Echoes of Power, Part XVIII: Tumultuous Times
As Bloodloch’s dreaded spellplague gnawed through the Tree of Stasis and the rest of the realm’s landmarks fell into quietude once more, trouble stirred within Morvaethe’s horrifying menagerie. With the Curator’s powers dwindling day by day, his grip upon his oldest exhibits visibly faltered. At first, this manifested in the mysterious deaths of a distant…
Read MoreSeyda race!
With the defeat of Morvaethe, the Curator, the town of Vimuna is freed from its millenia-long stasis, and with it comes the return of the Seyda race! These vulpine folk, long thought nearly extinct, now walk freely upon Sapience once more! Old Witch Tala’s intervention has spared the Seyda from the madness of their imprisonment,…
Read MoreAntiquated Crop
Hi folks, Per report 3658, we’ve given the antiquated crop a little bit of a small update. Some levels have been combined, while others got either tweaks or brand new powers. You can read below if you want to see. Enjoy! Level 1 (NEW): Your mount is immune to fearing abilities, will escape from the…
Read MoreClassleads June 2025 – part 5 (end)
Battlefury / Riving ============================== – [3684] Charge / Initiate now only works with blunt weapons. – [3684] Charge / Initiate now additionally causes bruising on the torso, and if the torso is damaged, it will increase the bruising by another level. Bombcrafting ============================== – [3699] New Skill: Sootbomb. Forging ============================== – [3719] Smelting newly-made items…
Read MoreClassleads June 2025 – part 4
Hi all, Just a small list of changes here revolving around the blackout affliction from report 3679. I’ll keep an open ear if anyone feels it should be further expanded, but I’m choosing to just keep it basic to start with. Afflictions ============================== – The ‘blackout’ affliction no longer hides target (2p) messages nor afflictions…
Read MoreClassleads June 2025 – part 3
Arcanism / Esoterica ============================== – [3735] Arcaneskin / Panoply no longer scales to your skillrank in the skill. * The resistance values are now set at the max of 16%. Elemancy / Humourism ============================== – [3662] Iceray / Flense equilibrium recovery time lowered to 3 seconds, down from 4. – [3662] Iceray / Flense damage…
Read MoreEchoes of Power, Part XVII: A Pestilent Awakening
Hot on the heels of the Theocracy’s toil and the Light’s triumph, the Sanguine Fist sought to leverage their uncontested grasp upon the Bloodflower Falls. Throughout the weeks leading to this moment, the Empire’s brightest minds had sequestered themselves to consider the matter of the ritual site’s true power. Convinced that it could be used…
Read MoreEchoes of Power, Part XVI: The Onset of Revolution
With the vast majority of their preparations already accomplished, there yet lay before the Theocracy a handful of loose ends to tie together for the maximum chance at success. Foremost before them was the formation of the newest Chaos Lord to find a place among the Labyrinthine Court, a task that would be crucial during…
Read MoreEchoes of Power, Part XV: Preparations
As the Labyrinth’s Grasp neared the zenith of its power, the Theocracy of Spinesreach turned its formidable attention toward final preparations for their most audacious goal yet: breaching the Source of Knowledge itself. Deep within the guild’s shadowed halls, Sneak the Numerologist presented her findings to the assembled Archivists. The legendary occultist had spent weeks…
Read MoreEchoes of Power, Part XIV: A Second Sun
As the Curator toiled to recapture his exhibit’s souls and the Heartwood hastened to restore the Aureliana, the Hammer of Dawn wasted no time fulfilling their own agenda. Shortly after recovering the Dawn’s Promise, the city turned to Captain Jebediah and his witchhunters to ensure that the landmark was guarded correctly and refurbished. Led by…
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