6.12.4 Shop Policies

Shop policy is the method in which you may dictate whether a customer is refused service, or is given a discount/premium.

Commands
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Policy Creation:
SHOP POLICY LIST                    List a shop's existing policies
SHOP POLICY NEW <name>              Create a new policy
SHOP POLICY <#> DELETE              Delete a policy
SHOP POLICY <#> SHOW                Show a policy in long form
SHOP POLICY <#> NAME <title>        Give a policy a descriptive name

Policy Type:
SHOP POLICY <#> REFUSAL             Refuse service/hide shelf
SHOP POLICY <#> DISCOUNT <%>        Decrease cost of purchase
SHOP POLICY <#> PREMIUM <%>         Increase cost of purchase

Policy Application:
SHOP POLICY <#> PUBLIC <ALL|NONE>   *Applies to the whole playerbase
SHOP POLICY <#> EXPLICIT            Requires meeting all orgs selected
SHOP POLICY <#> PERSON <name>       Applies or *excludes an individual
SHOP POLICY <#> ORG <name> [rank]   Applies or *excludes an organization
SHOP POLICY <#> MILITIA <rank>      Applies or *excludes city militia
SHOP POLICY <#> NEWBIE              Applies or *excludes newbies
SHOP POLICY <#> LEVEL <level>       Applies or *excludes an experience level
SHOP POLICY <#> CODE <word>         Requires code to access.
WARES CODE <word>                   Allows shopping with a code word.

* If PUBLIC ALL is applied, setting persons, organizations, milita, or newbies will exclude them from the refusal, discount, or premium.

Creating a policy
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You may have up to 20 policies at any time. When you create a policy you will have the option of naming it. Name it something memorable and related to the policy you are about to create.

Defining your policy
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Policies can be rather confusing at first. If you feel confused about how you have setup your policy, then make use of the SHOW command as it'll explain how the policy will work in long form.

Policy membership
-----------------
By default, if you belong to at least one of the supplied groups, then you are considered covered by the policy. This can be inverted by making use of the PUBLIC command.

If you decide to mark as policy as EXPLICIT, then a customer must have membership within all groups in order to be covered.

Policy modifications
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There are currently three modifications. Refusal, which will take priority over all other policies. Discounts, which will provide a percent-based discount to the pricing. And premiums, which will increase the price by a percent.

Discounts and premiums are calculated by adding them up from all covered policies and then applying it to the price.

Applying a policy
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Policies won't take effect until they are attached to a shelf. You can add a single policy to multiple shelves, or multiple policies to a single shelf.


EXAMPLE: Creating a policy that only sells to your guild
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  1. SHOP POLICY NEW Guild_Only
         This creates a new policy.
      
  2. SHOP POLICY # REFUSAL
         This policy will prohibit someone from seeing the shelf.
      
  3. SHOP POLICY # PUBLIC ALL
         This means that the everyone will be refused.
      
  4. SHOP POLICY # ORG <your guild>
         This means that your guild is an exception from the two 
         above clauses. While everyone in the world is refused
         service, your guild can still see the shelf.

EXAMPLE: Creating a shop password
--------------------------------------------------------
  1. SHOP POLICY NEW Password
         This creates a new policy.

  2. SHOP POLICY # REFUSAL
         This policy will prohibit someone from seeing the shelf.

  3. SHOP POLICY # PUBLIC ALL
         This means everyone is refused and cannot see the shelf.

  4. SHOP POLICY # CODE ExampleCode
         This means ONLY people who use WARES CODE ExampleCode (the code is CaSe SeNsItIvE) will be able to see the shelf. NOTE: Without applying a second policy to refuse service to other places, such as a city or a guild, ANYONE with the password will be able to use it at your shop. If you wish to reject sales to an enemy city AND allow only your city to use the code, you will need two policies in place - one to refuse sales to said enemy city and a second one to allow sales only with the code.

See also: HELP SHELVING and HELP SHOPKEEPING