News
The Future of Newbie Experiences!
The rewritten newbie tour is nearing completion. It looks a bit different for each city while teaching the same lessons at the same pace, and interested players can volunteer feedback.
Read MoreCombat Updates
A minor meta shake-up across Aetolia’s combat skills: egocentrism now blocks assistance, Teardown becomes an active command with a cooldown, Heartcage is reworked, and Direfrost damage is roughly halved.
Read MorePlayer Idea Day
Twenty-four player ideas implemented in one pass: two functional scabbards, CITY REWARDS bookkeeping, TELLSOFF reasons, relic customisation, SPARE in Weaponry, ten saved RACESKILL layouts, ABDICATE, ARENAWATCH and more.
Read MoreClass Viability Results
The class viability survey drew 27 responses and the results spreadsheet is now linked. There was no hunting section this round because of the ongoing hunting tree revamp.
Read MoreClass Viability
The class viability form returns with a closer interest in team combat. Responses help determine which classes have problem areas, and the form closes 24 hours after the last submission.
Read MorePromo tweaks
The Draconic coffer minimum rises from 17 to 21 credits, and a pity system guarantees a relic piece within eight coffers. Everyone who bought coffers on the website has extras.
Read MoreSeptember promotion – Draconic relics!
September’s promotion is the Draconic Coffer, a Cryptic Chest-style box that can drop credits, Iron Coins, minipets, technique scrolls and pieces of the seven-relic Draconic set, which fuse into draconic_combined.
Read MoreIron Carnival Arena
The Iron Carnival Arena is open to look inside ahead of tomorrow’s main event, with no safety inside. The Staging Grounds sit near the Carnival entrance.
Read MoreCarnival’s Duel
Percivale hosts a special version of the Duel inside the Iron Carnival this weekend, in a temporary arena with tricks and traps to use on your opponent.
Read MoreHunting Trees – Bard
The Bard class hunting tree is live. Rhythm, Cadence, Ridicule, Unheard and Doom all work against denizens, and Tearing adds 50 bleeding to them.
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