22.14 Special Commodities

This is a list of special commodities that have properties you, as a mortal, can use beyond what is considered 'normal'. Anything not listed here is not an approved special commodity. We consider items for this list based on if it seems reasonable that they can offer some sort of extra properties when used. The limitations listed are to provide very simple affects to items and are not intended for elaborate plans. 

For example, you can use a single radara to add a faint glow to a band. However, you cannot expect it to glow in a specific design or pattern. It will just glow with no specified pattern to it. To expect something more elaborate than that is to be a Divine, so mortals will not be able to expect anything more elaborate than you take the item, you cut it, and you put it into your item.

No items will be added to this list unless made by a Divine and offered for sale. In all cases, however, plants will never keep their glow.

Gems:

Radara - gives off a phosphorescent glow. It is dim, not enough to light up a room. Light can dimly glow enough to be seen from a short distance, but not really able to shed light beyond an inch around it.

Emberite - glows like ember, which it is named for. It cannot illuminate a room, but could give off a faint glow like a fading ember in wood. Glows enough to shed light roughly an inch outwards from itself.

Starstone - a faint glow, not enough to light anything around it at any distance. Will not reflect against anything.

Draekite - a pulsing glow, not enough to light anything around it at any distance. Will not reflect against anything.

Nashka - a pulsing glow, not enough to light anything around it at any distance. Will not reflect against anything.

Vedadrite - a pulsing glow, not enough to light anything around it at any distance. Will not reflect against anything.


Metals:

Lumenite - The metal's color shifts from a silvery color with undertones of copper to deeper reds and oranges with heat. The metal returns to its neutral coloration when the heat is removed. Complex or permanent patterns cannot be created beyond simple color-shifting patterns.

Klaio Bronze - The metal appears to be simple bronze but has the strength of steel. In addition, moisture collects on the metal regardless of temperature or conditions around the metal, as if the metal itself were weeping.

Kagamine - This iron-like metal attracts ambient shadow, which condensates and drips off in a black miasma. Suitable for forging.

Qufar - A ruddy metal that attracts ambient spirit, which radiates in an illuminated, serene mist. Suitable for forging.

Ignera - A pigment more than a proper metal, similar in its use to niello, which interacts with ambient fire in the atmosphere. It flickers to life with flames and dies out in a repeated, irregular cycle.

Dejanite - Due to its special origins and use, dejanite can glow fairly starkly when used in designs, enough to light up a room. It is not appropriate for use in dath, which are applied directly to the flesh.

Icemetal - An incredibly cold metal found deep within the tundra, this material releases small tendrils of chilled air. The colder the metal, the paler it becomes. Suitable for forging. 

Emotive metals:

Not suitable for weapons nor armour. Emotive metals are special metals that radiate a sense of a specific emotion. They do not incite this emotion in other people. It is similar to how you might know instinctively that someone is angry or sad based on their body language. These metals achieve a vaguely similar effect, making the viewer think the metal is angry, sad, etc just from looking at it. Currently only found for limited times when the after-party barge is open.

Most of the metals and their associated emotion will be obvious from the name alone, but just to be safe the associations are listed below.

Empathite: Empathy.
Fervorium: Fervor, passion.
Serenite: Serenity, calmness.
Melancorium: Melancholy.
Jubilite: Joy.
Tranquilium: Tranquility, peacefulness.
Envidium: Envy.
Irasium: Anger.
Dolorite: Pain, sorrow, grief.


Cloth:

Gamzafar - A cloth woven from a Liruma variant of flax that attracts and interacts with ambient air. This variant of linen ripples with stray breezes on its own, and the ribbed, ridged weave seems to change pattern over time.

Rimeweave - Woven by Spirean hands. The fabric carries a soft, ambient glow that can only be noticed when within the same room.