18.2.14 Checkers

The game of Checkers is one of quiet rivalries and patient strategy. With only
simple pieces and a humble board, it strips competition down to its essentials:
timing, foresight, and the careful weighing of sacrifice against advantage.
Many underestimate the game at first glance, but a skilled opponent can turn
even the smallest oversight into swift defeat.

In order to play Checkers, you must have a checkers board, or be in an
establishment that has them available.

The commands that are involved with Checkers are:

PLAY CHECKERS WITH <whomever>  : Starts a new game of checkers, randomly
                                 choosing which player will move first.

CHECKERSBOARD [id number]      : Displays the setup of the specified game. You
                                 may view other people's games provided you
                                 know the id number. If you omit the id
                                 number, it will automatically display your
                                 current game, if any.

CMOVE <position> TO <position> : Moves a checkers piece using algebraic
                                 notation (a1, b3, etc) to designate squares
                                 on the board.

CMOVE <position>               : Show all legal moves with that piece.

CHECKERSLIST                   : Lists your checkers games. A * before a
                                 listing tells you that that is your current
                                 game. You may only make moves in your
                                 current game.

SWITCHCHECKERS <id number>     : Switches your current game to another of your
                                 unfinished games.

CHECKERSLOG <id number>        : See all the moves that have been played in
                                 checkers notation.

DRAWCHECKERS <id number>       : Offer a draw in the specified game.

CONCEDECHECKERS <id number>    : Concedes defeat in the specified game.

Note that captures in checkers are mandatory. If a capture is available, you
must take it. If multiple captures are possible, you must continue jumping
with the same piece until no further captures can be made.

See also: HELP CHECKERSRULES