Aetolian Game News
Joint bug fixes
Written by: Severn, the Manipulator
Date: Thursday, September 23rd, 2010
Addressed to: Everyone
Here's a bit of joint effort bug-wiping from our coders.
From me:
Concoctions
-----------
- Vipers and Scorpions in the Festering Wastes can be harvested for
venom sacs.
Domination
----------
- Typoing a command when you order your entourage will no longer cause
you to lose gross amounts of equilibrium.
Groves
------
- Grove Eyes will no longer show titles. I rewrote the output a little
bit, so it should also be a bit nicer to read.
Hematurgy
---------
- Checking your defences will no longer strip the Astral Blur defence.
Hypnosis
--------
- The bug that was making hypnosis impossible after someone dies
mid-hypnosis should be fixed.
- If it shows up again, you can use HYPNOTISE NOTHING to reset your
hypnosis.
Mentis
------
- Effusing Phlegm will properly give the effused_phlegm affliction
instead of effused_blood
Metamorphosis
-------------
- Stampede will break limbs once again.
Misc
----
- Using II CLEAN will correctly display clean bandages.
- Peace and Pacifism will no longer prevent you from using SAY TO
<player>.
- WARES EMPTY in a shop will properly display empty vials.
- So will WARES CLEAN for clean bandages.
Undeath/Vampires
----------------
- As per Announce #1600, the asphyxiation damage resistance undead
received has been properly removed. (Sorry!)
- The resistances gained from being a Vampire will now only apply to
those who have the Praenomen or Bloodborn class.
========================================================================
From Ivoln:
- Frenzy will no longer do seemingly random damage types.
- Fixed the bug where various weapon attacks would sometimes do less
damage for no visible reason. Should you find this occuring with any
weapon attack, please bug it.
- It will now only take willpower and endurance to start snarling, and
not any time you attempt to use the SNARLING command while mutated.
- You may now spin your quarterstaff while flailing it, or vice-versa.
Note that this will change which defense is active.
- You may no longer throw furniture (sorry, potential muscle-men/women,
you can't throw wardrobes at people anymore).
- Sand whip will still be prevented by shielding, but will no longer
cause an eq loss should it hit. It will, however, still put sand whip
on cooldown.
- Lycanthropy swipe will now generate kai.
- Stalking should no longer display a message to people in your room
about it ending if you are mistformed at the time.
- Dying while bloodraged will now regenerate a small amount of blood.
The amount of blood restored is only enough to bring you out of the
bloodraged state while earthmelding. Once you arise you will still
need to feed ASAP.
- You may no longer REVEAL artifacts that are not your own.
- NPCs will no longer all do cutting damage.
- Sand Spikes will not cause untrapped errors when you walk over them.
- The first attack of a Tekura combo (typically a kick) will no longer
do less damage for no visible reason.
========================================================================
From Dhar:
- You can no longer FLY on the clouds.
- Golem Servant will no longer pick up corpses that can't be picked up
normally.
- Plants will now grow beyond the Growing state.
- You can no longer recall mounts while phased.
- Shield Crush will now display its error message correctly when a mace
isn't wielded.
- Shunlife no longer hits incorporeal players.
- Bloodsense is now strippable by other players and is stripped when
switching class.
- You are now pulled out of phase when switching class.
- You can now use PACKWHO and PT providing you possess the lycanthrope
class.
- You cannot use PACKSENSE unless your active class is lycanthrope.
- Pack challenge points can now only be obtained providing you are using
the lycanthrope class.
* I've added some messages for when you gain points, so you'll know if
you're on the right track.
- The challenging pack will now gain points in a challenge.
Penned by my hand on the 9th of Variach, in the year 314 MA.