10.3 City Leaders

City leaders are both the figurehead and most powerful person in a city in political terms. Chosen by the ruling council (HELP RULINGCOUNCILS), and by necessity a member of it, the city leader is responsible for choosing the Ministers of a city.

A city leader is quite powerful within the city, they have all the powers of an aide in any ministry by default.

They also have access to all the commands as another member of the ruling council, with some additions:

Governance
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APPOINT <ministry> <citizen>
 - Appoint ministers to the service of the city.
 - Valid offices are: Ambassador, War, Security, Treasurer, Steward, Trade,
   Chancellor, Culture, Development, or Research.

AIDE <person> TO <ministry>
 - Add an aide to a ministry.

UNAIDE <person> FROM <ministry>
 - Remove an aide from a ministry.
                                                                              
FUNDS COFFERS
 - View the amount of gold contained in the city coffers.

CITY CREDITS TRANSFER <amount> TO <player> [BOUND] <reason>
 - Transfer credits from the city account.

CITY PATRON <god>
 - Choose the Patron of your city.

CITY RANK LIST
 - View a list of the city ranks.

CITY RANK <MALE|FEMALE> <1-20> <new rank name>
 - Changes the specific city rank level to a new name.

CLAN PLEDGED TO <city>
 - See clans pledged to the city.

CLAN RESET <clan name> TO <new clan head>
   - For city/guild leaders. Instates a new clan head of a clan pledged
     to the city or guild.

Military
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CITY DECLARE WAR ON <organization>
 - Declare war on an organization. While at war, troop conscript costs
   are doubled and citizens of the opposing organization will be attacked
   on sight by guards. Only the War Minister or city leader may do this,
   and it must be done from the War Room.