9.4 Hunting Trees

Hunting trees are a new system to Aetolia that allows you to further customise your battles with denizens. It is not a full system just yet however, and is still in development.

First of all, some disclaimers:

 - The numbers used for the hunt trees are not finalised and don't reflect what the final release will look like.
 - Tree nodes are subject to change, it is best not to get too attached to them during this period.
 - This is mainly to test things out and the full extent won't be visible without Eidolurgy (a skill not yet available).

Classes currently available:

 * Infiltrator
 * Monk
 * Shapeshifter
 * Luminary / Earthcaller

If you are interested in trying out a class hunt tree, then follow the below steps.

 1) Use CONFIG HUNTTREE ON to switch your hunting stats to new version.
    * This will lower the effect of Hunting Might and remove critical hits higher than x2.
    * It will also affect some class specific things.
    * This is a temporary measure to not affect normal hunting in the meantime.

 2) Look at the HUNTING syntax.

 3) Use HUNTING TREE to review the tree.

 4) Use HUNTING NODE <#> to view a node.

 5) Then finally use HUNTING NODE UNLOCK <#> unlock a node.

Everyone will get one unlock point every 10 levels, starting at level 20 and finishing at level 90, for a total of 8. You can then spend the points on your hunting tree, providing that you unlock the node before it. You can also spread your unlocks out however you want, you're not committed to one side or the other.

Feedback can be left on the official Discord within the classes relevant thread in #bashing.