8.7.6 Guild Envoys

Each guild must have at least 75% of its population be citizens of its home city, and maintain a voteweight of 1. If they drop below this ratio, they cannot induct a new person from their allied city until they regain that balance.

Members of a guild who are citizens of an allied city, instead of the home city, will be considered "Envoys". Envoys cannot contest for GM, outguild, withdraw gold, or transfer credits. This ensures that the guild majority is focused upon that home city, and that city's interests cannot be subsumed.

A guild that has met or exceeded the maximum envoy quantity will find they cannot INGUILD someone from an allied city. A member of a guild with no envoy slots who wishes to move cities will find they cannot be inducted.

Guild members with no city do not count for creating new envoy slots, nor do they count as an envoy.

The quantities currently round down, with a minimum of 1 envoy slot.

Guildmasters have a command, GUILD ENVOYS, to see a summary of their guild and envoy situation.

NOTES:

Guilds may decide to do with this what they will; it is not meant to force the existence of any envoys. Their appropriateness to each guild is a choice made by that guild.

Dormant players do not count for either side of the ratio; they are ignored for all of the math.