5.14 Sobriety

Consuming alcohol in Aetolia can be, much like in real life, either a pleasurable or a rather detrimental experience. Many Aetolians enjoy celebrating a particularly stunning victory with a flute of champagne, or perhaps just knocking back a few flagons of ale with the lads. A few brave souls even take pleasure in doing shots of tequila or whiskey; truly a show of quality and class amongst the rabble.

It must be pointed out that the effects of drinking alcohol range from simple slurred speech to serious alcohol poisoning and death. When you type STATUS, the second line will show you your level of sobriety.        

The amount that a given quantity of alcohol will affect you is determined by your tolerance. Tolerance is based on two things: your player level and how much you drink on a regular basis. Among non-drinkers, the player with the higher level will have the higher tolerance, but a low-level player could easily out-drink a high-level player if the low-level player is a regular drinker.

To increase your tolerance, you need to get fairly drunk (however, drinking to the point of vomiting is not necessary) on a regular basis. Every real-time day, your tolerance goes down by a certain amount, but each day that you get fairly drunk, your tolerance will go up by more than that.

Additionally, upon reaching level 100 and acquiring the form of the Yeleni, Azudim, or Idreth, you will have the option of choosing increased alcohol tolerance as one of your purchasable racial skills (see HELP RACIAL SKILLS, RACESKILL LIST).

The various levels of drunkenness, as they appear on STATUS, are as follows:

  1) completely sober
  2) flushed
  3) tipsy
  4) buzzed
  5) soused
  6) trashed
  7) sloshed
  8) drowning
  9) anvil hammered

At the point at which you are "sloshed", you should probably stop drinking immediately, or suffer swift, alcohol-based death. If you manage to get past that, may Varian claim you as swiftly as possible.