Aetolian Game News
Haven and Building Features
Written by: Varian the Celestine
Date: Friday, March 7th, 2008
Addressed to: Everyone
I have made some changes to Havens and Buildings.
First, you can no longer destroy Haven Rooms. As such, before you make a
room, you need to be sure how you want to spend those points. You can
always rearrange their exits, redescribe them, whatever.
Secondly, I have added the first series of upgrades for buildings and
havens. I know there are no libraries in there yet, but we will have
them soon!
New Commands
-------------------------
BUILDING SET <feature>
or
HAVENS SET <feature>
- These commands will turn on several different features for buildings.
Once set these features CANNOT be turned off.
- ObscuringFog
Works like GROVE CONCEAL, will not reveal the name of the room you
are in to the who list. It will also prevent a number of seeking
abilities.
- Buildings : 5,000,000 Gold
- Havens : 1 Haven Point
- Player Houses: 200/300/400 Credits
- HiddenRoom
Will remove you from the who list while you are in the room.
- Buildings : 5,000,000 Gold
- Havens : 2 Haven Points
- Player Houses: 200/300/400 Credits
- Slaughterhouse
Use the BUTCHER command in it.
- Buildings : 2,500,000 Gold
- Havens : 1 Haven Point
- Player Houses: 100/150/200 Credits
- Private
You will not be able to be watched or have your tells overheard in
any form, by anyone, including Gods. Please note that says and
other room wide forms of communication are never private.
- Buildings : 2,500,000 Gold
- Havens : 2 Haven Points
- Player Houses: 200/300/400 Credits
- Stable
This room will act as a personal stable and can be used to house
any mounts you may own. If used for an organisation, it will house
any mounts for any player with membership in that organisation.
- Buildings : 1,000,000 Gold
- Havens : 1 Haven Points
- Player Houses: 200/300/400 Credits
- Willpower
Add willpower regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other
regeneration. For houses it works for you and those on your allies
list. For organisations it works for everyone who belongs to that
organisation.
- Buildings : 5,000,000 Gold
- Havens : 3 Haven Points
- Player Houses: 250/375/500 Credits
- Endurance
Add endurance regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other
regeneration. Works for you and those on your allies list.
- Buildings : 5,000,000 Gold
- Havens : 3 Haven Points
- Player Houses: 250/375/500 Credits
- Health
Gives you the equivalent of racial level 2 health regeneration. It
is cumulative with any other types of regeneration. For houses it
works for you and those on your allies list. For organisations it
works for everyone who belongs to that organisation.
- Buildings : 5,000,000 Gold
- Havens : 3 Haven Points
- Player Houses: 250/375/500 Credits
- Mana
Gives you the equivalent of racial level 2 mana regeneration. It
is cumulative with any other types of regeneration. For houses it
works for you and those on your allies list. For organisations it
works for everyone who belongs to that organisation.
- Buildings : 5,000,000 Gold
- Havens : 3 Haven Points
- Player Houses: 250/375/500 Credits
- SolidRock
Makes a room solidrock, such that no one burrow into that room or
past it.
- Buildings : 500,000 Gold
- Havens : 500,000 Gold
- Player Houses: 50/75/100 Credits
- Preservation
A preservation room that can be used by those with the Venom or
Toxicology skillset
- Buildings : 10,000,000 Gold
- Havens : 8 Haven Points
- Player Houses: 500/750/1000 Credits
Penned by my hand on the 12th of Variach, in the year 240 MA.