gyanis Rizet
Veinrip | --- Ein-Fasit Ein-Fasit Gyanis Laesan Vae-Sant
Feint | Ein-Fasit Ein-Fasit Laesan --- Gyanis Ein-Fasit
Raze | Laesan Laesan --- Vae-Sant Rizet Ein-Fasit
Gouge | Laesan Ein-Fasit Gyanis Vae-Sant Rizet ---
Bleed | --- Laesan Rizet Ein-Fasit --- Vae-Sant
Swiftkick | Gyanis Laesan Ein-Fasit --- Vae-Sant Rizet -
Ambidexterity
DescriptionThis ability is passive.
Should the hand holding your sitara become crippled, you will be able to switch it to a free hand in order to continue attacking providing you wield nothing else.
Additionally if you are not wielding a shield, your sitara attacks (except Crescentcut) will do additional damage.
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Series
DescriptionSyntax: SERIES <[ab] [param]> <...> <[ab] [param]> <target> [venom]
This ability allows you execute multiple Knifeplay attacks at once, within the same command. The attacks will be executed in the specified order against the chosen target, who can be a player or a denizen.
If the attack can be targetted against a particular limb, it needs to be specified immediately after the attack name. The Pheromones skill is used in a series with the word 'pheromones' instead of its actual syntax.
Optionally, the command can include a venom at the very end, which will be used for the first action within the combo that can deliver a venom. If no action can deliver a venom, then the venom will be ignored.
Examples: SERIES LATERAL VERTICAL LATERAL target
SERIES BLEED VERTICAL PHEROMONES target
SERIES LATERAL VERTICAL LATERAL target ACONITE
SERIES FEINT LEFT LEG CRESCENTCUT LOWHOOK RIGHT BLEED target
SERIES FLASHKICK FLASHKICK FLASHKICK target -
Twin
DescriptionThis ability is passive.
Through careful training, you now have gained the ability to brace yourself and deliver two Knifeplay attacks in a single balance. When combining attacks, the balance recovery will be equal to the slowest attack that is used after modifiers, by adding them up and applying them after each move.
You can also make use of the following attacks from Predation:
Pheromones, Mindnumb, and Pindown. -
Closecombat
DescriptionSyntax: CLOSECOMBAT [OFF]
Such is your skill with the knife that when you might miss an attack due to afflictions you are suffering from, any quickly following attacks after it will no longer miss for 1 second.
This ability will drain your endurance while you focus on perfecting your close combat.
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Notching
DescriptionSyntax: NOTCH SITARA
Carve a notch into the blade of your sitara to acknowledge your skill with the knife. The first notch on your knife can always be carved. Once carved, you can SHOWOFF the knife to others and they will be able to see it.
Apex bonus:
You can continue to carve notches up to your current apex streak, allowing you to keep a permanent reminder of your skill and intimidate others. -
Pommelwhip
DescriptionSyntax: SITARA POMMELWHIP <target>
While hiding in the shadows, you can leap out and strike with the pommel of your sitara at your target, causing a moderate blackout. This will then remove you from hiding.
This weapon attack will bypass the aura of rebounding.
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Fleshbane
DescriptionSyntax: FLESHBANE <target> [venom]
This ability will use your spit to infect the target's flesh, causing wounds from your sitara to heal poorly.
As such, each time you deal an instance of cutting damage to your opponent with your sitara and rip open their skin, the wounds will periodically fester and reduce the potency of a restoration poultice applied to a limb.
Additionally, any health gain or recovery by non-natural means will be reduced for the duration of this effect.
You may use this ability while off equilibrium and can also deliver a venom with it.
This weapon attack will bypass the aura of rebounding.
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Triplet
DescriptionThis ability is passive.
Your abilities with the sitara have increased such that you are now able to perform three Knifeplay attacks in a single balance.
Please see AB KNIFEPLAY TWIN for more detailed information.
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Spacing
DescriptionSyntax: SPACING [OFF]
This ability will cause you to constantly attempt to keep your distance from a foe, allowing you be more resistant to blunt and cutting damage, and granting a small bonus to your chance to dodge.
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Teardown
DescriptionThis ability is passive.
