18.2.14 Checkers
The game of Checkers is one of quiet rivalries and patient strategy. With only simple pieces and a humble board, it strips competition down to its essentials: timing, foresight, and the careful weighing of sacrifice against advantage. Many underestimate the game at first glance, but a skilled opponent can turn even the smallest oversight into swift defeat. In order to play Checkers, you must have a checkers board, or be in an establishment that has them available. The commands that are involved with Checkers are: PLAY CHECKERS WITH <whomever> : Starts a new game of checkers, randomly choosing which player will move first. CHECKERSBOARD [id number] : Displays the setup of the specified game. You may view other people's games provided you know the id number. If you omit the id number, it will automatically display your current game, if any. CMOVE <position> TO <position> : Moves a checkers piece using algebraic notation (a1, b3, etc) to designate squares on the board. CMOVE <position> : Show all legal moves with that piece. CHECKERSLIST : Lists your checkers games. A * before a listing tells you that that is your current game. You may only make moves in your current game. SWITCHCHECKERS <id number> : Switches your current game to another of your unfinished games. CHECKERSLOG <id number> : See all the moves that have been played in checkers notation. DRAWCHECKERS <id number> : Offer a draw in the specified game. CONCEDECHECKERS <id number> : Concedes defeat in the specified game. Note that captures in checkers are mandatory. If a capture is available, you must take it. If multiple captures are possible, you must continue jumping with the same piece until no further captures can be made. See also: HELP CHECKERSRULES
