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Changelog News Post #1451

Forced movement

Written by: Keroc, the Starborn
Date: Wednesday, May 9th, 2018
Addressed to: Everyone


I've fixed a number of bugs revolving around forced movement, and not having appropriate checks flagged against them. Most of this is related to the bracer and when it muddles exits.

- Spirituality Beckon now checks movement restrictions against the correct exit.
- Assassination Yank now checks movement restrictions against the correct exit.
- Crystalism Adduction now checks movement restrictions against the correct exit.
- Vocalizing Serenade now checks movement restrictions against the correct exit.
- Naturalism Pull fixed to work in muddled exits.
- Mentis Lure fixed to work in muddled exits, providing they are adjacent to you.
- Line of sight abilities (further then simply being adjacent) now need a direct path to the target.

If I have somehow missed a skill, feel free to let me know.

Penned by my hand on Tisday, the 6th of Arios, in the year 473 MA.


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