Aetolian Game News

Previous Article | Back to News Summary | Next Article
Announce News Post #723

Reanimation

Written by: Tydeus, the Parity
Date: Thursday, November 23rd, 2006
Addressed to: Everyone


As many of you are no doubt aware, Reanimation has now been publically
released. The first thing all undead should probably do is read HELP
REANIMATION, HELP CURES, HELP CURES_REANIMATION and HELP
REANIMATION_INGREDIENTS.

Needles and bandages are now available in the generic shops in Bloodloch
and Spinesreach. I've no doubt many serums and poultices will be
produced soon and begin finding their ways into player-run shops.

I have to stress at this point that Reanimation has suffered somewhat
from having to be handed off mid-design and implementation, and also
from being a curing system created in months where the current one was
iterated over years. I have no illusions that at this time Reanimation
and the Concoctions curing are entirely unbalanced, and that is why,
along with allowing the undead to begin learning how to cure with it,
Reanimation and Concoctions will overlap for some time.

I invite you all to discuss the new system, and how it can be improved,
and make frequent bug reports with any major problems (make sure they
are detailed!). I hope with your help we can make this changeover go
smoothly, and have a solid, balanced curing system for the undead.

There are two new afflictions coming in with the advent of this system
also, they are both available as venoms, and there are new abilities in
Hypnosis and Howling, as well as many updated abilities in the other
skills.

Penned by my hand on the 16th of Midsummer, in the year 202 MA.


Previous Article | Back to News Summary | Next Article