Players will now have a miss chance there are more then 5 people attacking one target. This miss chance is 4% for every target beyond the 5th, up to a maximum of 32%.
This will only affect abilities that can naturally miss, since usually they are ‘bread & butter’ attacks that mostly just cause damage and afflictions. Skills without a natural miss chance I’ve intentionally ignored as they tend to be more utilitarian and/or strategic in nature, and just do damage, an affliction, or some other effect and ~usually~ not a combination.
It’s probably not going to solve all your woes, but I figure it might be worth a try for a bit and see how it feels.
Penned by my hand on Gosday, the 13th of Haernos, in the year 0 AC.