The Akkari of Aetolia

Akkari of Aetolia class portrait

The Akkari are Aetolia’s Duamvi holy warriors, a Spirit-tethered class from the Spirit Plane of Rewh’va that wields Ascendance (Triad-fueled spirit magic), Dictum (vocalized holy condemnation), and Discipline (sacrament-trained will), serving alongside the Templars at the Vigil in Enorian.

At a glance
TetherSpirit
CityEnorian
GuildTemplars (Patron: Celezor, Accord of the Righteous)
Skill setsAscendance, Dictum, Discipline
Mirror classPraenomen (Shadow), jointly with Sylvan
Sister class in guildTemplar
Signature mechanicTwin-bladed manta, Triad communion, Duamvi transformation
Best forPlayers who want a transfigured holy warrior with extraplanar lineage

The modern Akkari Host formed on Prime in 504 MA, when the Exarchs Berrad, Aban, and Saebi ascended after a sacred communion with the Angelic Triad and passed their gift to the Duamvi citizens of Enorian, creating a new Host distinct from their Rewh’van kin.

This is one of Aetolia’s most unusual classes. If you want to play a Spirit-Plane holy warrior who has been transfigured by the Triad and wields a twin-bladed weapon while standing alongside Templars in the breach, the Akkari is the class for you.

Origin and lore

The Akkari Host hails from Rewh’va, the Spirit Plane, where Dejaani the First Flame and the Triad of angels rule as custodians of the holy light. The Triad consists of Nyasia the Sage, Ubarin the Shield, and Ael’mael the Blade. Access to Rewh’va from the Prime Material Plane is guarded by Celezor, Accord of the Righteous, who ensures only the worthy can cross.

For centuries, the Akkari Host fought from Rewh’va against the creatures of Czjetija, the Plane of Shadow. The original Host comprises Duamvi, a symbiotic race created by the Triad. Then in 504 MA, the Exarchs Berrad, Aban, and Saebi underwent a sacred communion with the Triad and ascended, passing the Akkari gift to the Duamvi citizens of Enorian. A new Akkari Host on Prime was born.

The Prime Host organizes into four sects: Dosan, Naarak, Ila’hji, and the newly created Vuakkya, founded after the Host arrived in Sapience. Each sect is overseen by a High Commander. The Grand Crusader Benedicto leads all four. Their base is the Vigil in Enorian, shared with the Templars guild.

Skill sets

The Akkari fight through three distinct arts. Ascendance draws on Rewh’va and the Triad to raise the faithful through Spirit, channeled through the twin-bladed manta to spill the blood of infidels and heretics. Dictum turns sacred speech into a battlefield weapon: speaking holy condemnation aloud purges heresy and breaks the resolve of those who defy the Light. Discipline anchors both: a regimen of prayer, sacraments, and zealous training steels the will against Shadow’s influence, since neither holy light nor sacred speech holds in a wavering practitioner.

Skill abilities

Ascendance

Dictum

Discipline

Visual style and identity

The Akkari wield the twin-bladed manta with martial grace, their movements drawn from Rewh’van combat tradition. Sacred speech and holy light follow them into battle. The Triad’s blessing renders Duamvi Akkari visibly distinct from mortal Templars, their forms touched by the Spirit Plane.

The visual signature is the twin-bladed manta, the radiant Spirit-Plane light of Ascendance, and the bearing of a soldier who answers to angels. Akkari stand alongside Templars at the Vigil but always read as something more than mortal.

Side effects of the work

Akkari draw heavily on Rewh’va and the Triad. Channeling Spirit at this intensity tends to render even calm personalities more excitable, extreme, or volatile over time. The element is the most lively of all six, and it leaves marks on those who use it constantly.

The Duamvi transformation itself is irreversible. Not all races can become Akkari, since the Triad’s gift only takes hold in mortals capable of housing the symbiotic Duamvi presence. Those who accept the gift gain holy power and lose the option of stepping back into ordinary mortal life.

Who plays this class

The Akkari suit players who want serious religious roleplay and a transfigured-warrior identity. The class is built around faith, sacrament, and martial duty in roughly equal measure. You are not a Templar, exactly, but you fight beside them and answer to the same gods.

Mechanically, the class rewards players who like the heavy-spirit-magic combat style with a strong vocal-attack component through Dictum. Ascendance’s manta-based combat is distinct from the Templar’s mace-and-shield work, so the two play differently even sharing a guild.

If you want a Spirit-tethered warrior with deep extraplanar lore and a twin-bladed signature weapon, the Akkari is the only class that fits.

City and guild

The Akkari Host is based at the Vigil in Enorian, the Hammer of Dawn and Spirit Tether’s religious bastion. Patron: Celezor, Accord of the Righteous. The Templars guild houses both the Templar class and the Akkari class, with the Grand Crusader Benedicto leading the Akkari sects and the Lord Marshal Sryaen overseeing the Templars.

Joining the Akkari means committing to Spirit. You will not be able to actively hold any Shadow-aligned classes alongside it. You can multiclass into other Spirit classes or any of the seven untethered classes. Race choice matters here, since the Duamvi transformation only works for certain races, so check race compatibility before locking in your Akkari character.

The Akkari mirror is the Praenomen, jointly with the Sylvan. All three are transfigured warriors bound by oath to a higher power: Akkari to Dejaani and the Triad, Sylvan to Life, Praenomen to the Consanguine bloodline. Same combat chassis, opposite cosmology.

Frequently asked questions

The class is workable for newer players, especially those drawn to religious roleplay. The Templars guild has strong active leadership and clear documentation, and the sister-class structure means Akkari benefit from a fully populated guild even if their specific Host is smaller. Combat progression is straightforward.

Both share the Templars guild and the Vigil. Templars are mortal holy knights of Celezor with Battlefury, Righteousness, and Bladefire. Akkari are Duamvi-transfigured warriors from Rewh’va with Ascendance, Dictum, and Discipline. The skill chassis differ. The shared faith does not.

No. The Duamvi transformation requires specific elemental compatibility. Confirm race compatibility before character creation if Akkari is your target class.

Other classes to consider

Three classes worth a look if the Akkari profile interests you. Or see all 32 Aetolia classes for the rest of the roster.

Templar

The sister class in the Templars guild at the Vigil. Battlefury, Righteousness, Bladefire. Pick Templar if you want the same Enorian faith and the same Patron but prefer a fully mortal knight with mace, shield, and disciplined formation work over a transfigured Duamvi.

Sylvan

The joint Spirit mirror to Praenomen alongside Akkari. Extirpation, Caprice, Glamours. Pick Sylvan if you want a transfigured warrior bound by oath but prefer Duiran’s Praadi guild and a fae-bestial frame over Enorian’s Triad-and-light frame.

Zealot

Enorian’s other martial-discipline class, in the Illuminai guild. Zeal, Purification, Psionics. Pick Zealot if you want a Light-aligned martial artist with a monastic feel, descended from the old Daru tradition and based in the Illuminai.

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