Enchantment is the skill of either enchanting pre-existing items with magical powers, or creating magical items. To begin enchanting, you must first be in an enchanting room (you can see this by SURVEYing the room). Syntax ------ - ENCHANT FOR <enchantment> This is a channeled action. You must have the required commodities for the given enchantment (see its AB file). Once finished, all enchanting actions will use this enchantment type, until you either log out or ENCHANT FOR something else. - ENCHANT CREATE If your enchantment does not apply to an existing item, this syntax will be used to create it from scratch. - ENCHANT <item> If your active enchantment is applied to an item (e.g. resists, icewall, etc.), this will apply it. You may only use items created with the tradeskill of Jewelcraft, with the exception of Augment, which is used on weapons/armor, Meteor, which is used on arrows, and Coldpocket, which is used on containers.