15.13 Theft

It is never acceptable to engage in credit or iron coin scams, FULL STOP. If you make an agreement to take credits or iron coins in exchange for anything you need to keep that agreement with the other player, or refuse to accept the payment. No exceptions. We have internal commands for the safe transfer of goods, see HELP TRADING ITEMS and HELP 
CREDITS.

Gold is not covered by this rule, even gold earned from selling credits. The decision to be a thief has significant social impact and will almost invariably affect your interactions day-to-day if you choose to pursue such activity. Though most skills involving the ability to command others to perform an action cannot be used to force theft, other forms of theft are still considered acceptable. These remaining methods come with the consequence being open to player killing as retribution.

In the case of theft, the administration will not intervene aside from two specific scenarios:

1. Theft of credit items - items that were obtained OOCly, either via the website or through an in game trade (such as promotional, but not bashing-acquired relic pieces). In such an occasion, filing an issue with the details is the correct course.

2. Some forms of organisational theft* (i.e utilising your political position to empty an organisation's coffers or steal commodities) might warrant our intervention, but in all cases of org-theft, regardless of admin action, the perpetrator is considered open season to the entire organisation until the organisation considers the debt repaid.

* Org theft does not include robbing shops or stockrooms or houses owned by an organisation, it refers only to abuses of administrative or governmental powers as a citizen or guild member to perpetrate thefts that would not otherwise be possible.