The Sylvan of Aetolia

Sylvan of Aetolia class portrait

The Sylvans are Aetolia’s Fae-bound warriors, a Spirit-tethered class in Duiran whose members are mortals transfigured into honourary Fae through a blood oath sworn to Life Herself. They wield Extirpation (a savage, brutal claws-and-fangs combat style practiced by Faekind), Caprice (the archaic language of High Fae), and Glamours (raw Dia’ruian Fae magic).

At a glance
TetherSpirit
CityDuiran
GuildPraadi (Patron: Haern, the Hunter)
Skill setsExtirpation, Caprice, Glamours
Mirror classPraenomen (Shadow, jointly with Akkari)
Sister classes in guildShaman and Runecarver
Signature mechanicSworn blood oath to Dia’ruis; claws, fangs, and Fae magic
Best forPlayers who want a brutal physical fighter with Fae transformation and binding-oath magic

A Sylvan is a mortal who has sworn a blood oath to the plane of Life. The oath sustains them, transforms them, and binds them. In exchange for irrevocable service to the High Courts of the Fae, they gain claws, fangs, Fae magic, and the right to act as Dia’ruis’s fangs against any who would harm Her.

Origin and lore

The original sylvans were a classification of Fae who refused to serve any specific Guardian. Ancient Dendara allowed these children the freedom they craved, and they grew into bestial hunters who served all the courts of Fae. They were savage and fiercely loyal. They kidnapped, beguiled, hunted defilers of the wood, and shed blood for the ailing lirathyar. It is believed that every last original sylvan perished holding back ravenous Czjetija and its shadowy infection.

A modern Sylvan is something else: a mortal who has taken a binding oath of service to Dia’ruis, the vaguely sentient plane of Life. The promise is bound to the Sylvan’s blood and constantly sustained by the spirit running through their veins. The terms include propagating the Cycle, obeying the High Courts unilaterally, acting as a vessel of Life’s anger, and seeking redress for any offense given to Her.

The Sylvan is one of three Praadi classes alongside the Shaman and the Runecarver.

Skill sets

Extirpation is the savage, brutal form of combat practiced by Faekind. It requires claws and fangs to use to its full potential. Beyond raw combat, Extirpation allows precise control of a Sylvan’s own soul and limited access to Dia’ruian magic that can grow new life, useful when a Sylvan needs a new body.

Caprice is the archaic language of High Fae. Its terms are incomprehensible to mortal minds and spread madness rather than insight. A Sylvan may speak it under the oath, but speaking does not yield understanding. Its use is restricted to moments of danger; its written form is forbidden even to Primals under oath.

Glamours is the vast school of Fae magic. It is the rawest form of Dia’ruian sorcery, allowing a Sylvan to forge new oaths or impress a geas on an unsuspecting foe, trapping them in a baleful contract. At its most extreme, Glamours involves blood offerings to the High Courts in exchange for unfettered power, granted only when used to strike down a foe of blessed Dia’ruis.

Skill abilities

Extirpation

Caprice

Glamours

Visual style and identity

Sylvans are imposing figures. They carry the ethereal grace of the Fae, which makes them equal parts glorious and eldritch. Their weapons are colossal: bastard swords, scythes, greatspears, and other two-handed blades, anointed with bloody runes that catch the subtle emerald glow of Dia’ruian spellcraft.

Combat is savage and forceful but also swift and graceful. The rage of Dia’ruis often overtakes a Sylvan mid-fight, contorting their expression into the wrathful image enshrined in old folklore.

Side effects of the work

A Sylvan lives and dies by the oath. Powered by the spirit in their blood, they must take care at night when the dark stars are most prominent. The radiation of those shadowy apertures abrades the enchantment in their blood and brings pain or illness, similar to what the undying Akkari Host endure.

The oath also intensifies emotion. A Sylvan carries some of Dia’ruis’s infinite rage as part of being Her outlet. Outbursts come easily. The oath grows sharp claws and gleaming fangs as part of the transfiguration, and there is no known way for mortals to break the geas of the High Courts. A Sylvan is bound for life.

Who plays this class

The Sylvan fits players who want a brutal physical fighter with magical transformation and binding-oath magic. The combat identity is closer to a werefolk warrior than to a city-trained knight, and the roleplay frame demands genuine commitment to the oath.

Mechanically, Extirpation is a heavy-blade close-range style with claws and fangs as supplementary weapons. Glamours adds binding-oath utility that no other Aetolia class offers in quite the same form.

City and guild

The Sylvan guild is the Praadi, anchored in Duiran, the Spirit Tether’s forest city. Patron: Haern, the Hunter. Sister classes are the Shaman and the Runecarver.

Joining as a Sylvan commits you to Spirit. You can multiclass into other Spirit classes or the seven untethered classes. Race is independent of class, so a Sylvan can be any Aetolia race.

The Sylvan jointly mirrors the Praenomen (Bloodloch’s vampires) alongside the Akkari of Enorian. The shared theme across all three is transfigured warriors bound by oath to a higher power: Sylvans to Life, Akkari to the Triad and Dejaani, Praenomen to the Blood and the Consanguine bloodline.

Frequently asked questions

The class is workable for new players but the oath has heavy roleplay implications. If you do not want to commit to Dia’ruian fury and irrevocable service, pick a different Spirit class.

Yes. The transfiguration happens to mortals of any Sapience race. They become honourary Fae through the oath, not by being born Fae.

No. Per the High Courts of Dia’ruis, there is currently no way known to mortals to break the geas. A Sylvan is bound for the duration of the character’s life.

Other classes to consider

Three classes worth a look if you like the Sylvan profile. Or see all 32 Aetolia classes for the rest of the roster.

Shaman

Sylvan’s sister class in the Praadi. Spirit-summoning priest of the Cycle with primal elemental power. Pick Shaman if you want the same guild and patron but a more arcane and elemental kit rather than savage Fae combat.

Akkari

Joint mirror with the Sylvan. Duamvi warriors from the Spirit Plane, bound by their own oath to the Triad of Angels. Pick Akkari if you like the transfigured-warrior frame but want Enorian’s holy-warrior context instead of Duiran’s wild Fae fury.

Sentinel

Duiran neighbor in the Pride guild. Skirmisher with a bonded animal companion. Pick Sentinel if you want to stay in Duiran and Spirit but prefer a ranger-style chassis to heavy two-handed Fae combat.

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