Mining Has Arrived!

It is my great pleasure to announce that Mining is now available! Before I get into the specifics, I would like to give a massive shout out to Razmael for the enormous amount of work he’s put into this system, and to the many people on the team (some of whom are sadly no longer…

Read More

A Better Gnomorrow!

Under pressure from the people of Gorshire following the mining calamities of 497, Mayor Gorbert has agreed to allow young Gnomes the chance at a life beyond the sheltered valley as adventurers in their own right. Gnomes are now a playable race! * You can either create a new character with the Gnome race, or…

Read More

Changelog: 14th September

– Numerous shrines that were left behind within old, inaccessible areas have now been cleaned up. Please file a bug or an issue if you still have shrines that cannot be accessed. – Updated the error message for Lifebloom when trying to cast it on cooldown. – The timeline will now reference your character’s birthday…

Read More

Templar & Revenant Updates

Much of the mirror code for Templar and Revenant has been cleaned up! As such, you can now use the old commands again minus their new prefixes (so you can IMPALE <target> instead of BATTLEFURY IMPALE <target>). At some point I’ll remove the prefixes all together, but I’ll give you all plenty of time to…

Read More

Recent Changelogs!

Added ‘IC VERBOSE’ which lists the fullname of the item in the cache, along with aliases you canuse to refer to it. You can filter this down like normal cache display, e.g. IC ACUITY VERBOSE.There’s now a header when you READLOG that indicates which organization’s logs you are pursuing.Added the ‘TarotCards’ ability to AB WOODCRAFT.…

Read More

The Blighted Island of Ulangi

Years ago, amidst a great calamity, the island of Ulangi was cleansed of all life. At least, this is what the world thought – ruined by toxic atmosphere and ravaged by the Effulgent Shout, surely nothing could survive on that blighted island. The Siroccian Geological Society has proven that theory wrong. Headed by a senior…

Read More

September in Aetolia!

September is upon us and while the last two weeks have been a bit of a blur, I owe everyone a huge thanks for the support and warm welcome while I continue to get up to speed. It’s going to be a busy few months! For now we say goodbye to Elemental Coffers and as…

Read More

Combat & Class Updates

Afflictions Soulburn and soulfire have been renamed to agony and accursed.This is to better accommodate it as a general affliction for mirrors.Fixed a bug where lightwound is blocked from random curing methods when you have deepwound.Originally lightwounds could not be cured if you had deepwound in development, but this is currently not the case.Fixed being…

Read More

Hello from Ictinus!

Hi everyone! I’m Sam, you’ll know me as Ictinus here in Aetolia. For the last four and a half years I’ve worked as Head Builder and Associate/Co Producer in Achaea. My IRE career started a long time ago in 2010 as a player in Aetolia, but in the AP role in Achaea I have had…

Read More