Little chance does a fallen opponent have against deflecting a small, nimble weapon like your sitara. While they remain on the ground with a broken leg, you will be able to bypass any attempt at parrying your knife.
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Trueparry
DescriptionSyntax: TRUEPARRY [OFF]
With a careful eye and a wary pose, this ability will allow you to parry all of your limbs at once. Be warned however, that this defensive stance requires your full concentration. Should you act or become unconscious, you will cease to parry all your limbs.
This powerful defensive stance comes with a hefty drain to your endurance, and will be difficult to maintain for long stretches of time.
Apex bonus:
For each kill you have achieved, it will reduce the endurance upkeep cost of the skill by 5. -
Bloodscourge
DescriptionSyntax: BLOODSCOURGE <target> [venom]
Years of constant exposure to deadly venoms have tainted your blood to the point that it is toxic to other people. With this ability, you will coat your sitara with your own blood before plunging it into your target.
Your target will then suffer from the recurring effects of your toxic blood, afflicting them periodically with random venoms, before the natural antidotes in their own bloodstream are enough to purge their body.
Having a high skillrank in Antidotes will grant a higher chance of finally purifying the blood of this effect.
You may use this ability while off equilibrium and can also deliver a venom with it.
This weapon attack will bypass the aura of rebounding.
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Triad
DescriptionSyntax: PERFORM TRIAD
This ability will allow you to perform two random sitara attacks upon three random enemies within your location. If any of them are protected by the aura of rebounding or a magical shield, then you will attempt to destroy those defences first.
Triad can select from the following Knifeplay attacks:
Lateral, Vertical, Jab, Lowhook, Crescentcut, Spinslash, Gouge, Flashkick, and Trip. -
Bladesurge
DescriptionSyntax: BLADESURGE
If you receive a substantial amount of damage while this ability is active, an extra boost of adrenaline will heal you for a large amount of health and will grant you the benefits of all Knifeplay stances for a short period.
Cooldown (when triggered): 195 seconds
- You can combine the following knife attacks into a single balance
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Lateral
DescriptionSyntax: SITARA LATERAL <target>
A basic sitara slash, attacking the opponent and causing trauma to the target's torso.
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Vertical
DescriptionSyntax: SITARA VERTICAL <target> [venom]
A slower, more damaging attack than the lateral. It does not target a body part, but it can deliver a venom.
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Swiftkick
DescriptionSyntax: SWIFTKICK <target>
This swift kick will do a small amount of blunt damage to your target and can strike through magical shields.
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Trip
DescriptionSyntax: TRIP <target>
With a hook of the leg and a quick elbow, this ability will allow you to throw an opponent to the ground. If their head is broken, then the jarring impact of hitting the ground will deal blunt damage and leave them dazed.
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Jab
DescriptionSyntax: SITARA JAB <target> [LEFT|RIGHT]
This hooking attack will deal high trauma to the target's arm. If no side is selected, then one will be chosen at random.
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Feint
DescriptionSyntax: SITARA FEINT <target> <limb>
This attack will cause your target to shift their parry to the targeted limb and will briefly upset their balance.
Cooldown: 10 seconds
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Pinprick
DescriptionSyntax: SITARA PINPRICK <target>
This attack, aimed at a target's nerves, will cut them with your sitara and cause them to become epileptic.
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Raze
DescriptionSyntax: SITARA RAZE <target>
This ability will use your sitara to tear down defensive auras and abilities that protect your target.
It will raze the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence -
Bleed
DescriptionSyntax: SITARA BLEED <target>
This quick, multiple lashing attack with your sitara will cause your target to begin to bleed for a light amount. This will cause two instances of damage and bleeding.
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Flashkick
DescriptionSyntax: FLASHKICK <target>
This quick kick to the face of your target will cause a random hidden affliction to the opponent, as well as dealing trauma to their head. If they are affected by all afflictions it can give, then it will cause a blackout of the senses.
This attack can give the following afflictions:
Confusion, dementia, weariness, stupidity, or dizziness. -
Crescentcut
DescriptionSyntax: SITARA CRESCENTCUT <target> [venom]
A slow, looping attack, this sitara attack is well known for its deadly potency and heavy damage when the opponent is hindered upon the floor. It can also deliver a venom if you so choose.
