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Announce News Post #821

Will it ever end?

Written by: Varian the Celestine
Date: Saturday, February 17th, 2007
Addressed to: Everyone


GENERAL
---------------
- Entities should count toward bloodbath kills/points now.

SUBTERFUGE
---------------
- Grove thorns no longer hits phased players.

GROVES
---------------
- Groves will inform you when concealment wears off, if you are not in
then room on the ground.
- BTHROW will not pull from grove cage anymore.

TATTOOS
---------------
- Tree tattoos will now use charges up, if you touch it off tree
balance.
- Tree tattoo will now give a message when balance returns.

ENCHANTMENT
---------------
- Modified the the code for the POINT command for firelash enchanted
items. Please bug any problems.
- I have had to make some changes to the beacon code which has broken
any beacons you may have already dropped. If you pick it up and drop
it again, it will work properly.
- Key Sigils will fire on DASH and SPRINT.
- Waterwalking is the worst named enchantment in the world. You
basically just get better swimming with the enchantment. This is how
it was designed to be, and it is not a bug that you still have to
swim. I am against making them real waterwalking boot, because that
could make flooding a room becomes absolutely worthless. I am for
renaming the enchantment to something else. At any rate, not a bug.
If you want a change, submit a liaison.

FERALITY
---------------
- Neckdrag should not be screwed up by key sigils anymore.

SANGUIS
---------------
- Beckon will now give a message that the minion begins to follow you.
This is so that if you beckon them from the same room you do not
just get a blank message.
- Rage will give a message if the minion is already raged, again.

CORPUS
---------------
- Mistform is no longer blocked by walls.
- Mistformed players will no longer display messages when stalking
wears off.
- Arrow catching will actually catch arrows now.
- Health regain should be at the previous rate for entombed and
earthmelded players now.

MENTIS
---------------
- Lure will not longer work if one of the players is earthmelded,
entombed, mistformed, or dead.
- When you enter the room with the player who is luring you, you will
get a brief message.

ILLUMINATION
---------------
- Extinguish will not work on a weapon that is already extinguished.
- EVOKE SHINE END will tell you if it was already ended.

HORSEMANSHIP
---------------
- Swinging up into the trees will lose your mount.
- You will no longer drown if you are mounted and have fording.
(unless you are underwater)
- Recall will no longer try to summon a mount that is already in the
room with you.
- There were a couple of vague bugs about getting dismounted. Please
list specific skills or attacks that dismount you with no message,
that should give a message.
- Fording will not give messages of fording if you are in the trees or
flying now.

NECROMANCY
---------------
- Corruption is fixed.

FERALITY
---------------
- Pawguard will work against everyone now.

METAMORPHOSIS
---------------
- Stampede will no longer hit the target if you fail to actually move.
- You can no longer burrow below while flying.

HEMATURGY
---------------
- Wisp Disperse and Form will not work with disloyalty.
- Sanguispect will give a message when killed by a mob now.
- Numbsense is stripped if you lose the hematurgy skillset.
- Blood Pool will effect movement again, although it is avoided with
levitation.
- Sylvan Emnity is used to stop grove cage in your current room and
all adjacent rooms. It does not just allow you to move freely
through it.
- Trill will no longer stack eq loss when using whisper.
- Shadowblow no longer fires tekura blocks.
- Numbsense will block stridulation now.
- Skills that randomly strip defences should no longer remove
blindness and deafness if numbsense is up.

Penned by my hand on the 17th of Chakros, in the year 209 MA.


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