The Dyisen-Ashtan Arena

Hi folks! Within the Memoryscape, the fog has coalesced into a new, long forgotten memory – the Dyisen-Ashtan Arena. Inside the arena, you can run some basic mock battles using the spectral and ghostly divisions that utilise the war system mechanics for whatever you need. You can PROBE the divisions/objects within the arena for extra…

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Second Life Skills

The removal of second life skills talked about in Announce #3488 is no longer temporary and will be the norm going forward. There is a few further fixes however: – Fixed Soulcage / Remembrance not proc’ing before Starburst (although technically should not be stackable). – Fixed the Ulgar statue allowing you to stack Starburst with…

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Spirited Away

Near the close of the summer of 508 MA, the rattling of bones against wood could be heard throughout the balmy Western Itzatl. Suspecting that these sounds were connected to a recent vision experienced by many councillors, Durian was swift to respond. In short order, they questioned various residents of the rainforest and neighbouring Saluria,…

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Bloodborn: Born Again

Throughout the summer of 508 MA, the imperious Consanguine toiled away in search of greater power. Goaded on by the Progenitor, the Imperial Dominion sought control over ancient magic related to the four humours of blood, phlegm, and yellow and black biles. Though they mustered their all, they found themselves unable to handle the demands…

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The Runecarver Class!

Following the arrival of Senvet from the Jalaja region of Albedos and the spiritual journey that ensued, the Runecarver class is now available within the Shamans Guild! With the skills of Runecarving, Malediction, and Sporulation, this class draws much of its power from the Dia’ruian guardians – both familiar and newly discovered – to strike…

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The Bloodborn Class!

Having delved into hitherto unplumbed secrets of blood magic and rediscovered arts thought lost to time, the Bloodborn class is now available within the Dominion Guild! With the skills of Humourism, Hematurgy, and Esoterica, this class marries arcane sorcery, blood magic, and a grotesquely intricate control over the body’s humours. Bloodborn is a mirror of…

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Keg Race tweaks

Hi folks, Ahead of the Keg Race, I’ve made some adjustments to make it a little less snowball-y. From my experience with observing past races, those that get an early lead tend to maintain it throughout the entire course and get further and further ahead from the rest. These changes are designed to hopefully bring…

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Artistic Antiquities

Hi folks! Today we’re bringing an upgrade to a familiar system that we hope you will be just as excited about as we are! In the shops for both Beneath and Portent/Glandor, you will now find transmute beetles that can be applied to your antiquated ring and antiquated gauntlet respectively. This means that you will…

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To give light, one must first burn

Just beyond the pristine walls of Enorian’s eastern flank was a community fraught with the downtrodden suffering from a disease born from the cruel experimentation conducted by an alchemist named Jirken. Though the then self-proclaimed Beacon had eventually brought justice to the wayward scientist, the damage was already done and a disease-ridden colony was born.…

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PvE / XP Gain Tuning

Hi folks! We’ve just completed a bit of a pass on auditing some bashing areas and identifying issues with difficulty and also with xp gain and I have the following updates to announce: – First up: xp gain from bashing in groups is now buffed by 30%, reduced from 50%. This was set at 50…

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