The following afflictions will boost its damage:
* (+10%) Each crippled leg
* (+15%) A writhe-based affliction
* (+15%) Paresis / paralysis
* (+25%) Fallen
* (+30%) Each broken torso/head
* (+35%) Each broken arm/leg
* (+40%) Shock
* (+50%) Each mangled torso/headThe afflictions are listed in order of what causes the least damage boost to the greatest, with each one stacking. Limb-based afflictions will stack for each individual one the target has.
This attack cannot be dodged or diverted through Avoidance.
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Lowhook
DescriptionSyntax: SITARA LOWHOOK <target> [LEFT|RIGHT]
This low, swooping attack will cause trauma to a target's legs with your sitara. If no side is selected, then one will be chosen at random.
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Veinrip
DescriptionSyntax: SITARA VEINRIP <target>
This vicious attack will aim at your opponent's throat, using the tip of the knife to rip apart an artery within. They will begin to bleed periodically, and once it finally stops flowing with blood it will leave them both weary and dizzy.
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Gouge
DescriptionSyntax: SITARA GOUGE <target>
The wound caused by this swift cut across the face will disfigure them, turning any loyal minions against them. It will cause two instances of damage and trauma for one attack.
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Freefall
DescriptionSyntax: FREEFALL <target> [venom]
If your target is either in the skies or trees, and you are above them or next to them, you can dive upon them with your sitara, dragging them down to the ground. Once upon the ground, they will be thrown to the floor and stunned while you stab them multiple times. This will cause three instances of damage, the first of such delivering a venom.
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of a combo.
This weapon attack will bypass the aura of rebounding.
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Spinslash
DescriptionSyntax: SITARA SPINSLASH <target>
This confusing strike will randomly attack one of the arms or legs that your target is not parrying with your sitara, dealing trauma to that limb. It will cause two instances of damage and trauma for one attack.
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Butterfly
DescriptionSyntax: SITARA BUTTERFLY <target> [venom]
This acrobatic and graceful attack will dismount you and let you move from an adjacent location to attack your target with your sitara, delivering a venom upon its blade.
This weapon attack will bypass the aura of rebounding.
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Tidalslash
DescriptionSyntax: ABSORPTION [OFF]
TIDALSLASH <target>This ability will allow you to absorb the harmful energies of magic-typed or arcane-sourced damage directed at you and store them in your sitara. Once your sitara has absorbed enough energy and begins to glow, you may attack your enemy with the deadly tidalslash, dealing a large amount of cutting damage and a small amount of unblockable damage. Death by this ability will not leave a corpse behind.
You may check to see how much magical energy your sitara has absorbed by checking it with WEAPONPROBE. Please see AB WEAPONRY WEAPONPROBE for more information on this skill.
Apex bonus:
For each kill you have racked up, the damage will be split more in favour of unblockable damage over cutting damage. It cannot be divided any further than 90% unblockable, 10% cutting.
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Roleplaying a Predator
A clever, covert profession steeped in brutal combat and showings of iron will, Predators are rugged rogues that seek ever greater heights of challenge against which they can test their burgeoning might. Possessed of heroic endurance, feline grace, breathtaking agility, and bone-crunching savagery, these wanderers of inimical climes dance across the battlefield with their signature sitara knives awash in the blood of their enemies, proving their unmatched strength with each fluid strike.
History
The true origins of the Predator profession are nigh-utterly lost to the minds of its eldest practitioners, all recollection of its founding scoured from their thoughts as surely as all other things regarding the impossible otherworld they hail from. This first generation of Aetolian Predators resides within the wintry Augerweald, their clandestine cadre led by the mysterious pale warrior known as Sigurd Brynja.
Almost immediately following the conclusion of the Creators' Monomachy, these amnesiac assassins set themselves to the task of testing Aetolia's might, sowing chaos and confusion amongst the populace of multiple continents in a quest to prove themselves as warriors capable of standing above all others. Though it took time to make contact and find an acceptable manner in which to communicate, the group's leader eventually offered to impart their teachings upon willing souls in exchange for information, aid, and supplies - thus heralding the spread of their violent arts far and wide. Precious few scraps of their true history remain, owing to the forgetful influence of a multiversal journey.
