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Changelog News Post #2607

Tenacity

Written by: Keroc, the Starborn
Date: Saturday, April 18th, 2026
Addressed to: Everyone


I've gone through and cleaned up a bunch of backend code for Tenacity. Please let me know if anything seems broken.

There have been some changes and bug fixes as I've gone through it:

- Adjusted some combat messages to show limb targets.
- Devastate now acts like a proper thrown attack.
* It has an adjusted balance time and axe throw time as a result.
- Added in missing information about Devastate that it increases fury.
- Fixed some inconsistencies with double axe attack strikes.
- Whirlwind now strikes with both axes.
- Carve now strikes with both axes.
- Embed now deals some damage to the target.
- The damage from PULL AXE FROM <target> is now knowledge sourced.
* It remains sourceless if you are pulling it from yourself.
* Now also considered an aggressive action.
- Double axe attacks now require both arms to not be crippled.
- Chop and Lob should be able to hit targetable items again now.
- Rampage now properly passes along the effects of Assault.
- Rampage now properly deals trauma.
- Ambush now checks for paresis and both legs not being crippled.
- Fixed Ambush potentially getting stuck and giving you permanent evasion.
- Dropstrike now checks for paresis.
- The speed up from Retrieval now checks that you have the skill.
- Attacks that target limbs no longer require you to have Targeting from Weaponry.
- Fixed Retrieve not displaying directions.
- Plus some other things I may have forgotten about.


Penned by my hand on Closday, the 20th of Omeian, in the year 18 AC.


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