More Combat Tweaks!

Afflictions
======================
– Impairment will now increase stun durations by 50%.
* It will continue to block racial skills as well for now.
– Deadening will now increase the threshold trigger of shock/burnout to 40%.

Battlefury / Riving
======================
– Battlecry / Anguish equilibrium recovery time is reduced by 1 second if the opponent has epilepsy.
– Zeal / Harrow balance recovery time has been lowered to 4.40 seconds, down from 5.
* PvE damage on Zeal / Harrow has been likewise reduced to keep it consistent with its balance time.
– Disembowel / Extirpate performed with a two-handed weapon now counts twice towards the instant kill.

Enchantment
======================
– Time enchantment reworked:
* Now increases balance and equilibrium recovery for everyone by 1 second.
* Requires at least four people minimum in the location, otherwise it has no effect.

Hypnosis
======================
– New Skill: Ebbing.

Illumination / Tectonics
======================
– Cleansing / Thermics no longer has the mental or physical choices, it is now just a random affliction.

Spirituality / Subjugation
======================
– The loneliness affliction from Chasten / Subdue has been replaced with self loathing.
– The berserking affliction from Facesmash has been replaced with misery.

Weaving
======================
– Ironcollar now prevents flying and swinging once latched.

Hunting Grounds
======================
– The Night Eye pendant now uses the command EYESEEK to use.
* It must be worn in order to work.
* Costs 5 willpower to use, just so you’re aware.

Penned by my hand on Gosday, the 17th of Lleian, in the year 507 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/4653/announce-post-3475-more-combat-tweaks

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