Stating only that they once fought a bitter campaign of revenge against an unknown foe and that they had once referred to their dazzling knifeplay as the teachings of 'Qa-sital', the Predators of Aetolia look now to a new horizon and the challenges that await within its countless vistas.
How are the powers of the class accessed?
All techniques of the Predator are born of unfathomable, implacable will and mortal resilience. Mysteriously eschewing magic, they instead train their bodies and minds in an effort to become perfect specimens of violent brutality. Relying upon cunning as much as raw strength, they practice the subterfuge a feral hunter might exhibit in pursuit of prey, their keen eyes always in search of any advantage whatsoever.
One of the few ceremonial aspects of the lifestyle is the carving of a 'sitara', a sturdy knife wrought from the bones of a fallen enemy. This practice consists of multiple steps, not the least of which is striking down a foe from which to extract a suitable bone. After cleaning, drying, and whittling it into a proper implement, a Predator will often cherish their personal sitara and even whittle notches into it in an effort to count the innumerable conquests of their travels.
Endurance, strength, and agility training comprise much of the manner in which a Predator grows in strength, especially owing to the fact that they need to possess these traits in spades if they desire to find success as a beastmaster. Through raw, dominating struggles and wise displays of animal kinship, an experienced student of this profession is often capable of bringing Aetolia's most dangerous creatures to heel, earning a respect and loyalty that makes them dogged companions and dangerous accomplices both.
Visual style of the class
Given their nature, Predators are often clad in furs, pelts, and suitable clothing necessary for harsh and unforgiving journeys throughout the hostile lands they would dare claim as their domain. They dress light in an effort to remain flexible in combat, but their attire is otherwise as varied as the myriad personalities that adopt the profession. Trinkets of bone or trophies taken from those unfortunate enough to succumb to them in the throes of combat often decorate their person, bespeaking the violent end of those proven as prey by the wicked edge of their bone blade.
In combat, a Predator moves with a savage grace otherwise only seen in wild struggles betwixt wolf and caribou, lion and gazelle, or tiger and boar. They exhibit overwhelming strength and stoic, unshakeable will, their singular intent always clear: to cast aside those who cannot hope to rise to their boastful challenge and clever fighting style. A sitara's sleek, small shape makes it exceptionally useful for cutting through tendons, severing nerves, and even splintering bone when the right force is applied. This curious knife's cutting edge possesses enough sharpness to carve someone from hip to shoulder in a bloody swathe, an act that often leaves a Predator's victim no more than bloody tatters upon the ground.
Predators are often seen with their beast companions in tow and their arrival within Aetolia necessitated a need for them to adapt to new creatures within an unknown landscape. Sleek wolves, burly orgyuk, savage orel, and venomous spiders one and all accompany those beastmasters that prove themselves worthy of their wild loyalty, ensuring they are never alone even in the heat of battle.
Side effects of use
While many of Aetolia's professions adventure for glory, honour, and renown, Predators tend to seek greater tests of their boundless might and cunning. This can often mean they are competitive and boastful. They are a profession almost entirely reliant on physicality and thus they will often exhibit some muscle due to the constant rigours of their demanding fighting style and training techniques.
Known as violent warriors and dastardly sneaks both, Predators deal with nearly as much distrust as an Infiltrator might - especially owing to the dubious, otherworldly origins of their trade. Their constant search for greater challenges also keeps them away from civilisation for vast tracts of time, ensuring a certain brand of ferality in the most brutish amongst the profession.
Roleplaying the class
Owing an utter lack of culture due to the unfortunate amnesia brought about by their departure from another realm, Predators do not possess any sacred traditions, long-winded philosophical creeds, or stringent codes of honour. They recall only a thirst for challenge and the need to constantly improve themselves in the face of a hostile world, and thus those that grow into this profession might display prodigious ambition or even a lust for battle.
Predators are as calculating as they are swift and thus will oft exhibit a penchant for stratagem or exceptional critical thinking. They embrace the value of stealth and reject chivalric notions, choosing instead to view the world with a pragmatic eye focused upon survival and strength. Some amongst their kind possess a penchant for taking trophies such as fingers, ears, eyes, or teeth, revealing a near-desperate desire to prove their victory over each and every foe they happen upon.