The Indorani of Aetolia

Indorani of Aetolia class portrait

The Indorani are Aetolia’s dark sorcerers, a Shadow-tethered class associated with Bloodloch that wields Necromancy (life-essence magic), Tarot (the Major Arcana), and Domination (pacts with the Chaos Lords of Corrupt Chaos).

At a glance
TetherShadow
CityBloodloch (no city guild)
GuildNone. Learn from Empress Xa’azamit in the Chaos Plane (40 credits)
Skill setsNecromancy, Tarot, Domination
Mirror classOneiromancer (Spirit)
Sister class in guildNone (class has no guild)
Signature mechanicChaos entities summoned via pacts with Chaos Lords
Best forPlayers who want broad spellcraft, occult lore, and the freedom of a guildless class

The Indorani’s original guild fell in 476 MA, cursed by Severn the Manipulator for betraying Sapience and the Prime. The remnants scattered. Today, anyone who wants the class apprentices to Empress Xa’azamit on the Chaos Plane and learns directly from her.

This is one of Aetolia’s most magic-heavy classes and one of the few that does not require guild membership. If you want broad, versatile spellcraft with deep occult lore and no guild politics attached, the Indorani is one of the strongest picks on the Shadow side of the game.

Origin and lore

The historical Indorani were a great group of occultists whose traditions stretched back across the epochs. They sought to bring about an end to all things save a sheer and utter dominion: a revival of the old Dark Empire. The modern Indorani guild formed when members of the Occultists’ guild of Ashtan embraced their historical roots and journeyed to Bloodloch no later than the year 116 MA to reconstruct the old traditions.

After centuries of service to the cause of Shadow, the Indorani guild succeeded in bringing about its own ruin. Pride had taken hold. They betrayed Sapience and the will of Severn, the Manipulator. In the year 476 MA, the guild was cursed and dissolved.

Though the guild is gone, the power of the Indorani lives on. The remnants spread across the continent, lacking a central authority, serving many different causes of Shadow. Today, anyone who wants to walk the path of the Indorani must seek out Empress Xa’azamit on the Chaos Plane. She accepts apprentices for 40 credits. The lore passes from her to the student directly, outside the city-guild structure that holds most other classes in place.

The class is still associated with Bloodloch, and most modern Indorani align with the city. But the formal guild is gone, and that absence shapes the roleplay.

Skill sets

The Indorani skill sets are Necromancy, Tarot, and Domination.

Necromancy lets the Indorani manipulate life essence to despoil and ravage enemies. Life essence is drawn from the Inner Spark of the dead, a wellspring of spirit and fire that the Indorani either absorbs passively or harvests from their victims. The class also structures ambient shadow into spellwork through this discipline.

Tarot is the second pillar. The Indorani infuses ambient shadow into the Major Arcana, producing a diverse range of magical effects. Some cards heal allies. Others harm enemies. The deck functions as both spell library and ritual device, and the card draws shape how a fight plays out.

Domination is the most distinctive of the three. The Indorani bargains with the Chaos Lords, demonic denizens of Corrupt Chaos, in exchange for the power to command an army of horrific chaos entities. These entities are not summoned creatures in the conventional sense. They are many chaotic individuals united into a single whole, possessed of animal sentience, incapable of cohesive form without their summoner. They often ambush their marks from the shadows.

Skill abilities

Necromancy

Tarot

Domination

Visual style and identity

Indorani spells and gestures are chosen for dramatic, intimidating effect. Their work consists of gruesome displays of decay, destruction, and the corruption of physical and mental stability. Fell light and choking shadow intermingle in their sorcery, smearing the air around them to a chaotic blur and making them difficult to distinguish in combat. Chaos entities ambush from the shadows and fade away again in the moment after the attack lands. The aesthetic is Chakrasulian Despair made manifest: cards, decay, gestures, and entities pulled from somewhere worse than the world.

Side effects of the work

Repeated use of shadow leaves visible marks. The eyes become black and nearly solid, with corruption sprawling outward in the veins. Fingertips darken. Skin texture changes from something porous and organic to something strange and irregular. Whispering voices may grow more present in the back of the head, speaking in a language the Indorani does not understand. Over decades, the world loses its sense of color. Color blindness of varying severity can set in. The class does not pretend the work is clean. The body keeps the record.

Who plays this class

The Indorani is a class for players who want broad, versatile spellcraft and the freedom of operating outside a guild. The roleplay frame is occult: warlocks, witches, hedge-sorcerers, and dark scholars. Most align with Chakrasul, the Dark Mother, though not all do. Without a central tradition, individual Indorani vary widely in what they actually believe.

Mechanically, the class rewards players who like deep magic kits with several power sources to juggle. You manage life essence, ambient shadow, the Tarot deck, and your pact with the Chaos Lords all at once. The class is one of the most spell-heavy on the Shadow side and one of the few that lets you skip guild membership entirely.

City and guild

The Indorani are associated with Bloodloch, the Shadow Tether’s city of undeath, but the formal guild dissolved centuries ago. The class is now learned directly from Empress Xa’azamit on the Chaos Plane for 40 credits. This makes the Indorani one of the few Aetolia classes that does not require joining a guild to play.

Playing an Indorani still commits you to Shadow. You cannot actively hold any Spirit-aligned classes alongside it, though you can multiclass into other Shadow classes or any of the untethered classes. Race is independent of class, so you can play an Indorani of any Aetolia race.

The Indorani mirror is the Oneiromancer, Duiran’s astral dream-mage. Both classes wield broad, versatile magic with three distinct power sources. The Indorani draws on Corrupt Chaos and the Dark Mother. The Oneiromancer draws on the Astral Realm and Omei the Imago. Same chassis, opposite alignment, opposite tone.

Frequently asked questions

No. The Indorani is one of the few Aetolia classes without a city guild. The original Indorani guild dissolved in 476 MA after the Severn curse. To learn the class today, find Empress Xa’azamit in the Chaos Plane (v24112) and apprentice to her for 40 credits.

Tarot is a magic system built around the Major Arcana. The Indorani infuses ambient shadow into symbolic cards, each card producing a distinct magical effect ranging from healing to direct harm. In combat, the deck functions as a spell list with a deliberately ritualistic frame.

The class is magic-heavy with three distinct power sources to manage (life essence, ambient shadow, Chaos Lord pacts). New players can focus on one skill set first and grow the rest as they go. The trial system lets you test the class before committing lessons, so you can see how the deck and the entities feel before paying for them.

Other classes to consider

Three classes worth a look if you like the Indorani profile. Or see Aetolia’s full class list for the rest of the roster.

Oneiromancer

The Indorani’s Spirit mirror. Same broad magic-class chassis, opposite alignment. Oneiromancy (fate and dreams), Hyalincuru (paper-folding as eldritch magic), Contracts (bargains with Fae Nobles of the Astral Realm). Pick Oneiromancer if you like the planar-bargaining frame but want to play on the Spirit side under Omei rather than under Chakrasul.

Sciomancer

Spinesreach’s Shadow mages. Sciomancy, Sorcery, Gravitation. Pick Sciomancer if you like dark magic-heavy work but prefer a structured guild, a research-driven culture, and the Plane of Shadow as your power source rather than Corrupt Chaos.

Praenomen

Bloodloch’s vampire signature class. Corpus, Mentis, Sanguis. Pick Praenomen if you want to stay in Bloodloch and Shadow but trade Chaos magic for a deep vampiric kit and the ability to Sire others into the Bloodline.

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