23.3.1.3 Antiquated Ring

A VENANTIUM RING OF CAMARADERIE
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The ring can be attuned to a single person who is your mutual ally and grant a variety of powers that will affect your attuned target, and often yourself too. If both of you have the artifact, and both have it attuned to each other, some of the artifact's powers will be upgraded assuming both of your artifacts are high enough level to have that power.  

The ring uses up charges to utilize most of its active abilities. It starts with five charges, and all charges will replenish at the Howling. You can PROBE the ring to reveal its current charge count. Please note that most of the abilities will have eq/bal costs to use, and also some standard affliction restrictions. The ring must be worn for its effects and skills to work.

Antiquated artifact salvage may be sometimes made available as part of a promotion. This salvage can be taken to Qeddwyn in Esterport, who will either work the salvage into an antiquated artifact or will upgrade the level of an existing antiquated artifact you own. 

Commands:
ASK QEDDWYN EXCHANGE <type>
This will turn a piece of artifact salvage into the specified antiquated artifact type (level 1). Only the person who the salvage bears the mark of can exchange it for an antiquated artifact.

ASK QEDDWYN UPGRADE <item>
Upgrades an antiquated artifact you already possess to the next level. You do not need to be the owner of the salvage to do this.

RING ATTUNEMENTS
List all people that have ring attuned you, and people you have ring attuned.

RING REJECT <person>
If someone has ring attuned you, you can reject them to unattune their ring.

Level 1:
- ATTUNE <ring> <target> to attune the ring to a new target. If it's your first time attuning, it costs nothing. Otherwise, it has a charge cost of 5.
- You can WATCHEYES to see the output of the attuned target. You will see ALL OUTPUT they see, should they AGREE to it. Either you or the attuned target may SHUTEYES at any time to end it. Charge cost: 1.

Level 2:
- You unlock the BOOSTSKILLS ability, which will give your attuned target a skill-increasing effect similar to a divine boon. This lasts for two hours. Charge cost: 1.

Level 3:
- You unlock the RING GUARD ability. If your attuned target is in the same room as you, this will give them the magical shield defence. Charge cost: 1.

Level 4:
- The critical hit rate of you and your attuned target is increased by 3% when you are in the same room. If both of you have the ring at level 4, and are attuned to each other, this is increased to 5%.

Level 5:
- You may immediately RING RESURRECT your attuned target from death, even without their corpse. This will always send them to the Cave/Font or their respawn room. Charge cost: 4.

Level 6:
- You and your attuned target have 10% increased experience gain while in the same room. If both of you have the ring at level 6, and are attuned to each other, experience gain is increased to 15%.

Level 7:
- You can now RING ABSORB. This will cure two random afflictions from your attuned target and transfer them to yourself. Works from anywhere on the same continent/plane. Charge cost: 1.

Level 8:
- Damage against NPCs for you and your attuned target is increased by 7% while you're in the same room. This is increased to 15% if you both have the ring at level 8 and are attuned to each other.

Level 9:
- You can now RING TRANSFER KNOWLEDGE. This will transfer some of your experience (worth roughly equal to a PvE starburst death) to your attuned target. This amount will be capped at lower levels for the target, and you will only lose the reduced amount. Charge cost: 4.
- Your ring has additional 1 charge (6 total).

Level 10:
- You can DEFEND your attuned target, taking their place in most attacks directed at them, assuming you're not hindered. Charge cost: 1
- Should you both have the the ring at level 10 and are attuned to each other, you can FULLDEFEND instead, which reduces your damage taken on intercepted attacks by 50%. Full damage applies to attacks directed against just you. You cannot defend someone that is already defended, or someone that is defending. Charge cost on both: 1.

Level 11:
- Your ring has additional 2 charges (8 total).

Level 12:
- You can now RING SWAP on your attuned target, to immediately swap rooms with them so long as you are on the same continent and plane. Charge cost: 2.

Level 13:
- The resistances of you and your attuned target are increased by 4% when you are in the same room. If both of you have the ring at level 13 and are attuned to each other, this is increased to 6%.

Level 14:
- You can now RING FULLGUARD while your attuned target is in the same room as you. This will give both of you the magical shield defence, and fully heal both of your health points to full. Charge cost: 2.

Level 15:
- The ring has an additional 4 charges (12 total).
- You can now RING EQUALIZE, causing each of your stats and your attuned target's stats to become the highest out of the two. i.e. if your attuned target has 13 str and you have 15, they'll be raised to 15 str. If they have 15 con and you have 13, you'll be raised to 15 con. This lasts for two minutes. If you both have the ring at level 15 and attuned to each other, it'll add +1 to all stats for both of you for the duration. Charge cost: 2.