New Elixir / Artifact Tweaks

Hello folks,

There is now a new skill within Apothecary called Infusion, which will allow you to create an elixir of infusion. It currently has no effect, but it will in the future, so this gives you some time to stock up on it in preparation. Do note that the elixir balance time on it matches that of the health and mana elixirs.

Secondly, I have lowered the damage boost on the ‘handtohand_damage’ artifact to 10% / 15% / 20% per a level (down from 15% / 25% / 35%) to match that of ‘magic_potence’. Monks however still have the old values as their damage is split between kicks and punches.

We’ve done this because it was making Frenzy / Zeal punches do too much damage in PvP/PvE at the top end and these high value choices are mostly a problem carried over from when knuckles only affected Monks.

I’ve also updated the description on ‘handtohand_damage’ to show which skills in specific it affects.

Along this same vein, I’ve increased the values on ‘beast_claws’ for Shapeshifters. They now sit at 10% / 15% / 20% per a level (up from 5% / 12% / 19%), so they now also match ‘magic_potence’ numbers.

Enjoy!

Penned by my hand on Kinsday, the 11th of Celes, in the year 1 AC.

Stay in the loop

Game updates, world events, and news from Aetolia — delivered to your inbox.

Name Please enter your name. Email Please enter a valid email address.
Aetolia
Iron Realms
Please select at least one newsletter.
Marketing permission: I give my consent to Iron Realms to contact me via email for news and updates. You can unsubscribe at any time.
Please accept the marketing permission.

Unsubscribe at any time via the link at the bottom of any email.

Free to play
No download required. Start in your browser.
Play Free Now