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Announce News Post #807

More Skill Fixes

Written by: Varian the Celestine
Date: Wednesday, February 7th, 2007
Addressed to: Everyone


VENOM
-------------
- Fixed the problem with your prompt getting cleared when milking
voyria.

SUBTERFUGE
-------------
- Phased players will now see multiple items in a room properly.
- There were several bugs that phased players cannot look at or probe
items in a room with them. This is not really a bug, and if you would
like to have us consider changing it please make a liaison report.
However this is a big code change and could take a day or two in
itself and will take away from other possible adjustments.
- You will no longer take meteor arrows from your quiver if the
your or your target are indoors.
- Fixed some of the error messages for worm vortex.
- Lipreaders can see murmurs now.
- Fixed a couple of issues with aiming, shooting, and arrows getting
in and out of your quiver properly.

NECROMANCY
-------------
- When soulcaging from an arrow attack, the venom will no longer
carry over.
- Gravehands cannot grab phased players anymore.

DEVOTION
-------------
- When exiting the arena rite will be removed rather then moved.
- Added more descriptive messages when deliverance is stopped by a
monolith sigil.
- You will no longer get the revitalization message if you are above
normal health or mana.

TEKURA
-------------
- Dstab will now fire tekura blocks.
- Stances will be cleared on death now.
- Grading must be done on the ground now.
- When moving, you will get the message about losing stance BEFORE you
get the next room message instead of after now.
- Blocks will not fire if you are tied up or transfixed in anyway.
- Blocks will not fire if you are taking the damage because of the
the justice affliction.

ENCHANTMENT
-------------
- Meteor Arrows will no longer fire blocks if the attacker and target
are in the same room with then arrow hits.

METAMORPHOSIS
-------------
- Launch should always cause you to fall back to the ground now, with
or without balance.
- Alertness should be notifying all swimming movement.
- Pursue works once again!
- Incinerate can no longer be used when paralysed, tied up, webbed,
etc.

DOMINATION
-------------
- Doppleganger seek can no longer find players will the hood
artifact.
- I have made the gremlin and the firelord attack at a more regular
pace.
- If a gremlin or a sycophant hits a shield, the next attack the
entity tries to do will come slightly faster. I did this because
the attacks are more infrequent.
- An entity hitting a shield will now give a message to everyone
in the room, not just the player getting struck. I may modify this
if it just becomes to spammy.
- The sycophant will only attack one target now, but that target
does not have to be an enemy, as it once did. The reason for this
change was that nearly everyone thought the ent was not attacking,
but in fact they had not enemied the target. This also allows us to
let all sycophants in the room attack, where as previously more
then one sycophant in a room would cancel them all, which was fairly
retarded. Attack messages will also be displayed to all players in
the room.
- Hound will give rooms messages for all attacks now.
- Hound was coded to shatter shields. I am not sure that ever worked.
It will shatter them properly now.
- Golgotha cannot be summoned if the pit is already in the room.
- The firelord will continue to only attack players you have enemied,
however it will now give messages when it attacks. Those who are
hit by it will get a clear message that the firelord is hitting
them as well.
- The worm, the slime, and the chimera will now give messages to
everyone in the room when it hits.

Penned by my hand on the 3rd of Lanosian, in the year 208 MA.


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